コード例 #1
0
        public static void TestIsValidDrop_PawnsVsPieces()
        {
            CrazyhouseChessGame game = new CrazyhouseChessGame("rnbqk2r/1pppppb1/7p/8/p7/8/PPPPKPPP/RNBQ1BNR/PNp w kq - 10 6");

            Assert.False(game.IsValidDrop(new Drop(new Pawn(Player.White), new Position("E1"), Player.White)));
            Assert.True(game.IsValidDrop(new Drop(new Knight(Player.White), new Position("E1"), Player.White)));
        }
コード例 #2
0
        public static void TestNotCheckmatedAndIsValidDrop()
        {
            CrazyhouseChessGame game = new CrazyhouseChessGame("rnbqkbnr/1pppp2p/5p2/6pQ/1p1PP3/8/PBP2PPP/RN2KBNR/p b KQkq - 9 5");

            Assert.True(game.IsInCheck(Player.Black));
            Assert.False(game.IsCheckmated(Player.Black));

            Assert.True(game.IsValidDrop(new Drop(new Pawn(Player.Black), new Position("G6"), Player.Black)));
            Assert.False(game.IsValidDrop(new Drop(new Pawn(Player.Black), new Position("B5"), Player.Black)));
            Assert.False(game.IsValidDrop(new Drop(new Knight(Player.Black), new Position("G6"), Player.Black)));
        }
コード例 #3
0
        public IActionResult SubmitDrop(string id, string role, string pos)
        {
            int puzzleId;

            if (!int.TryParse(id, out puzzleId))
            {
                return(Json(new { success = false, error = "The given ID is invalid." }));
            }

            Puzzle puzzle = puzzlesBeingEdited.Get(puzzleId);

            if (puzzle == null)
            {
                return(Json(new { success = false, error = "The given ID doe snot correspond to a puzzle." }));
            }
            if (puzzle.Author != loginHandler.LoggedInUserId(HttpContext).Value)
            {
                return(Json(new { success = false, error = "Only the puzzle author can access this right now." }));
            }

            if (!(puzzle.Game is CrazyhouseChessGame))
            {
                return(Json(new { success = false, error = "This is not a crazyhouse puzzle." }));
            }

            Piece p = Utilities.GetByRole(role, puzzle.Game.WhoseTurn);

            if (p == null)
            {
                return(Json(new { success = false, error = "Invalid drop piece." }));
            }

            Drop drop = new Drop(p, new Position(pos), puzzle.Game.WhoseTurn);

            CrazyhouseChessGame zhGame = puzzle.Game as CrazyhouseChessGame;

            if (!zhGame.IsValidDrop(drop))
            {
                return(Json(new { success = true, valid = false }));
            }

            zhGame.ApplyDrop(drop, true);
            return(Json(new { success = true, valid = true }));
        }
コード例 #4
0
        async Task HandleReceived(string text)
        {
            GameSocketMessage preprocessed = new GameSocketMessage(text);

            if (!preprocessed.Okay)
            {
                await Send("{\"t\":\"error\",\"d\":\"invalid message\"}");

                return;
            }
            switch (preprocessed.Type)
            {
            case "move":
            case "premove":
                if (Subject.Result != Game.Results.ONGOING)
                {
                    await Send("{\"t\":\"error\",\"d\":\"The game is not ongoing.\"}");

                    return;
                }
                MoveSocketMessage moveMessage = new MoveSocketMessage(preprocessed);
                if (!moveMessage.Okay)
                {
                    await Send("{\"t\":\"error\",\"d\":\"invalid message\"}");

                    return;
                }
                if ((Subject.ChessGame.WhoseTurn == Player.White && !Subject.White.Equals(client)) ||
                    (Subject.ChessGame.WhoseTurn == Player.Black && !Subject.Black.Equals(client)))
                {
                    await Send("{\"t\":\"error\",\"d\":\"no permission\"}");

