public void FindCloseCover() { //get distance to all cover spots and set covertransform to closest one float distanceToCover; float min = Mathf.Infinity; GameObject currentClosest = null; for (int i = 0; i < m_coverSpots.Count; i++) { distanceToCover = (transform.position - m_coverSpots[i].transform.position).magnitude; //cant be closer than a certain number if (distanceToCover < min) { currentClosest = m_coverSpots[i]; min = distanceToCover; } } currentClosest.GetComponent <g_CoverSpot>().taken = true; m_cover.RemoveCoverSpot(currentClosest); GetComponent <g_AIBehaviourScript>().m_coverTarget = currentClosest; }