void FirstformatData() { firstGetData = false; if (deadManager == null) { deadManager = GetComponent <isDead>(); } Net = GetComponent <PhotonView>(); ani = GetComponent <Animator>(); myCollider = GetComponent <CapsuleCollider>(); nav = GetComponent <NavMeshAgent>(); myCreatPoints = GetComponent <CreatPoints>(); if (photonView.isMine) { // nav.obstacleAvoidanceType = ObstacleAvoidanceType.NoObstacleAvoidance; originalData = MyEnemyData.instance.getMySoldierData(DataName); myCreatPoints.enabled = false; checkCurrentPlay(); nav.updateRotation = false; } else { originalData = MyEnemyData.instance.getEnemySoldierData(DataName); myCreatPoints.ProdecePoints(); nav.enabled = false; this.enabled = false; } }
protected void FirstformatData() { firstGetData = false; Net = GetComponent <PhotonView>(); myCachedTransform = this.transform; MyCreatPoints = GetComponent <CreatPoints>(); if (deadManager == null) { deadManager = GetComponent <isDead>(); } if (photonView.isMine) { MyCreatPoints.enabled = false; originalTurretData = TurretData.instance.getTowerData(DataName); checkCurrentPlay(); } else { MyCreatPoints.ProdecePoints(myCachedTransform); originalTurretData = TurretData.instance.getEnemyTowerData(DataName); this.enabled = false; } }
private void Start() { if (firstGetData) { FirstFormatData(); } FormatData(); if (photonView.isMine) { checkCurrentPlay(); MyCreatPoints.enabled = false; SceneObjManager.Instance.myPlayer = this; } else { MyCreatPoints.ProdecePoints(); SceneObjManager.Instance.enemy_Player = this; this.enabled = false; } }