コード例 #1
0
 static void Main(string[] args)
 {
     try
     {
         Horse Bobby = new Horse(152, 12, "four", "Venison");
         Bobby.YearsOld();
         Bobby.Legs();
         Bobby.TypesofMeat();
         pigs Tommy = new pigs(76, 4, "five", "Bacon, Porkchops");
         Tommy.YearsOld();
         Tommy.Legs();
         Tommy.TypesofMeat();
         Cows Randy = new Cows(200, 5, "three", "Steak");
         Randy.YearsOld();
         Randy.Legs();
         Randy.TypesofMeat();
         dog Jacob = new dog(50, 3, "four", "dog meat");
         Jacob.YearsOld();
         Jacob.Legs();
         Jacob.TypesofMeat();
     }
     catch (FormatException Fex)
     {
         Console.WriteLine(Fex.Message);
         Console.ReadKey();
     }
 }
コード例 #2
0
ファイル: Player.cs プロジェクト: SirMwazv/Morabaraba-9001
        /// <summary>
        /// Method that will return any possible mills that will be made by a player by placing or moving a cow to 'pos' (excluding any mills they already have)
        /// </summary>
        /// <param name="pos">Position that will potentially make a mill</param>
        /// <returns>List of mills made represented as Array of Positions</returns>

        /*
         * NOTE: This method needs to be called before a cow is added to a players cow list so as to check if any mills will be made by the player this makes it so that
         * there is no need to keep track of the players previous state and next state.
         */
        public IEnumerable <IEnumerable <IPosition> > GetMills(IPosition p)
        {
            Position          Pos           = (Position)p;
            List <Position[]> possibleMills = (List <Position[]>)tmpPos.GetPossibleMills(Pos.pos);
            List <Position[]> finalMills    = new List <Position[]>();

            //filter out mills i already have
            foreach (var mill in possibleMills)
            {
                if (!(MyMills.Contains(mill)))
                {
                    finalMills.Add(mill);
                }
            }

            Cows.Add(Pos); //temporarily add cow to accurrately filter cows

            //filter out mills that i don't have the cows for
            foreach (var mill in possibleMills)
            {
                if (!(Cows.Contains(mill[0]) && Cows.Contains(mill[1]) && Cows.Contains(mill[2])))
                {
                    finalMills.Remove(mill);
                }
            }

            Cows.Remove(Pos);   //remove temporary cow

            return(finalMills);
        }
コード例 #3
0
ファイル: WarFarm.cs プロジェクト: minskowl/MY
        /// <summary>
        /// Initializes from list.
        /// </summary>
        /// <param name="player"></param>
        /// <param name="controller"></param>
        public override void Initialize(Player player, GameController controller)
        {
            cows = new List <Cow>();
            foreach (var cowInfo in AppCore.AttackSettings.Cows)
            {
                if (string.IsNullOrEmpty(cowInfo.UserName))
                {
                    continue;
                }

                var farmCows = ObjectProvider.Instance.GetCowsByName(cowInfo.UserName);
                if (farmCows.Count == 0)
                {
                    farmCows = AddNewCow(cowInfo.UserName, controller, player);
                }

                foreach (var cow in farmCows)
                {
                    cow.MilkingCoulomb    = cowInfo.Coulomb;
                    cow.RivalHealth       = 1000;
                    cow.RivalInjuryHealth = 1000;
                    Cows.Add(cow);
                }
            }

            FillResults(controller);
        }
コード例 #4
0
        private void AddPotentioal(LevelFilter filter)
        {
            try
            {
                var poterial = ObjectProvider.Instance.GetPotentialCows(filter, AppCore.AttackSettings.MinBenefit).
                               Where(e => e.AverageBenefit > AppCore.AttackSettings.MinBenefit).ToArray();

                var cowsIds = (from p in Cows
                               select p.UserID).ToList();
                var toUpdate = (from p in poterial
                                where cowsIds.Contains(p.UserID)
                                select p).ToArray();

                foreach (var cowU in toUpdate)
                {
                    var updated = (from c in Cows
                                   where c.UserID == cowU.UserID
                                   select c).FirstOrDefault();

