public void Dispose() { meshBuffers.Dispose(); modelToWorldTransform.Dispose(); inputLayout.Dispose(); material.Dispose(); }
public void Dispose() { modelToWorldTransform.Dispose(); parentDeltas.Dispose(); //don't dispose figures because they are not owned by the figure group }
public void Dispose() { menuToControllerSpaceTransform.Dispose(); }
public void Dispose() { componentSpaceToObjectTransformBufferManager.Dispose(); cache.Dispose(); inputLayout.Dispose(); }