public void BuySkill() { if (ExpManager.instance.EXP >= s_cost) { ExpManager.instance.RemoveEXP(s_cost); PlayerPrefs.SetInt(s_name + "_e", 1); LockBtn.SetActive(false); CostText.SetActive(false); ui.SUI.CurSkill.sprite = s_sprite.sprite; Cost.GetComponent <GameObject>().SetActive(false); } else { StartCoroutine(WarningDisplay()); } }
// Start is called before the first frame update void Start() { ui = FindObjectOfType <UIManager>(); PlayerPrefs.GetInt(s_name, 0); PlayerPrefs.GetInt(s_name + "_e", 0); if (PlayerPrefs.GetInt(s_name) == 1) { Equip = true; } if (Unlock || PlayerPrefs.GetInt(s_name + "_e") == 1) { LockBtn.SetActive(false); CostText.SetActive(false); } PlayerPrefs.GetInt("EquipSkillNumber", -1); }