//勝利プレイヤー判定と点数格納 void Init() { int max=0; for (int i = 0; i < 6; i++) { ArtisticPoint[i] = CManager.GetPlayerCost(i+1).art; BattlePoint[i] = CManager.GetPlayerCost(i+1).critical + CManager.GetPlayerCost(i+1).crush + CManager.GetPlayerCost(i+1).rank; TotalPoint[i] = CManager.GetPlayerAllCost(i+1); Debug.Log("芸術 " + ArtisticPoint[i]); Debug.Log("Battle " + BattlePoint[i]); Debug.Log("合計 " + TotalPoint[i]); //TotalPoint[i] = ArtisticPoint[i] + BattlePoint[i]; //1位のプレイヤー判定 if (TotalPoint[i] >= max) { max = TotalPoint[i]; VictoryNum = i; } } }