public bool ConsumeRes(Mobile from, Type typeRes, CraftSystem craftSystem, ref int resHue, ref int maxAmount, ConsumeType consumeType, ref object message, bool isFailure) { Container ourPack = from.Backpack; if (ourPack == null) { return(false); } if (m_NeedHeat && !Find(from, m_HeatSources)) { message = 1044487; // You must be near a fire source to cook. return(false); } if (m_NeedOven && !Find(from, m_Ovens)) { message = 1044493; // You must be near an oven to bake that. return(false); } if (m_NeedMill && !Find(from, m_Mills)) { message = 1044491; // You must be near a flour mill to do that. return(false); } Type[][] types = new Type[m_arCraftRes.Count][]; int[] amounts = new int[m_arCraftRes.Count]; maxAmount = int.MaxValue; CraftSubResCol resCol = m_UseSubRes2 ? craftSystem.CraftSubRes2 : craftSystem.CraftSubRes; for (int i = 0; i < types.Length; ++i) { CraftRes craftRes = m_arCraftRes.GetAt(i); Type baseType = craftRes.ItemType; // Resource Mutation if (baseType == resCol.ResType && typeRes != null) { baseType = typeRes; CraftSubRes subResource = resCol.SearchFor(baseType); if (subResource != null && from.Skills[craftSystem.MainSkill].Base < subResource.RequiredSkill) { message = subResource.Message; return(false); } } // ****************** for (int j = 0; types[i] == null && j < m_TypesTable.Length; ++j) { if (m_TypesTable[j][0] == baseType) { types[i] = m_TypesTable[j]; } } if (types[i] == null) { types[i] = new[] { baseType } } ; amounts[i] = craftRes.Amount; // For stackable items that can ben crafted more than one at a time if (UseAllRes) { int tempAmount = ourPack.GetAmount(types[i]); tempAmount /= amounts[i]; if (tempAmount < maxAmount) { maxAmount = tempAmount; if (maxAmount == 0) { CraftRes res = m_arCraftRes.GetAt(i); if (res.MessageNumber > 0) { message = res.MessageNumber; } else if (!String.IsNullOrEmpty(res.MessageString)) { message = res.MessageString; } else { message = 502925; // You don't have the resources required to make that item. } return(false); } } } // **************************** if (isFailure && !craftSystem.ConsumeOnFailure(from, types[i][0], this)) { amounts[i] = 0; } } // We adjust the amount of each resource to consume the max posible if (UseAllRes) { for (int i = 0; i < amounts.Length; ++i) { amounts[i] *= maxAmount; } } else { maxAmount = -1; } Item consumeExtra = null; if (m_NameNumber == 1041267) { // Runebooks are a special case, they need a blank recall rune List <RecallRune> runes = ourPack.FindItemsByType <RecallRune>(); for (int i = 0; i < runes.Count; ++i) { RecallRune rune = runes[i]; if (rune != null && !rune.Marked) { consumeExtra = rune; break; } } if (consumeExtra == null) { message = 1044253; // You don't have the components needed to make that. return(false); } } int index = 0; // Consume ALL if (consumeType == ConsumeType.All) { m_ResHue = 0; m_ResAmount = 0; m_System = craftSystem; if (IsQuantityType(types)) { index = ConsumeQuantity(ourPack, types, amounts); } else { index = ourPack.ConsumeTotalGrouped(types, amounts, true, OnResourceConsumed, CheckHueGrouping); } resHue = m_ResHue; } // Consume Half ( for use all resource craft type ) else if (consumeType == ConsumeType.Half) { for (int i = 0; i < amounts.Length; i++) { amounts[i] /= 2; if (amounts[i] < 1) { amounts[i] = 1; } } m_ResHue = 0; m_ResAmount = 0; m_System = craftSystem; if (IsQuantityType(types)) { index = ConsumeQuantity(ourPack, types, amounts); } else { index = ourPack.ConsumeTotalGrouped(types, amounts, true, OnResourceConsumed, CheckHueGrouping); } resHue = m_ResHue; } else // ConstumeType.None ( it's basicaly used to know if the crafter has enough resource before starting the process ) { index = -1; if (IsQuantityType(types)) { for (int i = 0; i < types.Length; i++) { if (GetQuantity(ourPack, types[i]) < amounts[i]) { index = i; break; } } } else { for (int i = 0; i < types.Length; i++) { if (ourPack.GetBestGroupAmount(types[i], true, CheckHueGrouping) < amounts[i]) { index = i; break; } } } } if (index == -1) { if (consumeType != ConsumeType.None) { if (consumeExtra != null) { consumeExtra.Delete(); } } return(true); } else { CraftRes res = m_arCraftRes.GetAt(index); if (res.MessageNumber > 0) { message = res.MessageNumber; } else if (res.MessageString != null && res.MessageString != String.Empty) { message = res.MessageString; } else { message = 502925; // You don't have the resources required to make that item. } return(false); } }