private IEnumerator OnApplicationPause(bool paused) { if (CoopWebSocketSingleton <KtbWebSocket> .IsValidOpen()) { Logd("OnApplicationPause. pause={0}, is_connect={1}", paused, CoopWebSocketSingleton <KtbWebSocket> .IsValidOpen()); if (paused) { if (MonoBehaviourSingleton <CoopNetworkManager> .IsValid()) { MonoBehaviourSingleton <CoopNetworkManager> .I.LoopBackRoomLeave(true); } if (PartyManager.IsValidInParty() && !InGameManager.IsReentryNotLeaveParty()) { Protocol.Force(delegate { MonoBehaviourSingleton <PartyManager> .I.SendLeave(delegate(bool is_leave) { Logd("PartyLeave. {0}", is_leave); }); }); } MonoBehaviourSingleton <KtbWebSocket> .I.Close(1000, "Bye!"); } else { MonoBehaviourSingleton <KtbWebSocket> .I.ClearLastPacketReceivedTime(); } } yield break; }
public void KickRoomLeave() { if (MonoBehaviourSingleton <CoopManager> .IsValid()) { CoopPacket packet = CreateLoopBackRoomLeavedPacket(); Logd("KickRoomLeave. is_connect={0}", CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected()); MonoBehaviourSingleton <CoopManager> .I.ForcePacketProcess(packet); } }
public void SendInLounge() { if (CoopWebSocketSingleton <LoungeWebSocket> .IsValidConnected()) { Lounge_Model_MemberLounge lounge_Model_MemberLounge = new Lounge_Model_MemberLounge(); lounge_Model_MemberLounge.id = 1005; lounge_Model_MemberLounge.cid = MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id; MonoBehaviourSingleton <LoungeNetworkManager> .I.SendBroadcast(lounge_Model_MemberLounge, false, null, null); } }
public void SwitchOfflinePlay() { if (isOfflinePlay) { Logd("already offline."); } else { isOfflinePlay = true; Logd("SwitchOfflinePlay."); if ((!MonoBehaviourSingleton <InGameProgress> .IsValid() || !MonoBehaviourSingleton <InGameProgress> .I.isEnding) && (!QuestManager.IsValidInGameExplore() || (MonoBehaviourSingleton <InGameProgress> .IsValid() && !MonoBehaviourSingleton <InGameProgress> .I.isEnding))) { if (CoopWebSocketSingleton <KtbWebSocket> .IsValidOpen()) { MonoBehaviourSingleton <CoopNetworkManager> .I.Close(1000, "Bye!", delegate { }); } if (isOwnerFirstClear && !MonoBehaviourSingleton <CoopManager> .I.coopMyClient.isPartyOwner && !MonoBehaviourSingleton <CoopManager> .I.coopStage.isQuestClose) { forceRetire = true; } else if (NeedsForceLeave() && !MonoBehaviourSingleton <CoopManager> .I.coopStage.isQuestClose) { forceRetire = true; if (PartyManager.IsValidInParty()) { Protocol.Force(delegate { MonoBehaviourSingleton <PartyManager> .I.SendLeave(delegate(bool is_leave) { Logd("PartyLeave. {0}", is_leave); }); }); } } else { MonoBehaviourSingleton <CoopManager> .I.coopStage.OnSwitchOfflinePlay(); if (PartyManager.IsValidInParty() && !InGameManager.IsReentryNotLeaveParty()) { Protocol.Force(delegate { MonoBehaviourSingleton <PartyManager> .I.SendLeave(delegate(bool is_leave) { Logd("PartyLeave. {0}", is_leave); }); }); } DestroyAllGuestClient(); } } } }
public void SendStartArena(int arenaId) { if (CoopWebSocketSingleton <LoungeWebSocket> .IsValidConnected()) { Lounge_Model_MemberArena lounge_Model_MemberArena = new Lounge_Model_MemberArena(); lounge_Model_MemberArena.id = 1005; lounge_Model_MemberArena.cid = MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id; lounge_Model_MemberArena.aid = arenaId; MonoBehaviourSingleton <LoungeNetworkManager> .I.SendBroadcast(lounge_Model_MemberArena, false, null, null); } }
private void Update() { bool flag = Protocol.strict && CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected() && !MonoBehaviourSingleton <KtbWebSocket> .I.IsCompleteSendAll(); if (visibleConnectingByKtbWebSocket != flag) { visibleConnectingByKtbWebSocket = flag; UpdateConnecting(); } TouchScreen(); }
private void Update() { packetReceiver.OnUpdate(); if (CoopWebSocketSingleton <LoungeWebSocket> .IsValidConnected()) { float num = Time.get_time() - MonoBehaviourSingleton <LoungeWebSocket> .I.packetSendTime; if (num >= 20f) { Alive(); } } }
private IEnumerator OnApplicationPause(bool paused) { if (PartyManager.IsValidInParty() && MonoBehaviourSingleton<PartyWebSocket>.IsValid()) { Logd("OnApplicationPause. pause={0}, is_connect={1}", paused, CoopWebSocketSingleton<PartyWebSocket>.IsValidConnected()); if (paused) { MonoBehaviourSingleton<PartyWebSocket>.I.Close(1000, "Bye!"); } } yield break; }
