void Awake() { audios = GetComponents <AudioSource>(); mainAudioSource = audios[1]; effectsAudioSource = audios[0]; clipDead = Resources.Load <AudioClip>("Sounds/smb_mariodie"); winGame = Resources.Load <AudioClip>("Sounds/smb_stage_clear"); Score.text = CounterManager.getScore().ToString(StringFormat); Coins.text = CounterManager.getCoins().ToString(); Timer.text = InitialTime.ToString(StringFormat); marioController.OnKilled += RestartLevel; }
private void Update() { if (gameEnabled) { timer += Time.deltaTime; var seconds = (int)(timer % 60); var time = timeLeft(seconds); if (isRunOutTime(time)) { RestartLevel(); } else { Timer.text = time.ToString(StringFormat); Score.text = CounterManager.getScore().ToString(StringFormat); Coins.text = CounterManager.getCoins().ToString(); } } }