コード例 #1
0
    public void RemovePlayerData(bool PlayerNamePosRes = true, bool Items = true, bool Points = true, bool CopingMech = true, bool Tasks = true, bool charProf = true, bool area = true)
    {
        BinaryFormatter bf = new BinaryFormatter();
        FileStream      file;
        var             json = String.Empty;

        if (PlayerNamePosRes)
        {
            #region PLAYERBASICDATA_REMOVEDATA
            playerBasicData = new PlayerBasicData
            {
                playerName      = string.Empty,
                savedPlayerPos  = homePlayerPosition,
                savedPlayerRotY = 0,
                //  savedPlayerRot = Quaternion.identity,
                resilienceHealth = 100,
            };
            playerName      = String.Empty;
            savedPlayerRotY = 0;
            //savedPlayerRotation = Quaternion.identity;
            savedPlayerPosition = homePlayerPosition;
            playerResilienceHealth.resilienceHealth = 100;

            file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterDescription + "_PlayerBasicData", 1));
            json = JsonUtility.ToJson(playerBasicData);
            bf.Serialize(file, json);
            file.Close();

            #endregion
        }
        if (Items)
        {
            #region PLAYERITEM_REMOVEDATA
            itemDataArray = new ItemData[masterInventoryList.Items.Count];

            for (int i = 0; i < masterInventoryList.Items.Count; i++)
            {
                var itemData = new ItemData
                {
                    isCarrying       = false,
                    isRemoveFromGame = false,
                };
                this.itemDataArray[i] = itemData;
                masterInventoryList.Items[i].isPlayerCarrying = false;
                masterInventoryList.Items[i].isRemoveFromGame = false;
            }


            file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterDescription + "_ItemStatus", 1));
            json = JsonHelper.ToJson <ItemData>(itemDataArray, true);
            bf.Serialize(file, json);

            Debug.Log(json);
            file.Close();
            #endregion
        }
        if (Points)
        {
            #region PLAYERPOINT_REMOVEDATA
            playerPointsDataArray = new PlayerPointsData[masterPlayerPoints.Items.Count];

            for (int i = 0; i < masterPlayerPoints.Items.Count; i++)
            {
                var pointData = new PlayerPointsData
                {
                    points = 0,
                    //  gameName = masterPlayerPoints.Items[i].poins_Description,
                };
                this.playerPointsDataArray[i]     = pointData;
                masterPlayerPoints.Items[i].Value = 0;
            }


            file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterDescription + "_points", 1));
            json = JsonHelper.ToJson <PlayerPointsData>(playerPointsDataArray, true);
            bf.Serialize(file, json);


            Debug.Log(json);
            file.Close();
            #endregion
        }
        if (CopingMech)
        {
            #region COPINGMECHANISMS_REMOVEDATA

            int copingMechCount = masterCopingMechanismList.Items.Count;
            copingMechDataArray = new CopingMechanismData[copingMechCount];

            for (int i = 0; i < copingMechCount; i++)
            {
                var copingMechData = new CopingMechanismData
                {
                    //copingMechName = masterCopingMechanismList.Items[i].description,
                    isCopingMechAvailable = false,
                };
                this.copingMechDataArray[i] = copingMechData;
                this.masterCopingMechanismList.Items[i].isOn = false;
            }


            file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterDescription + "_CopingMechanisms", 1));
            json = JsonHelper.ToJson <CopingMechanismData>(copingMechDataArray, true);
            bf.Serialize(file, json);


            Debug.Log(json);
            file.Close();

            #endregion
        }
        if (Tasks)
        {
            #region TASK_REMOVEDATA

            int TaskCount = masterTaskList.Items.Count;
            taskDataArray = new TaskData[TaskCount];

            for (int i = 0; i < TaskCount; i++)
            {
                masterTaskList.Items[i].taskStatus = Task_Status.NOT_IDENTIFIED;
                taskDataArray[i].taskStatus        = Task_Status.NOT_IDENTIFIED;
                //   var taskData = new TaskData
                //{
                //    taskStatus = Task_Status.NOT_IDENTIFIED,
                //};
                //this.taskDataArray[i] = taskData;
            }


            file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterDescription + "_Tasks", 1));
            json = JsonHelper.ToJson <TaskData>(taskDataArray, true);
            bf.Serialize(file, json);

            Debug.Log(json);
            file.Close();


            #endregion
        }
        if (charProf)
        {
            #region CHARACTERPROFILE_REMOVEDATA

            int charProfCount = masterCharacterProfList.Items.Count;
            characterProfDataArray = new CharacterProfile_Data[charProfCount];

            for (int i = 0; i < charProfCount; i++)
            {
                masterCharacterProfList.Items[i].isAvailable     = false;
                characterProfDataArray[i].isTransportToAvailable = false;
            }


            file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterDescription + "_CharacterProfileData", 1));
            json = JsonHelper.ToJson <CharacterProfile_Data>(characterProfDataArray, true);
            bf.Serialize(file, json);

            Debug.Log(json);
            file.Close();


            #endregion
        }
        if (area)
        {
            #region AREA_REMOVEDATA

            int areaCount = masterAreaList.Items.Count;
            areaDataArray = new Area_Data[areaCount];

            for (int i = 0; i < areaCount; i++)
            {
                masterAreaList.Items[i].isAvailable = false;
                masterAreaList.Items[i].isShowing   = false;

                areaDataArray[i].isAvailable = false;
                areaDataArray[i].isShowing   = false;
                // characterProfDataArray[i].isTransportToAvailable = false;
            }


            file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterDescription + "_AreaData", 1));
            json = JsonHelper.ToJson <Area_Data>(areaDataArray, true);
            bf.Serialize(file, json);

            Debug.Log(json);
            file.Close();