                    return;
                }
                bool flagged = await HandlePotentialFlag(Subject.ChessGame.WhoseTurn.ToString().ToLowerInvariant());

                if (flagged)
                {
                    return;
                }
                if (!Regex.IsMatch(moveMessage.Move, "([a-h][1-8]-[a-h][1-8](-[qrnbk])?|[PNBRQ]@[a-h][1-8])"))
                {
                    await Send("{\"t\":\"error\",\"d\":\"invalid message format\"}");

                    return;
                }
                string[] moveParts;
                MoveType mt = MoveType.Move;

                if (!moveMessage.Move.Contains("@"))
                {
                    moveParts = moveMessage.Move.Split('-');
                    Move move;
                    if (moveParts.Length == 2)
                    {
                        move = new Move(moveParts[0], moveParts[1], Subject.ChessGame.WhoseTurn);
                    }
                    else
                    {
                        move = new Move(moveParts[0], moveParts[1], Subject.ChessGame.WhoseTurn, moveParts[2][0]);
                    }

                    if (Subject.ChessGame.IsValidMove(move))
                    {
                        mt = await gameRepository.RegisterMoveAsync(Subject, move);
                    }
                    else if (moveMessage.Type == "move")
                    {
                        await Send("{\"t\":\"error\",\"d\":\"invalid move\"}");

                        return;
                    }
                    else
                    {
                        return;     // for premoves, invalid moves can be silently ignored as mostly the problem is just a situation change on the board
                    }
                }
                else
                {
                    CrazyhouseChessGame zhGame = Subject.ChessGame as CrazyhouseChessGame;
                    if (zhGame == null)
                    {
                        await Send("{\"t\":\"error\",\"d\":\"invalid move\"}");

                        return;
                    }

                    string[] typeAndPos = moveMessage.Move.Split('@');

                    Position pos   = new Position(typeAndPos[1]);
                    Piece    piece = Subject.ChessGame.MapPgnCharToPiece(typeAndPos[0][0], Subject.ChessGame.WhoseTurn);
                    Drop     drop  = new Drop(piece, pos, piece.Owner);

                    if (zhGame.IsValidDrop(drop))
                    {
                        await gameRepository.RegisterDropAsync(Subject, drop);
                    }
                    else
                    {
                        await Send("{\"t\":\"invalidDrop\",\"pos\":\"" + pos + "\"}");
                    }

                    moveParts = new string[] { pos.ToString().ToLowerInvariant(), pos.ToString().ToLowerInvariant() };
                }

                string check = null;
                if (Subject.ChessGame.IsInCheck(Subject.ChessGame.WhoseTurn))
                {
                    check = Subject.ChessGame.WhoseTurn.ToString().ToLowerInvariant();
                }

                string outcome = null;
                if (Subject.ChessGame.IsWinner(Player.White))
                {
                    outcome = "1-0, white wins";
                    await gameRepository.RegisterGameResultAsync(Subject, Game.Results.WHITE_WINS, Game.Terminations.NORMAL);
                }
                else if (Subject.ChessGame.IsWinner(Player.Black))
                {
                    outcome = "0-1, black wins";
                    await gameRepository.RegisterGameResultAsync(Subject, Game.Results.BLACK_WINS, Game.Terminations.NORMAL);
                }
                else if (Subject.ChessGame.IsDraw() || Subject.ChessGame.DrawCanBeClaimed)
                {
                    outcome = "½-½, draw";
                    await gameRepository.RegisterGameResultAsync(Subject, Game.Results.DRAW, Game.Terminations.NORMAL);
                }

