public override void Update(GameTime gameTime) { if (_isFalling) { Body.ApplyForce(new Vector2(0, 0.001f)); return; } if (IsEaten) { Body.Stop(); return; } _rotationAngle += Body.GetVelocity().X / 10; _rotationAngle %= MathHelper.Pi * 2; Body.Hikuah(0.08f); if (GetPosition().X > CowGameScreen.Graphics.PreferredBackBufferWidth && CowGameScreen.WorldOnFocus.RightWorld != null) { CowGameScreen.ChangeWorld(this, Direction.Right); } if (GetPosition().X + GetPosition().Width < 0 && CowGameScreen.WorldOnFocus.LeftWorld != null) { CowGameScreen.ChangeWorld(this, Direction.Left); } }
public override void Update(GameTime gameTime) { if (StarvePoint <= 0) { HealthPoint -= 0.03f; } if (HealthPoint <= 0) { CowGameScreen.FinishGame(); } KeyboardState ks = Keyboard.GetState(); HandleUserAgent(gameTime, ks); HandleInventory(); HandleInteractables(ks); HandleAttackable(ks); base.Update(gameTime); if (GetCenterPosition().X > CowGameScreen.Graphics.PreferredBackBufferWidth && CowGameScreen.WorldOnFocus.RightWorld != null) { CowGameScreen.ChangeWorld(this, Direction.Right); } if (GetCenterPosition().X < 0 && CowGameScreen.WorldOnFocus.LeftWorld != null) { CowGameScreen.ChangeWorld(this, Direction.Left); } _prevKeyState = ks; }
public override void Update(GameTime gameTime) { Body.Hikuah(12); SourceRect = ItemMovement.Animate(gameTime); if (GetPosition().X > CowGameScreen.Graphics.PreferredBackBufferWidth && CowGameScreen.WorldOnFocus.RightWorld != null) { CowGameScreen.ChangeWorld(this, Direction.Right); } if (GetPosition().X + GetPosition().Width < 0 && CowGameScreen.WorldOnFocus.LeftWorld != null) { CowGameScreen.ChangeWorld(this, Direction.Left); } }