/// <summary> /// Initialises this Scene. /// </summary> public override void Initialise() { promptys = new List <Core.Objects.Core.RenderableObject>(); for (int i = 0; i < 10; i++) { Core.Objects.Core.RenderableObject prompty = new Core.Objects.Core.RenderableObject(); prompty.Texture = Textures["promptylogo"]; prompty.X = 0; prompty.Y = i; Add(prompty); promptys.Add(prompty); prompty.AddModule <Core.Objects.Modules.MoveRightModule>(); prompty.AddModule <Core.Objects.Modules.MoveDownModules>(); } }
/// <summary> /// Add an object to this scene /// </summary> /// <param name="obj"></param> public void Add(Core.Objects.Core.RenderableObject obj) { _objectsManager.Add(obj); }