                Dictionary <string, object> messageForPlayerWhoseTurnItIs = new Dictionary <string, object>();
                Dictionary <string, object> messageForOthers = new Dictionary <string, object>();
                messageForPlayerWhoseTurnItIs["t"]         = messageForOthers["t"] = "moved";
                messageForPlayerWhoseTurnItIs["fen"]       = messageForOthers["fen"] = Subject.ChessGame.GetFen();
                messageForPlayerWhoseTurnItIs["dests"]     = moveCollectionTransformer.GetChessgroundDestsForMoveCollection(Subject.ChessGame.GetValidMoves(Subject.ChessGame.WhoseTurn));
                messageForPlayerWhoseTurnItIs["lastMove"]  = messageForOthers["lastMove"] = new string[] { moveParts[0], moveParts[1] };
                messageForPlayerWhoseTurnItIs["turnColor"] = messageForOthers["turnColor"] = Subject.ChessGame.WhoseTurn.ToString().ToLowerInvariant();
                messageForPlayerWhoseTurnItIs["plies"]     = messageForOthers["plies"] = Subject.ChessGame.Moves.Count;
                Dictionary <string, double> clockDictionary = new Dictionary <string, double>
                {
                    ["white"] = Subject.ClockWhite.GetSecondsLeft(),
                    ["black"] = Subject.ClockBlack.GetSecondsLeft()
                };
                messageForPlayerWhoseTurnItIs["clock"]     = messageForOthers["clock"] = clockDictionary;
                messageForPlayerWhoseTurnItIs["check"]     = messageForOthers["check"] = check;
                messageForPlayerWhoseTurnItIs["isCapture"] = messageForOthers["isCapture"] = mt.HasFlag(MoveType.Capture);
                if (outcome != null)
                {
                    messageForPlayerWhoseTurnItIs["outcome"]     = messageForOthers["outcome"] = outcome;
                    messageForPlayerWhoseTurnItIs["termination"] = messageForOthers["termination"] = Game.Terminations.NORMAL;
                }
                if (Subject.ChessGame is ThreeCheckChessGame)
                {
                    ThreeCheckChessGame tccg = Subject.ChessGame as ThreeCheckChessGame;
                    messageForPlayerWhoseTurnItIs["additional"] = messageForOthers["additional"] = string.Format("White delivered {0} check(s), black delivered {1}.", tccg.ChecksByWhite, tccg.ChecksByBlack);
                }
                messageForPlayerWhoseTurnItIs["pocket"] = messageForOthers["pocket"] = Subject.ChessGame.GenerateJsonPocket();
                messageForOthers["dests"] = new Dictionary <object, object>();
                string jsonPlayersMove    = JsonConvert.SerializeObject(messageForPlayerWhoseTurnItIs);
                string jsonSpectatorsMove = JsonConvert.SerializeObject(messageForOthers);
                await handlerRepository.SendAll(gameId, jsonPlayersMove, jsonSpectatorsMove, p => (Subject.White.Equals(p) && Subject.ChessGame.WhoseTurn == Player.White) || (Subject.Black.Equals(p) && Subject.ChessGame.WhoseTurn == Player.Black));

                break;

            case "chat":
                ChatSocketMessage chatSocketMessage = new ChatSocketMessage(preprocessed);
                if (!chatSocketMessage.Okay)
                {
                    await Send("{\"t\":\"error\",\"d\":\"invalid message\"}");

                    return;
                }

                int?   senderUserId = null;
                string displayName  = null;
                if (client is RegisteredPlayer)
                {
                    senderUserId = (client as RegisteredPlayer).UserId;
                    displayName  = (await userRepository.FindByIdAsync(senderUserId.Value)).Username;
                }
                else
                {
                    if (client.Equals(Subject.White))
                    {
                        displayName = "[white]";
                    }
                    else if (client.Equals(Subject.Black))
                    {
                        displayName = "[black]";
                    }
                }

                if (displayName == null)
                {
                    await Send("{\"t\":\"error\",\"d\":\"Anonymous users cannot use the Spectators' chat.\"}");

                    return;
                }

                ChatMessage chatMessage = new ChatMessage(senderUserId, displayName, chatSocketMessage.Content);
                Dictionary <string, string> forPlayers    = null;
                Dictionary <string, string> forSpectators = null;
                string jsonPlayersChat    = null;
                string jsonSpectatorsChat = null;
                if (chatSocketMessage.Channel == "player")
                {
                    await gameRepository.RegisterPlayerChatMessageAsync(Subject, chatMessage);

