public void MakeTree() { CreateClone.SecondryUpdate(); root = new GameStateNode(null, CreateClone.getStates(), -1); /*foreach (playerStateNode p in root.entities.players) * Debug.Log (p.pos + ", " + p.health + ", " + p.damage); * foreach (playerStateNode p in root.entities.enemies) * Debug.Log (p.pos + ", " + p.health + ", " + p.damage);*/ CreateChildren(root, depth); }