コード例 #1
0
        // Main generation loop
        public void UniverseCreation()
        {
            int          _current_year = 0;
            int          _end_year = 10000;
            int          action_queue_count, counter;
            IActionTaker current_myth_object;

            CreationMythState.CreationString = createCreationString();
            // Generate the creation tree from the grammar rules.
            generateCreationTree();
            // Begin with the first primordial force
            CreationMythState.PrimordialForces.Add(new PrimordialForce()
            {
                Name = "Chaos", Creator = null
            });
            CreationMythState.ActionableMythObjects.Enqueue(CreationMythState.PrimordialForces[0]);
            CreationMythState.MythObjects.Add(CreationMythState.PrimordialForces[0]);

            CreationMythState.CreationTree.TreeRoot.Children.First.Value.Value.MythObject = CreationMythState.PrimordialForces[0];

            CreationMythState.CreationTree.traverseTree(PrintCreationTree);

            // each tick is one year. Each myth object that can take actions can take one action per year at most.
            while (_current_year < _end_year)
            {
                // LOg the current year
                CreationMythLogger.UpdateLog(_current_year);
                // go through action queue once.
                counter            = 0;
                action_queue_count = CreationMythState.ActionableMythObjects.Count;
                while (counter < action_queue_count)
                {
                    current_myth_object = CreationMythState.ActionableMythObjects.Dequeue();

                    current_myth_object.takeAction(_current_year);

                    CreationMythLogger.UpdateLog((BaseMythObject)current_myth_object, "UPDATE");

                    CreationMythState.ActionableMythObjects.Enqueue(current_myth_object);
                    counter = counter + 1;
                }

                //CreationMythLogger.Write();
                _current_year += 1;
            }


            CreationMythLogger.UpdateLog("END OF CREATION");
            CreationMythLogger.Write();
            CreationMythLogger.Clear();
            // Update the user interface data class.
            _user.Update();
            // END OF CREATION
        }
        public override void takeAction(int current_year)
        {
            if (CurrentGoal == ActionGoal.None)
            {
                determineNextGoal();
            }

            if (CurrentAction.getDuration() <= 0)
            {
                CreationMythLogger.UpdateActionLog(this);
                CurrentAction.resetDuration();
                determineNextAction();
            }
            else
            {
                CurrentAction.reduceDuration();
            }
        }
コード例 #3
0
        public override void Effect(ActionTakerMythObject taker)
        {
            if (taker.CurrentGoal == ActionGoal.CreatePlane)
            {
                CreationMythState.MythObjects.Add(taker.CreatedPlane);
                CreationMythState.Planes.Add(taker.CreatedPlane);
                CreationMythState.CreationTree.TreeRoot.traverseTree(addPlaneToCreationTree, new CreationTreeNode(taker));
            }
            else if (taker.CurrentGoal == ActionGoal.CreateDeity)
            {
                CreationMythState.ActionableMythObjects.Enqueue(taker.CreadedDeity);
                CreationMythState.MythObjects.Add(taker.CreadedDeity);
                CreationMythState.Deities.Add(taker.CreadedDeity);
                CreationMythState.CreationTree.TreeRoot.traverseTree(addDeityToCreationTree, new CreationTreeNode(taker));
            }

            taker.CurrentGoal = ActionGoal.None;
            CreationMythLogger.UpdateActionLog(taker, true);
        }
コード例 #4
0
 private void PrintCreationTree(TreeNode <CreationTreeNode> current_node)
 {
     CreationMythLogger.UpdateTreeLog(current_node);
 }
コード例 #5
0
        public void determineNextGoal()
        {
            TreeNode <CreationTreeNode> action_taker_node = CreationMythState.CreationTree.TreeRoot.searchNode(compareNode, new CreationTreeNode(this));

            if (action_taker_node == null)
            {
                _current_goal = ActionGoal.None;
                _action_fsm.Advance(new Wait());
                CreationMythLogger.UpdateActionLog(this);
                return;
            }

            foreach (TreeNode <CreationTreeNode> child in action_taker_node.Children)
            {
                if (child.Value.MythObject != null)
                {
                    continue;
                }

                switch (child.Value.Character)
                {
                case "p":
                    CreationMythLogger.UpdateActionLog("Start the creation of a plane.");
                    _current_goal = ActionGoal.CreatePlane;
                    child.Value.UnderConstruction = true;
                    child.Value.Creator           = this;
                    return;

                case "d":
                    CreationMythLogger.UpdateActionLog("Start the creation of a deity.");
                    _current_goal = ActionGoal.CreateDeity;
                    child.Value.UnderConstruction = true;
                    child.Value.Creator           = this;
                    return;

                default:
                    _current_goal = ActionGoal.None;
                    break;
                }
            }

            if (_current_goal == ActionGoal.None)
            {
                foreach (TreeNode <CreationTreeNode> child in action_taker_node.Children)
                {
                    if (_current_goal == ActionGoal.None && child.Value.Character == "p")
                    {
                        foreach (TreeNode <CreationTreeNode> child_of_child in child.Children)
                        {
                            if (child_of_child.Value.MythObject == null)
                            {
                                switch (child_of_child.Value.Character)
                                {
                                case "w":
                                    CreationMythLogger.UpdateActionLog("Start the creation of a world.");
                                    _current_goal = ActionGoal.CreateWorld;
                                    child_of_child.Value.UnderConstruction = true;
                                    child.Value.Creator = this;
                                    return;

                                case "a":
                                    CreationMythLogger.UpdateActionLog("Start the creation of a sapient species.");
                                    _current_goal = ActionGoal.CreateSapientSpecies;
                                    child.Value.UnderConstruction = true;
                                    child.Value.Creator           = this;
                                    return;

                                default:
                                    _current_goal = ActionGoal.None;
                                    break;
                                }
                            }
                        }
                    }
                }
            }
        }