                    if (updated != null)
                    {
                        updated.AverageBenefit = (updated.AverageBenefit + cowU.AverageBenefit) / 2;
                    }
                }

                var toAdd = (from p in poterial
                             where !cowsIds.Contains(p.UserID)
                             select p).ToArray();
                Cows.AddRange(toAdd);
            }
            catch (Exception ex)
            {
                AppCore.LogSystem.Warn("Проблемы в инициалиции фермы", ex);
            }
        }
コード例 #5
0
ファイル: Player.cs プロジェクト: SirMwazv/Morabaraba-9001
        /// <summary>
        /// Method that 'moves cows' by taking in two positions (Old position and New Position) and removes oldPos from players current cows and adds newPos to players current cows
        /// </summary>
        /// <param name="oldPos">Cow to remove </param>
        /// <param name="newPos">Cow to add</param>
        public void MoveCow(IPosition oPos, IPosition nPos)
        {
            Position oldPos = (Position)oPos;
            Position newPos = (Position)nPos;

            ShootCow(oldPos);
            Cows.Add(newPos);
        }
コード例 #6
0
 private decimal?GetMaxAverageBenefit()
 {
     try
     {
         return(Cows.Where(c => c.State == CowState.Ready).Max(c => c.AverageBenefit));
     }
     catch
     {
         return((decimal?)null);
     }
 }
コード例 #7
0
 private int?GetMaxLastBenefit()
 {
     try
     {
         return(Cows.Where(c => c.State == CowState.Ready).Max(c => c.LastBenefit));
     }
     catch
     {
         return((int?)null);
     }
 }
コード例 #8
0
        private bool AreAllCowsInMills(Color ID)
        {
            IMill[] PlayerOwnedMills = Mills.Where(x => x.color == ID).ToArray();
            ICow[]  PlayerOwnedCows  = Cows.Where(x => x.Color == ID).ToArray();

            for (int i = 0; i < PlayerOwnedCows.Length; i++)
            {
                if (!CowInAMill(ID, PlayerOwnedCows[i].Position))
                {
                    return(false);
                }
            }
            return(true);
        }
コード例 #9
0
 public void makeCowsFly(Color c)
 {
     Cows = Cows.Select(x =>
     {
         if (x.Color == c)
         {
             return(new FlyingCow(x.Position, Color.Black));
         }
         else
         {
             return(x);
         }
     }
                        ).ToArray();
 }
コード例 #10
0
        /// <summary>
        /// Gets the best cow.
        /// </summary>
        /// <returns></returns>
        public override Cow GetBestCow()
        {
            RefreshState();

            var maxLastBenefit = GetMaxLastBenefit();

            if (maxLastBenefit.HasValue && maxLastBenefit > AppCore.AttackSettings.MinBenefit)
            {
                var result = Cows.Where(c => c.State == CowState.Ready && c.LastBenefit == maxLastBenefit.Value).FirstOrDefault();
                if (result != null)
                {
                    return(result);
                }
            }


            var maxAverageBenefit = GetMaxAverageBenefit();

            if (maxAverageBenefit.HasValue && maxAverageBenefit > AppCore.AttackSettings.MinBenefit)
            {
                return(Cows.Where(c => c.State == CowState.Ready && c.AverageBenefit == maxAverageBenefit.Value).FirstOrDefault());
            }
            return(null);
        }
コード例 #11
0
ファイル: WarFarm.cs プロジェクト: minskowl/MY
        /// <summary>
        /// Gets the best cow.
        /// </summary>
        /// <returns></returns>
        public override Cow GetBestCow()
        {
            RefreshState();
            Cow     bestCow    = null;
            decimal maxBenefit = -1;
            var     readyCows  = Cows.Where(c => c.State == CowState.Ready).ToArray();

            foreach (var cow in readyCows)
            {
                var cristalBenefit = (cow.MilkingCount > 0 && cow.Cristals > 0)
                                         ? (cow.Cristals / cow.MilkingCount) * 800
                                         : 0;
                var benefit = cow.RivalHealth + cow.RivalInjuryHealth +
                              cow.AverageBenefit + cristalBenefit;
                if (benefit <= maxBenefit)
                {
                    continue;
                }

