コード例 #1
0
 private void FindNeighbours_List_Recursion(int index, int level, CounterClass myClass)
 {
     try
     {
         if (level == 0)
         {
             return;
         }
         System.Collections.Generic.LinkedListNode <int> counter = AdjacencyList[index].First;
         while (counter != null)
         {
             myClass.neighbours[myClass.counter] = counter.Value;
             myClass.counter++;
             FindNeighbours_List_Recursion(counter.Value, level - 1, myClass);
             counter = counter.Next;
         }
     }
     catch (NullReferenceException nre)
     {
         System.Console.WriteLine(nre.StackTrace);
         System.Console.WriteLine(nre.Message);
     }
     catch (IndexOutOfRangeException ior)
     {
         System.Console.WriteLine(ior.StackTrace);
         System.Console.WriteLine(ior.Message);
     }
 }
コード例 #2
0
 public int[] FindNeighbours_List(int index, int level)
 {
     try
     {
         CounterClass myClass = new CounterClass
         {
             counter    = 0,
             neighbours = new int[GraphSize]
         };
         FindNeighbours_List_Recursion(index, level, myClass);
         return(myClass.neighbours.Distinct <int>().ToArray <int>());
         //return myClass.neighbours;
     }
     catch (NullReferenceException nre)
     {
         System.Console.WriteLine(nre.StackTrace);
         System.Console.WriteLine(nre.Message);
         return(null);
     }
     catch (IndexOutOfRangeException ior)
     {
         System.Console.WriteLine(ior.StackTrace);
         System.Console.WriteLine(ior.Message);
         return(null);
     }
 }
コード例 #3
0
        public int[] FindNeighbours_Matrix(int index, int level)
        {
            CounterClass myClass = new CounterClass();

            myClass.counter    = 0;
            myClass.neighbours = new int[20];
            FindNeighbours_Matrix_Recursion(index, level, myClass);
            return(myClass.neighbours);
        }
コード例 #4
0
 private void FindNeighbours_Matrix_Recursion(int index, int level, CounterClass myClass)
 {
     if (level == 0)
     {
         return;
     }
     level--;
     for (int i = 0; i < AdjacentMatrix.GetLength(1); i++)
     {
         if (AdjacentMatrix[index, i] == 1)
         {
             myClass.neighbours[myClass.counter] = ArrVertices[i];
             myClass.counter++;
             FindNeighbours_Matrix_Recursion(i, level, myClass);
         }
     }
 }
コード例 #5
0
 public HomeController(CounterClass counter)
 {
     this.counter = counter;
 }
コード例 #6
0
        private void GenerateIndivResultsFinal()
        {
            int rows    = 1000;
            int columns = 22;

            object[,] data = new object[rows, columns];

            int rowCounter = 1;

            data[0, 0]  = "Mouse";
            data[0, 1]  = "Type";
            data[0, 2]  = "Age";
            data[0, 3]  = "Clip";
            data[0, 4]  = "Centroid Width";
            data[0, 5]  = "Distance";
            data[0, 6]  = "Max Velocity";
            data[0, 7]  = "Max Angular Velocity";
            data[0, 8]  = "Average Velocity";
            data[0, 9]  = "Average Angular Velocity";
            data[0, 10] = "Average Pelvic Area 1";
            data[0, 11] = "Average Pelvic Area 2";
            data[0, 12] = "Average Pelvic Area 3";
            data[0, 13] = "Average Pelvic Area 4";
            data[0, 14] = "Average Centroid Velocity";
            data[0, 15] = "Max Centroid Velocity";
            data[0, 16] = "Clip Duration";
            data[0, 17] = "Percentage Running";
            data[0, 18] = "Percentage moving";
            data[0, 19] = "Percentage turning";
            data[0, 20] = "Percentage Still";
            data[0, 21] = "Percentage Interacting";

