コード例 #1
0
ファイル: UICtrlPay.cs プロジェクト: LvJunYu/SaleSystem
 private void ScrollToEnd()
 {
     CoroutineProxy.Instance.StartCoroutine(CoroutineProxy.RunNextFrame(() =>
     {
         var height = _cachedView.Content.GetHeight();
         _cachedView.Content.anchoredPosition = new Vector2(0, Mathf.Max(0, height - _parentHeight));
     }));
 }
コード例 #2
0
ファイル: AI.cs プロジェクト: polvila/Splash
 public AI(GameManagerServiceMock gameManagerService, CoroutineProxy coroutineProxy)
 {
     _gameManagerService             = gameManagerService;
     _coroutineProxy                 = coroutineProxy;
     _positionsToCheck               = Enumerable.Range(0, 4).OrderBy(elem => Guid.NewGuid()).ToArray();
     _gameManagerService.CardUpdate += OnCardUpdate;
     _gameManagerService.Unblocked  += OnUnblocked;
     _gameManagerService.Splashed   += OnSplashed;
 }
コード例 #3
0
 public GameManagerServiceMock(
     INumberGeneratorService numberGeneratorService,
     CoroutineProxy coroutineProxy,
     IPlayerModel playerModel)
 {
     _numberGeneratorService = numberGeneratorService;
     _coroutineProxy         = coroutineProxy;
     _playerModel            = playerModel;
     _leftStackPosition      = BoardView.LeftStackPosition;
     _rightStackPosition     = BoardView.RightStackPosition;
 }
コード例 #4
0
        private void InitUICamera(Canvas c)
        {
            Transform trans = new GameObject("SocialUICamera").transform;

            _uiCamera = trans.gameObject.AddComponent <Camera>();
            _uiCamera.orthographic = true;
            CoroutineProxy.Instance.StartCoroutine(CoroutineProxy.RunNextFrame(() =>
            {
                _uiCamera.orthographicSize = _trans.GetHeight() * 0.5f;
            }));
            _uiCamera.farClipPlane  = 1000;
            _uiCamera.nearClipPlane = -1000;
            _uiCamera.cullingMask   = 1 << (int)ELayer.UI;
            _uiCamera.clearFlags    = CameraClearFlags.Depth;
            _uiCamera.depth         = (int)ECameraLayer.AppUICamera;
            trans.localPosition     = new Vector3(-500, -500, 0);

            c.renderMode    = RenderMode.ScreenSpaceCamera;
            c.worldCamera   = _uiCamera;
            c.planeDistance = 20;
        }