                bestCow    = cow;
                maxBenefit = benefit;
            }
            return(bestCow);
        }
コード例 #12
0
 public bool CanPlaceAt(int Position)
 {
     return(Cows.ElementAt(Position).Color == Color.Black);
 }
コード例 #13
0
 public bool isCowAt(int pos)
 {
     return(Cows.ElementAt(pos).Color != Color.Black);
 }
コード例 #14
0
        static void Main(string[] args)
        {
            Console.WriteLine("Setup variables...");
            Statistic = new Dictionary <dynamic, double>();
            Console.WriteLine("Wait for ready...");
            LoadCowData();
            //try
            //{
            Console.WriteLine("Clearing old data...");
            DataProvider.ExecuteNonQuery("delete chamsoc");
            DataProvider.ExecuteNonQuery("delete tinhtrangbo");
            DataProvider.ExecuteNonQuery("update counter set index_chamsoc = 0");
            Console.WriteLine("Seeding data...");

            var PCs = DataProvider.ExecuteReader <dynamic>((SqlDataReader row) =>
            {
                return(new
                {
                    id = row.GetValueDefault <string>(0),
                    userid = row.GetValueDefault <string>(1),
                    barnid = row.GetValueDefault <string>(2),
                    start = row.GetValueDefault <DateTime>(3),
                    end = row.GetValueDefault <DateTime>(4),
                    daysOfWeek = row.GetValueDefault <string>(5).Replace("CN", "1"),
                    areaId = row.GetValueDefault <string>(1).Split(new string[] { "NV" }, 2, StringSplitOptions.RemoveEmptyEntries)[0],
                });
            }, "select maphancong, manv, machuong, ngaybatdau, ngayketthuc, ngaytrongtuan from phancong");

            DateTime run = START_DATE;

            while (run.CompareTo(DateTime.Now) == -1)
            {
                foreach (var eachPC in PCs)
                {
                    if (run.CompareTo(eachPC.start) == 1 && run.CompareTo(eachPC.end) == -1 && eachPC.daysOfWeek.Contains(((int)run.DayOfWeek + 1).ToString()))
                    {
                        foreach (var cow in Cows.Where(x => x.machuong == eachPC.barnid && x.daxoa == "0"))
                        {
                            string newId     = createId(eachPC.areaId);
                            bool   milk      = false;
                            double milkValue = 0d;
                            if (new Random().NextDouble() > 0.6)
                            {
                                milk      = true;
                                milkValue = (double)(new Random().Next(500, 1000)) / 100d;
                                AddMilk(cow.machinhanh, milkValue);
                            }

                            DataProvider.ExecuteNonQuery(
                                string.Format("insert into chamsoc(machamsoc, ngayghinhan, tinhtrangcongviec, luongsua, dachoan, dadonvesinh, davatsua, maphancong, mabo, machinhanh)" +
                                              " values ('{0}', '{1}', N'{2}', {3}, '{4}', '{5}', '{6}', '{7}', '{8}', '{9}')",
                                              newId, run, "Đã hoàn thành.", milkValue, true, true, milk, eachPC.id, cow.mabo, cow.machinhanh));