            Dictionary <BatchProcessViewModel.BrettTuple <string, int>, IMouseDataResult> sortedResults  = new Dictionary <BatchProcessViewModel.BrettTuple <string, int>, IMouseDataResult>();
            Dictionary <BatchProcessViewModel.BrettTuple <string, int>, CounterClass>     sortedCounters = new Dictionary <BatchProcessViewModel.BrettTuple <string, int>, CounterClass>();
            List <MouseHolder> mice = new List <MouseHolder>();

            foreach (SingleMouseViewModel mouse in Videos)
            {
                mice.AddRange(from video in mouse.VideoFiles let result = mouse.Results[video] select new MouseHolder()
                {
                    Age = mouse.Age.ToString(), Class = mouse.Class, File = video.VideoFileName, Mouse = mouse, Result = result, Type = mouse.Type.Name
                });
            }
            try
            {
                foreach (MouseHolder mouse in mice)
                {
                    BatchProcessViewModel.BrettTuple <string, int> key = new BatchProcessViewModel.BrettTuple <string, int>(mouse.Mouse.Id, mouse.Mouse.Age);

                    IMouseDataResult finalResult;
                    CounterClass     counter;
                    if (sortedResults.ContainsKey(key))
                    {
                        finalResult = sortedResults[key];
                        counter     = sortedCounters[key];
                    }
                    else
                    {
                        finalResult      = ModelResolver.Resolve <IMouseDataResult>();
                        finalResult.Name = mouse.Mouse.Id;
                        finalResult.Age  = mouse.Mouse.Age;
                        finalResult.Type = mouse.Mouse.Type;

                        counter = new CounterClass();
                        sortedResults.Add(key, finalResult);
                        sortedCounters.Add(key, counter);
                    }

                    IMouseDataResult result = mouse.Result;

                    if (result.EndFrame - result.StartFrame < 100)
                    {
                        continue;
                    }

                    double centroidWidth       = result.GetCentroidWidthForRunning();
                    double distanceTravelled   = result.DistanceTravelled;
                    double maxSpeed            = result.MaxSpeed;
                    double maxAngVelocity      = result.MaxAngularVelocty;
                    double avgVelocity         = result.GetAverageSpeedForMoving();
                    double averageAngVelocity  = result.AverageAngularVelocity;
                    double avgPelvic1          = result.GetCentroidWidthForPelvic1();
                    double avgPelvic2          = result.GetCentroidWidthForPelvic2();
                    double avgPelvic3          = result.GetCentroidWidthForPelvic3();
                    double avgPelvic4          = result.GetCentroidWidthForPelvic4();
                    double avgCentroidVelocity = result.GetAverageCentroidSpeedForMoving();
                    double maxCentroidVelocity = result.MaxCentroidSpeed;
                    double duration            = result.EndFrame - result.StartFrame;

                    avgVelocity         /= 1000;
                    avgCentroidVelocity /= 1000;
                    maxSpeed            /= 1000;
                    maxCentroidVelocity /= 1000;
                    averageAngVelocity  /= 1000;
                    maxAngVelocity      /= 1000;

                    int frameDelta = result.EndFrame - result.StartFrame;
                    List <Tuple <int, int> > movingFrameNumbers      = result.GetFrameNumbersForMoving();
                    List <Tuple <int, int> > runningFrameNumbers     = result.GetFrameNumbersForRunning();
                    List <Tuple <int, int> > turningFrameNumbers     = result.GetFrameNumbersForTurning();
                    List <Tuple <int, int> > stillFrameNumbers       = result.GetFrameNumbersForStill();
                    List <Tuple <int, int> > interactingFrameNumbers = result.GetFrameNumbesrForInteracting();

                    int movingFrameCount = 0, runningFrameCount = 0, turningFrameCount = 0, stillFrameCount = 0;

                    if (movingFrameNumbers != null && movingFrameNumbers.Any())
                    {
                        foreach (Tuple <int, int> t in movingFrameNumbers)
                        {
                            int delta = t.Item2 - t.Item1;
                            movingFrameCount += delta;
                        }
                    }

