//HouseMate Management public void AddNewResident(CreatureFactoryData actor) { if (findIndexOfResident(actor.ActorID) > 0) { Debug.Log("Resident Already Exists"); return; } ResidentList.Add(actor.ActorID); }
public void KickResident(CreatureFactoryData actor) { int index = findIndexOfResident(actor.ActorID); ResidentList.RemoveAt(index); }