void Dying() { StartCoroutine(ScreenFader.FadeOut()); animator.SetBool("isDrowning", false); animator.SetTrigger("Die"); Camera.main.GetComponent <CameraMovement>().target = null; GetComponent <CircleCollider2D>().enabled = false; isDead = true; rb.velocity = new Vector2(0f, dieFallSpeed); Camera.main.GetComponent <CameraMovement>().PlayBubblesSound(); FinishCanvasThing.SetActive(true); //GameObject.FindGameObjectWithTag("ScoreScreen").SetActive(true); StartCoroutine(CountScore.Activate(CollectableSystem.instance.score)); }