                            //loop 2-4 times
                            DateTime a = new DateTime(run.Year, run.Month, run.Day, 7, 0, 0);
                            for (int i = 0; i < new Random().Next(2, 4); i++)
                            {
                                a = a.Add(new TimeSpan(new Random().Next(1, 2), new Random().Next(1, 59), new Random().Next(1, 59)));
                                if ((int)DataProvider.ExecuteScalar(string.Format("select count(mabo) from tinhtrangbo a, chamsoc b where a.machamsoc = b.machamsoc and b.mabo = '{0}'", cow.mabo)) > 0)
                                {
                                    double maxWeight = (double)DataProvider.ExecuteScalar(string.Format("select max(a.cannang) from tinhtrangbo a, chamsoc b where a.machamsoc = b.machamsoc and b.mabo = '{0}'", cow.mabo));
                                    double maxHeight = (double)DataProvider.ExecuteScalar(string.Format("select max(a.chieucao) from tinhtrangbo a, chamsoc b where a.machamsoc = b.machamsoc and b.mabo = '{0}'", cow.mabo));
                                    DataProvider.ExecuteNonQuery(
                                        string.Format("insert into tinhtrangbo(machamsoc, thoigianghinhan, cannang, chieucao)" +
                                                      " values ('{0}', '{1}', {2}, {3})",
                                                      newId, a,
                                                      maxWeight + (new Random().NextDouble() > 0.6 ? (double)(new Random().Next(3, 9)) / 100d : 0d),
                                                      maxHeight + (new Random().NextDouble() > 0.6 ? (double)(new Random().Next(0, 3)) / 10000d : 0d)));
                                }
                                else
                                {
                                    DataProvider.ExecuteNonQuery(
                                        string.Format("insert into tinhtrangbo(machamsoc, thoigianghinhan, cannang, chieucao)" +
                                                      " values ('{0}', '{1}', {2}, {3})",
                                                      newId, a,
                                                      (double)(new Random().Next(8000, 12000)) / 100d,
                                                      (double)(new Random().Next(100, 120)) / 100d));
                                }
                            }
                        }
                    }
                }
                run = run.AddDays(1);
            }
            //}
            //catch (Exception ex)
            //{
            //    throw ex;
            //}
            Console.WriteLine("Wait for write statistic to file...");
            WriteStatisticData();
            Console.WriteLine("Finish! Press any to exit...");
            Console.Read();
        }
コード例 #15
0
ファイル: CowHouse.cs プロジェクト: XinRuiFang/CityAndVillage
 public void InitAnimal(Cows cow)
 {
     this.cow = cow;
 }
コード例 #16
0
 public IEnumerable <ICow> getCowsByPlayer(Color c)
 {
     return(Cows.Where(x => x.Color == c));
 }
コード例 #17
0
        static void LoadPlayerSaveFile()
        {
            XmlDocument xmlDoc = new XmlDocument();

            xmlDoc.Load(@"./Content/Save/PlayerSave.xml");
            XmlNode     root     = xmlDoc.SelectSingleNode("CV");
            XmlNodeList rootList = root.ChildNodes;

            foreach (XmlNode rootNode in rootList)
            {
                switch (rootNode.Name)
                {
                case "Global":
                    XmlNodeList rootGlobalList = rootNode.ChildNodes;
                    foreach (XmlNode rootGlobalNode in rootGlobalList)
                    {
                        switch (rootGlobalNode.Name)
                        {
                        case "Time":
                            GlobalController.Time = float.Parse(rootGlobalNode.InnerText);
                            break;

                        case "Year":
                            GlobalController.Year = int.Parse(rootGlobalNode.InnerText);
                            break;

                        case "Season":
                            GlobalController.Season = int.Parse(rootGlobalNode.InnerText);
                            break;

                        case "Date":
                            GlobalController.Date = int.Parse(rootGlobalNode.InnerText);
                            break;

                        case "WeekDay":
                            GlobalController.WeekDay = int.Parse(rootGlobalNode.InnerText);
                            break;

                        case "Weather":
                            GlobalController.Weather = rootGlobalNode.InnerText;
                            break;

                        case "IsShipment":
                            GlobalController.isShipment = bool.Parse(rootGlobalNode.InnerText);
                            break;

                        default:
                            break;
                        }
                    }
                    break;

                case "Player":
                    XmlNodeList rootPlayerList = rootNode.ChildNodes;
                    foreach (XmlNode rootPlayerNode in rootPlayerList)
                    {
                        switch (rootPlayerNode.Name)
                        {
                        case "Map":
                            GlobalController.CStatus = new GlobalController.Cs
                            {
                                cName = rootPlayerNode.InnerText,
                                func  = 0
                            };
                            break;

                        case "Position":
                            GlobalController.PlayerWithoutInit.Position = new Vector2(float.Parse(rootPlayerNode.InnerText.Split('|')[0]), float.Parse(rootPlayerNode.InnerText.Split('|')[1]));
                            break;

                        case "Name":
                            GlobalController.PlayerWithoutInit.Name = rootPlayerNode.InnerText;
                            break;

