//Set the race of the selected territory in the SetUp phase public void SelectTerritory() { print("Changing!"); CountryHandler select = GameObject.Find(GameManager.instance.setUpTerritory) .GetComponent <CountryHandler>(); if (GameManager.instance.currentRace == "AVIAN") { if (select.country.race == "NULL") { select.country.race = "AVIAN"; select.TintColor(new Color32(255, 0, 255, 70)); select.country.battalions++; select.SetBattalions(); print("Owner Set to AVIAN."); GameManager.instance.SetUpClickValid = true; scoreManager.ChangeScore(GameManager.instance.currentRace, "territory", 1); scoreManager.ChangeScore(GameManager.instance.currentRace, "battalions", 1); } else if (select.country.race == "AVIAN") { select.country.battalions++; select.SetBattalions(); print("Extra battalion placed."); GameManager.instance.SetUpClickValid = true; scoreManager.ChangeScore(GameManager.instance.currentRace, "battalions", 1); } } if (GameManager.instance.currentRace == "VORTA") { if (select.country.race == "NULL") { select.country.race = "VORTA"; select.TintColor(new Color32(0, 255, 255, 70)); select.country.battalions++; select.SetBattalions(); print("Owner Set to VORTA."); GameManager.instance.SetUpClickValid = true; scoreManager.ChangeScore(GameManager.instance.currentRace, "territory", 1); scoreManager.ChangeScore(GameManager.instance.currentRace, "battalions", 1); } else if (select.country.race == "VORTA") { select.country.battalions++; select.SetBattalions(); print("Extra battalion placed."); GameManager.instance.SetUpClickValid = true; scoreManager.ChangeScore(GameManager.instance.currentRace, "battalions", 1); } } if (GameManager.instance.currentRace == "KABAL") { if (select.country.race == "NULL") { select.country.race = "KABAL"; select.TintColor(new Color32(255, 0, 0, 70)); select.country.battalions++; select.SetBattalions(); print("Owner Set to KABAL."); GameManager.instance.SetUpClickValid = true; scoreManager.ChangeScore(GameManager.instance.currentRace, "territory", 1); scoreManager.ChangeScore(GameManager.instance.currentRace, "battalions", 1); } else if (select.country.race == "KABAL") { select.country.battalions++; select.SetBattalions(); print("Extra battalion placed."); GameManager.instance.SetUpClickValid = true; scoreManager.ChangeScore(GameManager.instance.currentRace, "battalions", 1); } } if (GameManager.instance.currentRace == "EVREI") { if (select.country.race == "NULL") { select.country.race = "EVREI"; select.TintColor(new Color32(0, 0, 255, 70)); select.country.battalions++; select.SetBattalions(); print("Owner Set to EVREI."); GameManager.instance.SetUpClickValid = true; scoreManager.ChangeScore(GameManager.instance.currentRace, "territory", 1); scoreManager.ChangeScore(GameManager.instance.currentRace, "battalions", 1); } else if (select.country.race == "EVREI") { select.country.battalions++; select.SetBattalions(); print("Extra battalion placed."); GameManager.instance.SetUpClickValid = true; scoreManager.ChangeScore(GameManager.instance.currentRace, "battalions", 1); } } if (GameManager.instance.currentRace == "TENNO") { if (select.country.race == "NULL") { select.country.race = "TENNO"; select.TintColor(new Color32(255, 255, 0, 70)); select.country.battalions++; select.SetBattalions(); print("Owner Set to TENNO."); GameManager.instance.SetUpClickValid = true; scoreManager.ChangeScore(GameManager.instance.currentRace, "territory", 1); scoreManager.ChangeScore(GameManager.instance.currentRace, "battalions", 1); } else if (select.country.race == "TENNO") { select.country.battalions++; select.SetBattalions(); print("Extra battalion placed."); GameManager.instance.SetUpClickValid = true; scoreManager.ChangeScore(GameManager.instance.currentRace, "battalions", 1); } } if (GameManager.instance.currentRace == "HUMAN") { if (select.country.race == "NULL") { select.country.race = "HUMAN"; select.TintColor(new Color32(0, 255, 0, 70)); select.country.battalions++; select.SetBattalions(); print("Owner Set to HUMAN."); GameManager.instance.SetUpClickValid = true; scoreManager.ChangeScore(GameManager.instance.currentRace, "territory", 1); scoreManager.ChangeScore(GameManager.instance.currentRace, "battalions", 1); } else if (select.country.race == "HUMAN") { select.country.battalions++; select.SetBattalions(); print("Extra battalion placed."); GameManager.instance.SetUpClickValid = true; scoreManager.ChangeScore(GameManager.instance.currentRace, "battalions", 1); } } }