                    forPlayers = new Dictionary <string, string>()
                    {
                        { "t", "chat" }, { "channel", "player" }, { "msg", chatMessage.GetHtml() }
                    };
                    jsonPlayersChat = JsonConvert.SerializeObject(forPlayers);
                }
                else if (chatSocketMessage.Channel == "spectator")
                {
                    if (!(client is RegisteredPlayer))
                    {
                        await Send("{\"t\":\"error\",\"d\":\"Anonymous users cannot use the Spectators' chat.\"}");

                        return;
                    }
                    await gameRepository.RegisterSpectatorChatMessageAsync(Subject, chatMessage);

                    forSpectators = new Dictionary <string, string>()
                    {
                        { "t", "chat" }, { "channel", "spectator" }, { "msg", chatMessage.GetHtml() }
                    };
                    jsonSpectatorsChat = JsonConvert.SerializeObject(forSpectators);
                    if (Subject.Result != Game.Results.ONGOING)
                    {
                        jsonPlayersChat = jsonSpectatorsChat;
                    }
                }
                await handlerRepository.SendAll(gameId, jsonPlayersChat, jsonSpectatorsChat, p => Subject.White.Equals(p) || Subject.Black.Equals(p));

                break;

            case "syncClock":
                Dictionary <string, object> syncedClockDict = new Dictionary <string, object>()
                {
                    { "t", "clock" },
                    { "white", Subject.ClockWhite.GetSecondsLeft() },
                    { "black", Subject.ClockBlack.GetSecondsLeft() },
                    { "run", Subject.ChessGame.Moves.Count > 1 && Subject.Result == Game.Results.ONGOING },
                    { "whoseTurn", Subject.ChessGame.WhoseTurn.ToString().ToLowerInvariant() }
                };
                await Send(JsonConvert.SerializeObject(syncedClockDict));

                break;

            case "flag":
                FlagSocketMessage flagMessage = new FlagSocketMessage(preprocessed);
                if (!flagMessage.Okay)
                {
                    await Send("{\"t\":\"error\",\"d\":\"invalid message\"}");

                    return;
                }
                await HandlePotentialFlag(flagMessage.Player);

                break;

            case "syncChat":
                Dictionary <string, object> syncedChat = new Dictionary <string, object>
                {
                    ["t"] = "chatSync"
                };
                if (Subject.White.Equals(client) || Subject.Black.Equals(client))
                {
                    syncedChat["player"] = Subject.PlayerChats.Select(x => x.GetHtml());
                }
                if (Subject.Result != Game.Results.ONGOING || !(Subject.White.Equals(client) || Subject.Black.Equals(client)))
                {
                    syncedChat["spectator"] = Subject.SpectatorChats.Select(x => x.GetHtml());
                }
                await Send(JsonConvert.SerializeObject(syncedChat));

                break;

            case "rematch-offer":
            case "rematch-yes":
                if (Subject.Result == Game.Results.ONGOING)
                {
                    await Send("{\"t\":\"error\",\"d\":\"The game is still ongoing.\"}");

                    return;
                }
                bool isWhite = false;
                bool isBlack = false;
                if (!(isWhite = Subject.White.Equals(client)) && !(isBlack = Subject.Black.Equals(client)))
                {
                    await Send("{\"t\":\"error\",\"d\":\"no permission\"}");

                    return;
                }
                bool createRematch = false;
                if (isWhite)
                {
                    await gameRepository.RegisterWhiteRematchOfferAsync(Subject);

                    if (Subject.BlackWantsRematch)
                    {
                        createRematch = true;
                    }
                }
                else
                {
                    await gameRepository.RegisterBlackRematchOfferAsync(Subject);