                        case "Character":
                            XmlNodeList     elementList = rootPlayerNode.ChildNodes;
                            CharacterTile[] cTile       = new CharacterTile[8];
                            for (int i = 0; i < 8; i++)
                            {
                                string   context = elementList[i].InnerText;
                                string[] inner   = context.Split('|');
                                cTile[i] = new CharacterTile(int.Parse(inner[0]), int.Parse(inner[1]), inner[2], inner[4], inner[6], inner[8], inner[10], inner[12], inner[14], inner[16], inner[18], inner[20], inner[22], inner[24], int.Parse(inner[3].Split(',')[0]), int.Parse(inner[3].Split(',')[1]), int.Parse(inner[5].Split(',')[0]), int.Parse(inner[5].Split(',')[1]), int.Parse(inner[7].Split(',')[0]), int.Parse(inner[7].Split(',')[1]), int.Parse(inner[9].Split(',')[0]), int.Parse(inner[9].Split(',')[1]), int.Parse(inner[11].Split(',')[0]), int.Parse(inner[11].Split(',')[1]), int.Parse(inner[13].Split(',')[0]), int.Parse(inner[13].Split(',')[1]), int.Parse(inner[15].Split(',')[0]), int.Parse(inner[15].Split(',')[1]), int.Parse(inner[17].Split(',')[0]), int.Parse(inner[17].Split(',')[1]), int.Parse(inner[19].Split(',')[0]), int.Parse(inner[19].Split(',')[1]), int.Parse(inner[21].Split(',')[0]), int.Parse(inner[21].Split(',')[1]), int.Parse(inner[23].Split(',')[0]), int.Parse(inner[23].Split(',')[1]), int.Parse(inner[25].Split(',')[0]), int.Parse(inner[25].Split(',')[1]));
                            }
                            GlobalController.PlayerWithoutInit.CTile = cTile;
                            break;

                        case "Speed":
                            GlobalController.PlayerWithoutInit.Speed = float.Parse(rootPlayerNode.InnerText);
                            break;

                        case "Gender":
                            GlobalController.PlayerWithoutInit.Gender = bool.Parse(rootPlayerNode.InnerText);
                            break;

                        case "HasLight":
                            GlobalController.PlayerWithoutInit.HasLight = bool.Parse(rootPlayerNode.InnerText);
                            break;

                        case "HpUpper":
                            GlobalController.PlayerWithoutInit.HpUpper = float.Parse(rootPlayerNode.InnerText);
                            break;

                        case "Hp":
                            GlobalController.PlayerWithoutInit.Hp = float.Parse(rootPlayerNode.InnerText);
                            break;

                        case "EnergyUpper":
                            GlobalController.PlayerWithoutInit.EnergyUpper = float.Parse(rootPlayerNode.InnerText);
                            break;

                        case "Energy":
                            GlobalController.PlayerWithoutInit.Energy = float.Parse(rootPlayerNode.InnerText);
                            break;

                        case "Habitus":
                            GlobalController.PlayerWithoutInit.Habitus = float.Parse(rootPlayerNode.InnerText);
                            break;

                        case "Hunger":
                            GlobalController.PlayerWithoutInit.Hunger = float.Parse(rootPlayerNode.InnerText);
                            break;

                        case "Gold":
                            GlobalController.PlayerWithoutInit.Gold = int.Parse(rootPlayerNode.InnerText);
                            break;

                        case "IsDisease":
                            GlobalController.PlayerWithoutInit.IsDisease = bool.Parse(rootPlayerNode.InnerText);
                            break;

                        case "Inventory":
                            XmlNodeList inventoryList = rootPlayerNode.ChildNodes;
                            for (int i = 0; i < inventoryList.Count; i++)
                            {
                                if (i == 0)
                                {
                                    GlobalController.InventoryCount = int.Parse(inventoryList[i].InnerText);
                                    for (int j = 0; j < GlobalController.InventoryCount; j++)
                                    {
                                        GlobalController.InventoryList.Add(new Inventory(null, true, j + 1, 0));
                                    }
                                }
                                else
                                {
                                    GlobalController.InventoryList[i - 1].AddItem(Item.ItemCreateFactory(inventoryList[i].InnerText.Substring(0, 6)), int.Parse(inventoryList[i].InnerText.Substring(7, inventoryList[i].InnerText.Length - 7)));
                                }
                            }
                            break;

