コード例 #1
0
 /// <summary>
 /// transfer from one entity to another, preserving transform information
 /// </summary>
 internal override void PrepareForTransfer(Entity toEntity)
 {
     Position = Entity.Transform.WorldPosition(true) - toEntity.Transform.WorldPosition(true);
     Core.Mathematics.Quaternion inverted = toEntity.Transform.WorldRotation();
     inverted.Invert();
     Rotation = Entity.Transform.WorldRotation() * inverted;
 }
コード例 #2
0
ファイル: Interpolator.cs プロジェクト: vol16bit/xenko
 public static void SphericalLinear(ref Core.Mathematics.Quaternion value1, ref Core.Mathematics.Quaternion value2, float t, out Core.Mathematics.Quaternion result)
 {
     Core.Mathematics.Quaternion.Slerp(ref value1, ref value2, t, out result);
 }
コード例 #3
0
ファイル: Interpolator.cs プロジェクト: vol16bit/xenko
 public static void Cubic(ref Core.Mathematics.Quaternion value1, ref Core.Mathematics.Quaternion value2, ref Core.Mathematics.Quaternion value3, ref Core.Mathematics.Quaternion value4, float t, out Core.Mathematics.Quaternion result)
 {
     // TODO Investigate: Squad doesn't seem to do the same thing as implicit derivatives
     throw new NotImplementedException();
 }