/// <summary> /// Изменяет сложность на следующую /// </summary> public void NextDifficulty() { if ((int)_difficulty < Enum.GetNames(typeof(CpuDifficulty)).Length - 1) { _difficulty++; } else { _difficulty = 0; } DifficultyButtonText.text = _difficulty.ToString().ToUpper(); }
private void Start() { _difficulty = Config.Instance.Difficulty; DifficultyButtonText.text = _difficulty.ToString().ToUpper(); _animator = GetComponent <Animator>(); }