private void ReceiveCreatProps(CreatPropsDto dto) { if (dto == null) { return; } Dispatch(AreaCode.GAME, GameEvent.GAME_CREAT_PROPS, dto); }
/// <summary> /// 生成道具 /// </summary> private void CreatProps(CreatPropsDto dto) { if (dto == null) { return; } RemoveAllProps(); foreach (var item in dto.idPropsTypeDict) { GameObject go = ExcuteCreat(item.Value); idPropsDict.Add(item.Key, go); } }