                    if (runningFrameNumbers != null && runningFrameNumbers.Any())
                    {
                        foreach (Tuple <int, int> t in runningFrameNumbers)
                        {
                            int delta = t.Item2 - t.Item1;
                            runningFrameCount += delta;
                        }
                    }

                    if (stillFrameNumbers != null && stillFrameNumbers.Any())
                    {
                        foreach (Tuple <int, int> t in stillFrameNumbers)
                        {
                            int delta = t.Item2 - t.Item1;
                            stillFrameCount += delta;
                        }
                    }

                    if (turningFrameNumbers != null && turningFrameNumbers.Any())
                    {
                        foreach (Tuple <int, int> t in turningFrameNumbers)
                        {
                            int delta = t.Item2 - t.Item1;
                            turningFrameCount += delta;
                        }
                    }

                    List <int> allInteractingFrameNumbers = new List <int>();
                    if (interactingFrameNumbers != null && interactingFrameNumbers.Any())
                    {
                        foreach (Tuple <int, int> t in interactingFrameNumbers)
                        {
                            int start = t.Item1;
                            int end   = t.Item2;

                            for (int i = start; i <= end; i++)
                            {
                                if (!allInteractingFrameNumbers.Contains(i))
                                {
                                    allInteractingFrameNumbers.Add(i);
                                }
                            }
                        }
                    }

                    double movingPercentage  = (double)movingFrameCount / frameDelta;
                    double runningPercentage = (double)runningFrameCount / frameDelta;
                    double turningPercentage = (double)turningFrameCount / frameDelta;
                    double stillPercentage   = (double)stillFrameCount / frameDelta;

                    int fCount = allInteractingFrameNumbers.Count - 1;
                    if (fCount < 0)
                    {
                        fCount = 0;
                    }
                    double interactionPercentage = (double)fCount / frameDelta;

                    if (centroidWidth > 0)
                    {
                        finalResult.CentroidSize += centroidWidth;
                        counter.CentroidWidth++;
                    }

                    if (distanceTravelled > 0)
                    {
                        finalResult.DistanceTravelled += distanceTravelled;
                        counter.Distance++;
                    }

                    if (maxSpeed > 0)
                    {
                        if (maxSpeed > finalResult.MaxSpeed)
                        {
                            finalResult.MaxSpeed = maxSpeed;
                        }

                        //counter.MaxVelocity++;
                    }

                    if (maxAngVelocity > 0)
                    {
                        if (maxAngVelocity > finalResult.MaxAngularVelocty)
                        {
                            finalResult.MaxAngularVelocty = maxAngVelocity;
                        }

                        //counter.MaxAngVelocity++;
                    }

                    if (avgVelocity > 0)
                    {
                        finalResult.AverageVelocity += avgVelocity;
                        counter.AvgVelocity++;
                    }

                    if (averageAngVelocity > 0)
                    {
                        finalResult.AverageAngularVelocity += averageAngVelocity;
                        counter.AvgAngVelocity++;
                    }

                    if (avgPelvic1 > 0)
                    {
                        finalResult.PelvicArea += avgPelvic1;
                        counter.AvgPelvic1++;
                    }

                    if (avgPelvic2 > 0)
                    {
                        finalResult.PelvicArea2 += avgPelvic2;
                        counter.AvgPelvic2++;
                    }

                    if (avgPelvic3 > 0)
                    {
                        finalResult.PelvicArea3 += avgPelvic3;
                        counter.AvgPelvic3++;
                    }

                    if (avgPelvic4 > 0)
                    {
                        finalResult.PelvicArea4 += avgPelvic4;
                        counter.AvgPelvic4++;
                    }

                    if (avgCentroidVelocity > 0)
                    {
                        finalResult.AverageCentroidVelocity += avgCentroidVelocity;
                        counter.AvgCentroidVelocity++;
                    }

                    if (maxCentroidVelocity > 0)
                    {
                        if (maxCentroidVelocity > finalResult.MaxCentroidSpeed)
                        {
                            finalResult.MaxCentroidSpeed += maxCentroidVelocity;
                        }

