public async Task CreateGameRound() { var languageId = await Fixture.CreateDefaultLanguage(); var userId = await Fixture.CreateDefaultUser(); var gameId = await Fixture.CreateDefaultGame(languageId, userId); var playerId = await Fixture.CreateDefaultPlayer(userId, gameId); var questionCardId = await CreateQuestionCard(languageId); var repository = Fixture.GetService <IGameRoundsRepository>(); var createRound = new CreateGameRoundModel { RoundCode = "123", GameId = gameId, OwnerPlayerId = playerId, QuestionCardId = questionCardId, RoundNumber = 1 }; var gameRoundId = await repository.CreateGameRound(createRound); var gameRound = await repository.GetCurrentGameRound(gameId); Assert.NotNull(gameRound); Assert.Equal(playerId, gameRound.OwnerPlayerId); Assert.Equal(gameId, gameRound.GameId); Assert.Equal("123", gameRound.Code); Assert.Equal(questionCardId, gameRound.QuestionCardId); Assert.Equal(1, gameRound.Number); Assert.Equal(GameRoundStatusEnum.Pending, gameRound.Status); TestHelper.AssertNumberOfFields <CreateGameRoundModel>(5); }
private async Task <GameRoundModel> CreateGameRound(int gameId, int playerId, int questionCardId, int roundNumber = 1) { var repository = Fixture.GetService <IGameRoundsRepository>(); var createRound = new CreateGameRoundModel { GameId = gameId, OwnerPlayerId = playerId, QuestionCardId = questionCardId, RoundNumber = roundNumber }; return(await repository.CreateGameRound(createRound)); }
public async Task <GameRoundModel> CreateGameRound(CreateGameRoundModel model) { var newRound = new GameRound { GameId = model.GameId, Code = model.RoundCode, Number = model.RoundNumber, QuestionCardId = model.QuestionCardId, OwnerPlayerId = model.OwnerPlayerId, CreateDate = DateTime.UtcNow, Status = (byte)GameRoundStatusEnum.Pending, IsActive = true }; context.GameRounds.Add(newRound); await context.SaveChangesAsync(); return(MapToModel(newRound)); }