void GameStarted(Core.Events.GameStarted e) { GameObject pauseMenu = Instantiate(m_PauseMenuUI) as GameObject; pauseMenu.transform.SetParent(gameObject.transform.Find("Canvas")); pauseMenu.GetComponent <RectTransform>().offsetMin = new Vector2(); pauseMenu.GetComponent <RectTransform>().offsetMax = new Vector2(); }
void StartGameplay(Core.Events.GameStarted e) { isPlaying = true; }