            #endregion
        }
    }
コード例 #2
0
    public void SaveData(bool PlayerNamePosRes = true, bool Items = true, bool Points = true, bool CopingMech = true, bool Tasks = true, bool charProf = true, bool area = true)
    {
        BinaryFormatter bf = new BinaryFormatter();
        FileStream      file;
        var             json = String.Empty;

        if (PlayerNamePosRes)
        {
            #region PLAYERBASICDATA_SAVE
            playerBasicData = new PlayerBasicData
            {
                playerName      = this.playerName,
                savedPlayerPos  = this.savedPlayerPosition,
                savedPlayerRotY = this.savedPlayerRotY,
// savedPlayerRot = this.savedPlayerRotation,
                resilienceHealth = this.playerResilienceHealth.resilienceHealth,
            };


            file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterDescription + "_PlayerBasicData", 1));
            //   StreamWriter Writer = new StreamWriter(file);
            json = JsonUtility.ToJson(playerBasicData);
            bf.Serialize(file, json);
            file.Close();
            // Writer.Close();
            #endregion
        }
        if (Items)
        {
            #region ITEMDATE_SAVE

            itemDataArray = new ItemData[masterInventoryList.Items.Count];

            for (int i = 0; i < masterInventoryList.Items.Count; i++)
            {
                var itemData = new ItemData
                {
                    itemName         = masterInventoryList.Items[i].itemName,
                    isCarrying       = masterInventoryList.Items[i].isPlayerCarrying,
                    isRemoveFromGame = masterInventoryList.Items[i].isRemoveFromGame
                };
                this.itemDataArray[i] = itemData;
            }


            file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterDescription + "_ItemStatus", 1));
            json = JsonHelper.ToJson <ItemData>(itemDataArray, true);
            bf.Serialize(file, json);

            Debug.Log(json);
            file.Close();

            #endregion
        }
        if (Points)
        {
            #region PLATERPOINTS_SAVE

            playerPointsDataArray = new PlayerPointsData[masterPlayerPoints.Items.Count];

            for (int i = 0; i < masterPlayerPoints.Items.Count; i++)
            {
                var pointData = new PlayerPointsData
                {
                    points   = masterPlayerPoints.Items[i].Value,
                    gameName = masterPlayerPoints.Items[i].poins_Description,
                };
                this.playerPointsDataArray[i] = pointData;
            }


            file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterDescription + "_points", 1));
            json = JsonHelper.ToJson <PlayerPointsData>(playerPointsDataArray, true);
            bf.Serialize(file, json);


            Debug.Log(json);
            file.Close();

            #endregion
        }
        if (CopingMech)
        {
            #region COPINGMECHANISMS_SAVE

            int copingMechCount = masterCopingMechanismList.Items.Count;
            copingMechDataArray = new CopingMechanismData[copingMechCount];

            for (int i = 0; i < copingMechCount; i++)
            {
                var copingMechData = new CopingMechanismData
                {
                    copingMechName        = masterCopingMechanismList.Items[i].description,
                    isCopingMechAvailable = masterCopingMechanismList.Items[i].isOn,
                };
                this.copingMechDataArray[i] = copingMechData;
            }


            file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterDescription + "_CopingMechanisms", 1));
            json = JsonHelper.ToJson <CopingMechanismData>(copingMechDataArray, true);
            bf.Serialize(file, json);


            Debug.Log(json);
            file.Close();


            #endregion
        }
        if (Tasks)
        {
            #region TASK_SAVE

            int TaskCount = masterTaskList.Items.Count;
            taskDataArray = new TaskData[TaskCount];

            for (int i = 0; i < TaskCount; i++)
            {
                var taskData = new TaskData
                {
                    taskName   = masterTaskList.Items[i].taskDescription,
                    taskStatus = masterTaskList.Items[i].taskStatus,
                };
                this.taskDataArray[i] = taskData;
            }


            file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterDescription + "_Tasks", 1));
            json = JsonHelper.ToJson <TaskData>(taskDataArray, true);
            bf.Serialize(file, json);

            Debug.Log(json);
            file.Close();

            #endregion
        }
        if (charProf)
        {
            #region CharacterProfile_SAVE

            int charProfCount = masterCharacterProfList.Items.Count;
            characterProfDataArray = new CharacterProfile_Data[charProfCount];

            for (int i = 0; i < charProfCount; i++)
            {
                var charProfData = new CharacterProfile_Data
                {
                    characterName          = masterCharacterProfList.Items[i].characterName,
                    isTransportToAvailable = masterCharacterProfList.Items[i].isAvailable,
                    location = masterCharacterProfList.Items[i].location
                };
                this.characterProfDataArray[i] = charProfData;
            }


            file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterDescription + "_CharacterProfileData", 1));
            json = JsonHelper.ToJson <CharacterProfile_Data>(characterProfDataArray, true);
            bf.Serialize(file, json);

            Debug.Log(json);
            file.Close();

            #endregion
        }
        if (area)
        {
            #region AREA_SAVE

            int areaCount = masterAreaList.Items.Count;
            areaDataArray = new Area_Data[areaCount];

            for (int i = 0; i < areaCount; i++)
            {
                var areaData = new Area_Data
                {
                    areaName    = masterAreaList.Items[i].areaName,
                    isAvailable = masterAreaList.Items[i].isAvailable,
                    isShowing   = masterAreaList.Items[i].isShowing,
                };
                this.areaDataArray[i] = areaData;
            }


            file = File.Create(Application.persistentDataPath + string.Format("/{0}_{1}.pso", persisterDescription + "_AreaData", 1));
            json = JsonHelper.ToJson <Area_Data>(areaDataArray, true);
            bf.Serialize(file, json);

            Debug.Log(json);
            file.Close();

            #endregion
        }
    }