コード例 #1
0
    public void Initialize(Slot s, CrateSlot cs, float delay)
    {
        this.crate = s.crate;
        this.typeCollected = this.crate.type;
        //this.crate.transform.parent = transform;
        this.delay = delay;
        this.crateSlot = cs;

        effectState = 0;
    }
コード例 #2
0
 private bool SlotIsEmpty(CrateSlot slotToCheck)
 {
     if (slotToCheck.hasItemInSlot)
     {
         return(false);
     }
     else
     {
         return(true);
     }
 }
コード例 #3
0
    IEnumerator PickRandomCrateSlot()
    {
        while (true)
        {
            int randomCrateSlotIndex = Random.Range(0, crateSlots.Length);
            if (crateSlots[randomCrateSlotIndex].hasItemInSlot)
            {
                yield return(null);
            }
            else
            {
                CrateSlot slot = crateSlots[randomCrateSlotIndex];
                slot.hasItemInSlot = true;

                int  randomItemToSpawnIndex = Random.Range(0, possibleItemSpawns.Count);
                Item itemSpawned            = possibleItemSpawns[randomItemToSpawnIndex];

                GameObject itemObject = Instantiate(itemSpawned.itemPrefab, slot.spawnPoint.position, Quaternion.identity);

                yield break;
            }
        }
    }