private static void OnCreateAllianceRequestMessageReceived(CreateAllianceRequestMessage message) { CreateAllianceResponseMessage createAllianceResponseMessage = new CreateAllianceResponseMessage(); string allianceName = message.AllianceName; if (allianceName == null || allianceName.Length < 2) { createAllianceResponseMessage.ErrorReason = CreateAllianceResponseMessage.Reason.NAME_TOO_SHORT; ServerRequestManager.SendResponse(createAllianceResponseMessage, message); return; } if (allianceName.Length > 15) { createAllianceResponseMessage.ErrorReason = CreateAllianceResponseMessage.Reason.NAME_TOO_LONG; ServerRequestManager.SendResponse(createAllianceResponseMessage, message); return; } Alliance alliance = AllianceManager.Create(); alliance.Header.SetAllianceName(allianceName); alliance.SetAllianceSettings(message.AllianceDescription, message.AllianceType, message.AllianceBadgeId, message.RequiredScore, message.RequiredDuelScore, message.WarFrequency, message.OriginData, message.PublicWarLog, message.ArrangedWarEnabled); createAllianceResponseMessage.Success = true; createAllianceResponseMessage.AllianceId = alliance.Id; AllianceManager.Save(alliance); ServerRequestManager.SendResponse(createAllianceResponseMessage, message); }
private void OnCreateAlliance(ServerRequestArgs args) { if (args.ErrorCode == ServerRequestError.Success) { CreateAllianceResponseMessage createAllianceResponseMessage = (CreateAllianceResponseMessage)args.ResponseMessage; if (createAllianceResponseMessage.Success) { LogicLong avatarId = this.m_session.GameMode.GetPlayerAvatar().GetId(); ServerRequestManager.Create(new GameJoinAllianceRequestMessage { AccountId = avatarId, AllianceId = createAllianceResponseMessage.AllianceId, Created = true }, ServerManager.GetDocumentSocket(9, avatarId)).OnComplete = this.OnGameAllianceJoin; } else { AllianceCreateFailedMessage allianceCreateFailedMessage = new AllianceCreateFailedMessage(); switch (createAllianceResponseMessage.ErrorReason) { case CreateAllianceResponseMessage.Reason.GENERIC: allianceCreateFailedMessage.SetReason(AllianceCreateFailedMessage.Reason.GENERIC); break; case CreateAllianceResponseMessage.Reason.INVALID_DESCRIPTION: allianceCreateFailedMessage.SetReason(AllianceCreateFailedMessage.Reason.INVALID_DESCRIPTION); break; case CreateAllianceResponseMessage.Reason.INVALID_NAME: allianceCreateFailedMessage.SetReason(AllianceCreateFailedMessage.Reason.INVALID_NAME); break; case CreateAllianceResponseMessage.Reason.NAME_TOO_LONG: allianceCreateFailedMessage.SetReason(AllianceCreateFailedMessage.Reason.NAME_TOO_LONG); break; case CreateAllianceResponseMessage.Reason.NAME_TOO_SHORT: allianceCreateFailedMessage.SetReason(AllianceCreateFailedMessage.Reason.NAME_TOO_SHORT); break; } this.m_session.SendPiranhaMessage(allianceCreateFailedMessage, 1); } } else { AllianceCreateFailedMessage allianceCreateFailedMessage = new AllianceCreateFailedMessage(); allianceCreateFailedMessage.SetReason(AllianceCreateFailedMessage.Reason.GENERIC); this.m_session.SendPiranhaMessage(allianceCreateFailedMessage, 1); } }