                        case "RapidRoom":
                            XmlNodeList RapidRoomList = rootPlayerNode.ChildNodes;
                            for (int i = 0; i < RapidRoomList.Count; i++)
                            {
                                if (i == 0)
                                {
                                    GlobalController.RapidRoomCount = int.Parse(RapidRoomList[i].InnerText);
                                    for (int j = 0; j < GlobalController.RapidRoomCount; j++)
                                    {
                                        GlobalController.RapidRoomList.Add(new Inventory(null, true, j + 1, 0));
                                    }
                                }
                                else
                                {
                                    GlobalController.RapidRoomList[i - 1].AddItem(Item.ItemCreateFactory(RapidRoomList[i].InnerText.Substring(0, 6)), int.Parse(RapidRoomList[i].InnerText.Substring(7, RapidRoomList[i].InnerText.Length - 7)));
                                }
                            }
                            break;

                        case "SelectingRapidRoom":
                            XmlNodeList SelectingRapidRoom = rootPlayerNode.ChildNodes;
                            GlobalController.SelectingRapidRoomItem = new Inventory(null, true, 0, 0);
                            if (SelectingRapidRoom.Count > 0)
                            {
                                GlobalController.SelectingRapidRoomItem.AddItem(Item.ItemCreateFactory(SelectingRapidRoom[0].InnerText.Substring(0, 6)), int.Parse(SelectingRapidRoom[0].InnerText.Substring(7, SelectingRapidRoom[0].InnerText.Length - 7)));
                            }
                            break;

                        default:
                            break;
                        }
                    }
                    break;

                case "Shop":
                    XmlNodeList rootShopList = rootNode.ChildNodes;

                    foreach (XmlNode node in rootShopList)
                    {
                        Shops shop = new Shops(ResourceController.UI_ordinary, ResourceController.UI_logos, Map.Null, node.Name);
                        foreach (XmlNode item in node)
                        {
                            string[] inner = item.InnerText.Split('|');
                            shop.AddGoods(new Goods(Item.ItemCreateFactory(inner[0]), int.Parse(inner[1]), float.Parse(inner[2])));
                        }
                        GlobalController.Global_Shops.Add(shop);
                    }
                    break;

                case "PlayerScene":
                    XmlNodeList rootPlayerSceneList = rootNode.ChildNodes;
                    foreach (XmlNode rootPlayerSceneNode in rootPlayerSceneList)
                    {
                        switch (rootPlayerSceneNode.Name)
                        {
                        case "Chest":
                            string[] contextChest = rootPlayerSceneNode.InnerText.Split('|');
                            Chest    chest        = new Chest(new Map(contextChest[0]), new Vector2(int.Parse(contextChest[1]), int.Parse(contextChest[2])), ResourceController.Scenes_chest, int.Parse(contextChest[3]));
                            for (int i = 4; i < contextChest.Length; i++)
                            {
                                string[] contextChestItem = contextChest[i].Split('^');
                                chest.Inventries[int.Parse(contextChestItem[2])].AddItem(Item.ItemCreateFactory(contextChestItem[0]), int.Parse(contextChestItem[1]));
                            }
                            GlobalController.PlayerSceneList.Add(chest);
                            break;

