//Set te CreateManager's variables to reflect the selected beast void SetSlot() { if (gameObject.name == "Slot1") { createManager.slot1 = createManager.selected; } else if (gameObject.name == "Slot2") { createManager.slot2 = createManager.selected; } else if (gameObject.name == "Slot3") { createManager.slot3 = createManager.selected; } else if (gameObject.name == "Slot4") { createManager.slot4 = createManager.selected; } else if (gameObject.name == "Slot5") { createManager.slot5 = createManager.selected; } else if (gameObject.name == "Slot6") { createManager.slot6 = createManager.selected; } thisBeast = createManager.selected; thisBeastIndex = createManager.selectedIndex; createManager.placed += 1; createManager.placing = false; createManager.CheckPlaceable(); createManager.selected = ""; createManager.selectedIndex = -1; createManager.TurnOffSlots(); }