コード例 #1
0
 public void OnCreateCharacter(object sender, CreateCharacterEventArgs e)
 {
     if (MyCreateCharacter != null)
     {
         MyCreateCharacter(sender, e);
     }
 }
コード例 #2
0
        /// <summary>
        /// 类型:方法
        /// 名称:CreateCharacter
        /// 作者:taixihuase
        /// 作用:当成功获取到角色数据时触发创建角色事件
        /// 编写日期:2015/7/29
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="user"></param>
        /// <returns></returns>
        private IEnumerator CreateCharacter(object sender, UserInfo user)
        {
            CreateCharacter create;

            while ((create = FindObjectOfType <CreateCharacter>()) == null)
            {
                yield return(null);
            }
            CreateCharacterEventArgs cc = new CreateCharacterEventArgs(user);

            create.OnCreate(sender, cc);

            Destroy(transform.parent.gameObject);
        }
コード例 #3
0
 /// <summary>
 /// 类型:方法
 /// 名称:OnCreate
 /// 作者:taixihuase
 /// 作用:当创建角色事件触发时,创建角色数据并发送给服务端
 /// 编写日期:2015/7/29
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void CreateCharacterData(object sender, CreateCharacterEventArgs e)
 {
     PhotonService.Player.SetCharacterOriginal(new Character(e.User));
 }
コード例 #4
0
 /// <summary>
 /// 类型:方法
 /// 名称:OnCreate
 /// 作者:taixihuase
 /// 作用:触发创建角色事件
 /// 编写日期:2015/7/29
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 public void OnCreate(object sender, CreateCharacterEventArgs e)
 {
     CreateCharacterButton.gameObject.SetActive(true);
     FindObjectOfType <LoadCharacter>().EnterGameButton.gameObject.SetActive(false);
     PhotonService.Events.OnCreateCharacter(sender, e);
 }