                    if (Subject.WhiteWantsRematch)
                    {
                        createRematch = true;
                    }
                }
                if (createRematch)
                {
                    int posWhite;
                    int posBlack;
                    if (Subject.RematchLevel % 2 == 0)
                    {
                        posWhite = Subject.PositionWhite;
                        posBlack = Subject.PositionBlack;
                    }
                    else
                    {
                        posWhite = randomProvider.RandomPositiveInt(Subject.ShortVariantName != "RacingKings" ? 960 : 1440);
                        if (Subject.IsSymmetrical)
                        {
                            posBlack = posWhite;
                        }
                        else
                        {
                            posBlack = randomProvider.RandomPositiveInt(Subject.ShortVariantName != "RacingKings" ? 960 : 1440);
                        }
                    }
                    Game newGame = new Game(await gameRepository.GenerateIdAsync(),
                                            Subject.Black,
                                            Subject.White,
                                            Subject.ShortVariantName,
                                            Subject.FullVariantName,
                                            posWhite,
                                            posBlack,
                                            Subject.IsSymmetrical,
                                            Subject.TimeControl,
                                            DateTime.UtcNow,
                                            Subject.RematchLevel + 1,
                                            gameConstructor);
                    await gameRepository.AddAsync(newGame);

                    await gameRepository.SetRematchIDAsync(Subject, newGame.ID);

                    string rematchJson = "{\"t\":\"rematch\",\"d\":\"" + newGame.ID + "\"}";
                    await Send(rematchJson);

                    await handlerRepository.SendAll(gameId, rematchJson, null, x => true);
                }
                else
                {
                    string rematchOfferJson = "{\"t\":\"rematch-offer\"}";
                    await handlerRepository.SendAll(gameId, rematchOfferJson, null, x => x.Equals(isWhite ? Subject.Black : Subject.White));
                }
                break;

            case "rematch-no":
                if (Subject.Result == Game.Results.ONGOING)
                {
                    await Send("{\"t\":\"error\",\"d\":\"The game is still ongoing.\"}");

                    return;
                }
                bool isWhite_ = false;
                bool isBlack_ = false;
                if (!(isWhite_ = Subject.White.Equals(client)) && !(isBlack_ = Subject.Black.Equals(client)))
                {
                    await Send("{\"t\":\"error\",\"d\":\"no permission\"}");

                    return;
                }
                await gameRepository.ClearRematchOffersAsync(Subject);

                await handlerRepository.SendAll(gameId, "{\"t\":\"rematch-decline\"}", null, x => x.Equals(isWhite_ ? Subject.Black : Subject.White));

                break;

            case "resign":
                if (Subject.Result != Game.Results.ONGOING)
                {
                    await Send("{\"t\":\"error\",\"d\":\"The game is not ongoing.\"}");

                    return;
                }
                bool whiteResigns;
                if (!(whiteResigns = Subject.White.Equals(client)) && !Subject.Black.Equals(client))
                {
                    await Send("{\"t\":\"error\",\"d\":\"no permission\"}");

                    return;
                }
                if (Subject.Result != Game.Results.ONGOING)
                {
                    await Send("{\"t\":\"error\",\"d\":\"Game is not ongoing.\"}");

                    return;
                }
                string outcomeAfterResign;
                if (!whiteResigns)
                {
                    outcomeAfterResign = "1-0, white wins";
                    await gameRepository.RegisterGameResultAsync(Subject, Game.Results.WHITE_WINS, Game.Terminations.RESIGNATION);
                }
                else
                {
                    outcomeAfterResign = "0-1, black wins";
                    await gameRepository.RegisterGameResultAsync(Subject, Game.Results.BLACK_WINS, Game.Terminations.RESIGNATION);
                }
                Dictionary <string, string> outcomeResponseDict = new Dictionary <string, string>()
                {
                    { "t", "outcome" },
                    { "outcome", outcomeAfterResign },
                    { "termination", Game.Terminations.RESIGNATION }
                };
                await handlerRepository.SendAll(gameId, JsonConvert.SerializeObject(outcomeResponseDict), null, x => true);

                break;

