protected void ForceClosingFrame() { coroutines.Close(); if (coroutines.Count > 0) { Log.UnityError($"{gameObject.name} has {coroutines.Count} leftover coroutines."); coroutines.Close(); } }
protected void ForceClosingFrame() { coroutines.Close(); if (coroutines.Count > 0) { Log.UnityError($"{gameObject.name} has {coroutines.Count} leftover coroutines."); coroutines.Close(); } }