コード例 #1
0
    public override void Activate(CreatureStates Creature, Raycast Raycast, State State)
    {
        if (State == State.Use)
        {
            if (DoubleSided)
            {
                for (int i = 0; i < MoveAmount; i++)
                {
                    Creature.Move(Creature.Front);
                    DirectionalSlash(Creature,Raycast,Vector.Up,Vector.Left);
                    DirectionalSlash(Creature,Raycast,Vector.Up,Vector.Right);
                    DirectionalSlash(Creature,Raycast,Vector.Down,Vector.Left);
                    DirectionalSlash(Creature,Raycast,Vector.Down,Vector.Right);
                    DirectionalSlash(Creature,Raycast,Vector.Left,Vector.Up);
                    DirectionalSlash(Creature,Raycast,Vector.Left,Vector.Down);
                    DirectionalSlash(Creature,Raycast,Vector.Right,Vector.Up);
                    DirectionalSlash(Creature,Raycast,Vector.Right,Vector.Down);
                }
                Creature.Move(Creature.Front);
            }

            if (Auto)
            {
                for (int i = 0; i < MoveAmount; i++)
                {
                    AutoSlash (Creature, Raycast);
                }
                Creature.Move(Creature.Front);
            }

            if (!DoubleSided && !Auto)
            {
                for (int i = 0; i < MoveAmount; i++)
                {
                    Creature.Move(Creature.Front);
                    DirectionalSlash(Creature,Raycast,Vector.Up,DirectionToHit[0]);
                    DirectionalSlash(Creature,Raycast,Vector.Down,DirectionToHit[1]);
                    DirectionalSlash(Creature,Raycast,Vector.Left,DirectionToHit[2]);
                    DirectionalSlash(Creature,Raycast,Vector.Right,DirectionToHit[3]);
                }
                Creature.Move(Creature.Front);
            }
        }
    }
コード例 #2
0
 private void AutoSlash(CreatureStates Creature, Raycast Raycast)
 {
     Creature.Move(Creature.Front);
     AutoSlashDirections(Creature,Raycast,Vector.Up,Vector.Down,Vector.Left,Vector.Right);
     AutoSlashDirections(Creature,Raycast,Vector.Left,Vector.Right,Vector.Up,Vector.Down);
 }