                        case "Soil":
                            string[] contextSoil = rootPlayerSceneNode.InnerText.Split('|');
                            if (contextSoil[4] == "True")
                            {
                                Soil soil = new Soil(ResourceController.Scenes_soil, new Map(contextSoil[0]), new Vector2(int.Parse(contextSoil[1]), int.Parse(contextSoil[2])), float.Parse(contextSoil[3]), Item.ItemCreateFactory(contextSoil[5]) as Seeds, true);
                                soil.Seed.LoadingSeeds(float.Parse(contextSoil[6]), bool.Parse(contextSoil[7]), bool.Parse(contextSoil[8]), bool.Parse(contextSoil[9]), float.Parse(contextSoil[10]), float.Parse(contextSoil[11]), float.Parse(contextSoil[12]), float.Parse(contextSoil[13]), float.Parse(contextSoil[14]), float.Parse(contextSoil[15]), float.Parse(contextSoil[16]), float.Parse(contextSoil[17]));
                                GlobalController.SoilList.Add(soil);
                            }
                            else
                            {
                                Soil soil = new Soil(ResourceController.Scenes_soil, new Map(contextSoil[0]), new Vector2(int.Parse(contextSoil[1]), int.Parse(contextSoil[2])), float.Parse(contextSoil[3]), Seeds.Null, false);
                                GlobalController.SoilList.Add(soil);
                            }
                            break;

                        case "PterocarpinTree":
                            string[]        contextPTree = rootPlayerSceneNode.InnerText.Split('|');
                            PterocarpinTree ptree        = new PterocarpinTree(new Map(contextPTree[0]), new Vector2(int.Parse(contextPTree
                                                                                                                               [1]), int.Parse(contextPTree[2])), ResourceController.Decorats_spring_tree, ResourceController.Decorats_tree_shadow, true);
                            ptree.GrowTime = float.Parse(contextPTree[3]);
                            GlobalController.PlayerSceneList.Add(ptree);
                            break;

                        case "Furniture":
                            string[] contextFurniture = rootPlayerSceneNode.InnerText.Split('|');
                            GlobalController.PlayerSceneList.Add(Furniture.CreateFurnitureFactory(new Map(contextFurniture[0]), new Vector2(int.Parse(contextFurniture
                                                                                                                                                      [1]), int.Parse(contextFurniture[2])), contextFurniture[3]));
                            break;

                        case "Construction":
                            string[] contextConstruction = rootPlayerSceneNode.InnerText.Split('|');
                            if (contextConstruction[3] == "cowhouse")
                            {
                                CowHouse cowHouse = Construction.CreateConstructionFactory(new Map(contextConstruction[0]), new Vector2(int.Parse(contextConstruction
                                                                                                                                                  [1]), int.Parse(contextConstruction[2])), contextConstruction[3]) as CowHouse;
                                cowHouse.Init(bool.Parse(contextConstruction[4]), int.Parse(contextConstruction[5]), bool.Parse(contextConstruction[6]));
                                GlobalController.PlayerSceneList.Add(cowHouse);
                            }

                            break;

                        case "Animals":
                            string[] contextAnimal = rootPlayerSceneNode.InnerText.Split('|');
                            if (contextAnimal[3] == "cow")
                            {
                                Cows cow = Animals.CreateAnimalsFactory(new Map(contextAnimal[0]), new Vector2(int.Parse(contextAnimal
                                                                                                                         [1]), int.Parse(contextAnimal[2])), contextAnimal[3], int.Parse(contextAnimal[5]), float.Parse(contextAnimal[6])) as Cows;
                                cow.Init(float.Parse(contextAnimal[4]));
                                GlobalController.AnimalsList.Add(cow);
                            }
                            break;

                        default:
                            break;
                        }
                    }
                    break;

                default:
                    break;
                }
            }

            foreach (IPlayerScene ipS in GlobalController.PlayerSceneList)
            {
                if (ipS.GetIntanceType() == "Construction")
                {
                    if ((ipS.GetInstance() as Construction).Name == "cowhouse")
                    {
                        CowHouse ch = ipS.GetInstance() as CowHouse;
                        GlobalController.AnimalsList.ForEach(u =>
                        {
                            if (u.GetIntanceType() == "Cows")
                            {
                                if ((u.GetInstance() as Cows).Id == ch.Id)
                                {
                                    ch.InitAnimal((u.GetInstance() as Cows));
                                }
                            }
                        });
                    }
                }
            }
            //GlobalController.OutdoorItemsList.Add(new OutDoorItem(new Map("village_suburb_west"),new Vector2(2400,1700), new Item("1", new Map("village_suburb_west"), new Vector2(1800, 1300), "water1", Content.Load<Texture2D>("Items/items"), 100)));
        }