コード例 #1
0
    public override void ExecuteOnGUI()
    {
        Core_XmlDialogPart part  = m_innerDialog.m_Text.Parts[m_currentPartId];
        Core_DialogActor   actor = GameObjectHelper.getWarehouse().GetActor(part.ActorName);

        RendererDialog.Render(actor.m_avatar, actor.m_name, part.Text, InputButton.INPUT_BUTTON_A);
    }
コード例 #2
0
    public static void CreateAsset()
    {
        Core_DialogActor newAsset = new Core_DialogActor();

        AssetDatabase.CreateAsset(newAsset, Helper.GetSelectedPathOrFallback() + "/DialogActor.asset");
        EditorUtility.FocusProjectWindow();
        Selection.activeObject = newAsset;
    }
コード例 #3
0
    public void OnGUI()
    {
        if (!m_ShowDialogPart)
        {
            return;
        }

        Core_XmlDialogPart part  = m_innerDialog.m_Text.Parts[m_PartId];
        Core_DialogActor   actor = GameObjectHelper.getWarehouse().GetActor(part.ActorName);

        RendererDialog.Render(actor.m_avatar, actor.m_name, part.Text, InputButton.INPUT_BUTTON_A);
    }