コード例 #1
0
    /// <summary>
    /// 获取建筑物的世界坐标
    /// </summary>
    /// <returns></returns>
    public List <Vector3> GetBuildWorldPosition()
    {
        List <Vector3>   worldPositionList = new List <Vector3>();
        List <Transform> buildPositionList = CptUtil.GetAllCptInChildrenByContainName <Transform>(objBuildPositionList, "Position_");

        foreach (Transform itemTF in buildPositionList)
        {
            worldPositionList.Add(itemTF.position);
        }
        return(worldPositionList);
    }
コード例 #2
0
    /// <summary>
    /// 获取建筑位置
    /// </summary>
    /// <returns></returns>
    public List <Vector3> GetBuildPosition()
    {
        List <Vector3>   listPosition      = new List <Vector3>();
        List <Transform> buildPositionList = CptUtil.GetAllCptInChildrenByContainName <Transform>(objBuildPositionList, "Position_");

        foreach (Transform itemTF in buildPositionList)
        {
            Vector3 position = transform.InverseTransformPoint(itemTF.position);
            listPosition.Add(position);
        }
        return(listPosition);
    }
コード例 #3
0
ファイル: SceneTownManager.cs プロジェクト: wobushiren79/IL
    /// <summary>
    /// 获取建筑物内部顶点坐标
    /// </summary>
    /// <returns></returns>
    public Vector3 GetRandomBuildingInsidePosition(TownBuildingEnum townBuildingEnum)
    {
        if (marketInside == null)
        {
            return(Vector3.zero);
        }
        Transform tfBuilding = null;

        switch (townBuildingEnum)
        {
        case TownBuildingEnum.Town:
            tfBuilding = townInside;
            break;

        case TownBuildingEnum.Market:
            tfBuilding = marketInside;
            break;

        case TownBuildingEnum.Recruitment:
            tfBuilding = recruitmentInside;
            break;

        case TownBuildingEnum.Grocery:
            tfBuilding = groceryInside;
            break;

        case TownBuildingEnum.Dress:
            tfBuilding = dressInside;
            break;

        case TownBuildingEnum.Carpenter:
            tfBuilding = carpenterInside;
            break;

        case TownBuildingEnum.Guild:
            tfBuilding = guildInside;
            break;

        case TownBuildingEnum.Arena:
            tfBuilding = arenaInside;
            break;

        case TownBuildingEnum.Bank:
            tfBuilding = bankInside;
            break;

        case TownBuildingEnum.Pharmacy:
            tfBuilding = pharmacyInside;
            break;

        case TownBuildingEnum.Casino:
            tfBuilding = casinoInside;
            break;

        case TownBuildingEnum.Brothels:
            tfBuilding = brothelsInside;
            break;

        case TownBuildingEnum.BeautySalon:
            tfBuilding = beautySalonInside;
            break;
        }
        if (tfBuilding == null)
        {
            return(Vector3.zero);
        }
        List <Transform> tfList = CptUtil.GetAllCptInChildrenByContainName <Transform>(tfBuilding.gameObject, "Wall_");

        if (CheckUtil.ListIsNull(tfList))
        {
            return(Vector3.zero);
        }
        Transform tfItem = RandomUtil.GetRandomDataByList(tfList);

        return(GameUtil.GetTransformInsidePosition2D(tfItem));;
    }