                        //counter.MaxCentroidVelocity++;
                    }

                    //if (duration > 0)
                    //{
                    finalResult.Duration += duration;
                    counter.ClipDuration++;
                    //}

                    //if (runningPercentage > 0)
                    //{
                    finalResult.Dummy += runningPercentage;
                    counter.PercentageRunning++;
                    //}

                    //if (movingPercentage > 0)
                    //{
                    finalResult.Dummy2 += movingPercentage;
                    counter.PercentageMoving++;
                    //}

                    //if (turningPercentage > 0)
                    //{
                    finalResult.Dummy3 += turningPercentage;
                    counter.PercentageTurning++;
                    //}

                    //if (stillPercentage > 0)
                    //{
                    finalResult.Dummy4 += stillPercentage;
                    counter.PercentageStill++;
                    //}

                    finalResult.Dummy5 += interactionPercentage;
                    counter.PercentageInteracting++;

                    //rowCounter++;
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
                throw;
            }

            string fileLocation = FileBrowser.SaveFile("Excel CSV|*.csv");

            if (string.IsNullOrWhiteSpace(fileLocation))
            {
                return;
            }

            foreach (var kvp in sortedResults)
            {
                var key                 = kvp.Key;
                var counter             = sortedCounters[key];
                IMouseDataResult result = kvp.Value;

                data[rowCounter, 0] = result.Name;
                data[rowCounter, 1] = result.Type;
                data[rowCounter, 2] = result.Age;
                //data[rowCounter, 3] = "Clip";
                data[rowCounter, 4]  = result.CentroidSize / counter.CentroidWidth;
                data[rowCounter, 5]  = result.DistanceTravelled / counter.Distance;
                data[rowCounter, 6]  = result.MaxSpeed;
                data[rowCounter, 7]  = result.MaxAngularVelocty;
                data[rowCounter, 8]  = result.AverageVelocity / counter.AvgVelocity;
                data[rowCounter, 9]  = result.AverageAngularVelocity / counter.AvgAngVelocity;
                data[rowCounter, 10] = result.PelvicArea / counter.AvgPelvic1;
                data[rowCounter, 11] = result.PelvicArea2 / counter.AvgPelvic2;
                data[rowCounter, 12] = result.PelvicArea3 / counter.AvgPelvic3;
                data[rowCounter, 13] = result.PelvicArea4 / counter.AvgPelvic4;
                data[rowCounter, 14] = result.AverageCentroidVelocity / counter.AvgCentroidVelocity;
                data[rowCounter, 15] = result.MaxSpeed;
                data[rowCounter, 16] = result.Duration / counter.ClipDuration;
                data[rowCounter, 17] = result.Dummy / counter.PercentageRunning;
                data[rowCounter, 18] = result.Dummy2 / counter.PercentageMoving;
                data[rowCounter, 19] = result.Dummy3 / counter.PercentageTurning;
                data[rowCounter, 20] = result.Dummy4 / counter.PercentageStill;
                data[rowCounter, 21] = result.Dummy5 / counter.PercentageInteracting;
                rowCounter++;
            }
            int rowCount    = data.GetLength(0);
            int columnCount = data.GetLength(1);

            StringBuilder sb = new StringBuilder();

            for (int i = 1; i <= rowCount; i++)
            {
                StringBuilder sb2 = new StringBuilder();
                for (int j = 1; j <= columnCount; j++)
                {
                    object dat = data[i - 1, j - 1];
                    sb2.Append(dat);

                    if (j < columnCount)
                    {
                        sb2.Append(",");
                    }
                }

                sb.AppendLine(sb2.ToString());
            }

            using (System.IO.StreamWriter file = new System.IO.StreamWriter(fileLocation))
            {
                file.WriteLine(sb.ToString());
            }
        }