public void SetCallLordState(CallLord state, int waitTime) { gameObject.SetActive(true); CountDownView.gameObject.SetActive(true); CallLordResultView.gameObject.SetActive(false); switch (state) { case CallLord.CALL_LORD: CallLordButtonGroup.SetActive(true); GrapLordButtonGroup.SetActive(false); break; case CallLord.GRAP_LORD: CallLordButtonGroup.SetActive(false); GrapLordButtonGroup.SetActive(true); break; } CountDownView.StartCountDown(waitTime); }
public override void OnCallLord(int waitTime, CallLord state) { CountDownView.gameObject.SetActive(true); CountDownView.StartCountDown(waitTime); }