            case "abort":
                if (Subject.Result != Game.Results.ONGOING)
                {
                    await Send("{\"t\":\"error\",\"d\":\"The game is not ongoing.\"}");

                    return;
                }
                if (!Subject.White.Equals(client) && !Subject.Black.Equals(client))
                {
                    await Send("{\"t\":\"error\",\"d\":\"no permission\"}");

                    return;
                }
                if (Subject.UciMoves.Count > 1)
                {
                    await Send("{\"t\":\"error\",\"d\":\"It's too late to abort.\"}");

                    return;
                }
                await gameRepository.RegisterGameResultAsync(Subject, Game.Results.ABORTED, Game.Terminations.ABORTED);

                Dictionary <string, string> abortResultDict = new Dictionary <string, string>()
                {
                    { "t", "outcome" },
                    { "outcome", Game.Results.ABORTED },
                    { "termination", Game.Terminations.ABORTED }
                };
                await handlerRepository.SendAll(gameId, JsonConvert.SerializeObject(abortResultDict), null, x => true);

                break;

            case "draw-offer":
            case "draw-yes":
                if (Subject.Result != Game.Results.ONGOING)
                {
                    await Send("{\"t\":\"error\",\"d\":\"The game is not ongoing.\"}");

                    return;
                }
                bool whiteOfferingDraw = false;
                bool blackOfferingDraw = false;
                if (!(whiteOfferingDraw = Subject.White.Equals(client)) && !(blackOfferingDraw = Subject.Black.Equals(client)))
                {
                    await Send("{\"t\":\"error\",\"d\":\"no permission\"}");

                    return;
                }
                if (whiteOfferingDraw)
                {
                    await gameRepository.RegisterWhiteDrawOfferAsync(Subject);
                }
                else
                {
                    await gameRepository.RegisterBlackDrawOfferAsync(Subject);
                }
                if (Subject.WhiteWantsDraw && Subject.BlackWantsDraw)
                {
                    await gameRepository.RegisterGameResultAsync(Subject, Game.Results.DRAW, Game.Terminations.NORMAL);

                    Dictionary <string, string> drawResultDict = new Dictionary <string, string>()
                    {
                        { "t", "outcome" },
                        { "outcome", Game.Results.DRAW },
                        { "termination", Game.Terminations.NORMAL }
                    };
                    await handlerRepository.SendAll(SubjectID, JsonConvert.SerializeObject(drawResultDict), null, x => true);
                }
                else
                {
                    string rematchOfferJson = "{\"t\":\"draw-offer\"}";
                    await handlerRepository.SendAll(gameId, rematchOfferJson, null, x => x.Equals(whiteOfferingDraw ? Subject.Black : Subject.White));
                }
                break;

            case "draw-no":
                if (Subject.Result != Game.Results.ONGOING)
                {
                    await Send("{\"t\":\"error\",\"d\":\"The game is not ongoing.\"}");

                    return;
                }
                bool whiteDecliningDraw = false;
                bool blackDecliningDraw = false;
                if (!(whiteDecliningDraw = Subject.White.Equals(client)) && !(blackDecliningDraw = Subject.Black.Equals(client)))
                {
                    await Send("{\"t\":\"error\",\"d\":\"no permission\"}");

                    return;
                }
                if (whiteDecliningDraw && !Subject.BlackWantsDraw)
                {
                    await Send("{\"t\":\"error\",\"d\":\"You have no open draw offers.\"}");

                    return;
                }
                if (blackDecliningDraw && !Subject.WhiteWantsDraw)
                {
                    await Send("{\"t\":\"error\",\"d\":\"You have no open draw offers.\"}");

                    return;
                }
                await gameRepository.ClearDrawOffersAsync(Subject);

                await handlerRepository.SendAll(gameId, "{\"t\":\"draw-decline\"}", null, x => x.Equals(whiteDecliningDraw ? Subject.Black : Subject.White));

                break;

            case "keepAlive":
                await Send("{\"t\":\"keepAlive\"}");

                break;
            }
        }