public void LoopBackRoomLeave() { CoopPacket coopPacket = CreateLoopBackRoomLeavedPacket(); Logd("LoopBackRoomLeave. is_connect={0}", CoopWebSocketSingleton<PartyWebSocket>.IsValidConnected()); if (CoopWebSocketSingleton<PartyWebSocket>.IsValidConnected()) { MonoBehaviourSingleton<PartyWebSocket>.I.ReceivePacketAction(coopPacket); } else { packetReceiver.ForcePacketProcess(coopPacket); } }
public void SendStartQuest(PartyModel.Party party) { if (CoopWebSocketSingleton <LoungeWebSocket> .IsValidConnected() && MonoBehaviourSingleton <PartyManager> .IsValid()) { Lounge_Model_MemberQuest lounge_Model_MemberQuest = new Lounge_Model_MemberQuest(); lounge_Model_MemberQuest.id = 1005; lounge_Model_MemberQuest.cid = MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id; int.TryParse(party.id, out lounge_Model_MemberQuest.pid); lounge_Model_MemberQuest.qid = party.quest.questId; lounge_Model_MemberQuest.h = (party.ownerUserId == MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id); MonoBehaviourSingleton <LoungeNetworkManager> .I.SendBroadcast(lounge_Model_MemberQuest, false, null, null); } }
private void UpdateCharaList() { infoList.Clear(); if (CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected()) { MonoBehaviourSingleton <FieldManager> .I.SendFieldCharaList(delegate(bool is_success, List <FriendCharaInfo> list) { if (is_success) { infoList = list; SetDirty(UI.GRD_LIST); RefreshUI(); } }); } }
public void LoopBackRoomLeave(bool is_force = false) { if (MonoBehaviourSingleton <CoopManager> .IsValid()) { CoopPacket coopPacket = CreateLoopBackRoomLeavedPacket(); Logd("LoopBackRoomLeave. is_connect={0}", CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected()); if (CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected() && !is_force) { MonoBehaviourSingleton <KtbWebSocket> .I.ReceivePacketAction(coopPacket); } else { MonoBehaviourSingleton <CoopManager> .I.ForcePacketProcess(coopPacket); } } }
public void SendStartField() { if (CoopWebSocketSingleton <LoungeWebSocket> .IsValidConnected() && FieldManager.IsValidInField()) { Lounge_Model_MemberField lounge_Model_MemberField = new Lounge_Model_MemberField(); lounge_Model_MemberField.id = 1005; lounge_Model_MemberField.cid = MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id; int.TryParse(MonoBehaviourSingleton <FieldManager> .I.GetFieldId(), out lounge_Model_MemberField.fid); lounge_Model_MemberField.fmid = MonoBehaviourSingleton <FieldManager> .I.GetMapId(); if (MonoBehaviourSingleton <PartyManager> .I.IsInParty()) { int.TryParse(MonoBehaviourSingleton <PartyManager> .I.GetPartyId(), out lounge_Model_MemberField.pid); lounge_Model_MemberField.qid = (int)MonoBehaviourSingleton <PartyManager> .I.GetQuestId(); lounge_Model_MemberField.h = (MonoBehaviourSingleton <PartyManager> .I.GetOwnerUserId() == MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id); } MonoBehaviourSingleton <LoungeNetworkManager> .I.SendBroadcast(lounge_Model_MemberField, false, null, null); } }
public void DestroyClient(CoopClient client) { //IL_0075: Unknown result type (might be due to invalid IL or missing references) if (!(client == null)) { Logd("destory client:{0}", client.clientId); if (CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected()) { MonoBehaviourSingleton <KtbWebSocket> .I.RemoveResendPackets(client.clientId); } clients.Remove(client); client.Clear(); if (!(client is CoopMyClient)) { Logd("object destory client"); Object.Destroy(client.get_gameObject()); client = null; } } }
public void Gather() { if (CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected()) { isGathered = true; UpdateView(); MonoBehaviourSingleton <FieldManager> .I.SendFieldGather((int)pointData.pointID, delegate(bool b, FieldGatherRewardList list) { if (MonoBehaviourSingleton <UIDropAnnounce> .IsValid()) { int i = 0; for (int count = list.fieldGather.skillItem.Count; i < count; i++) { QuestCompleteReward.SkillItem skillItem = list.fieldGather.skillItem[i]; bool is_rare = false; MonoBehaviourSingleton <UIDropAnnounce> .I.Announce(UIDropAnnounce.DropAnnounceInfo.CreateSkillItemInfo((uint)skillItem.skillItemId, skillItem.num, out is_rare)); int se_id = 40000154; SoundManager.PlayOneShotUISE(se_id); } int j = 0; for (int count2 = list.fieldGather.equipItem.Count; j < count2; j++) { QuestCompleteReward.EquipItem equipItem = list.fieldGather.equipItem[j]; bool is_rare2 = false; MonoBehaviourSingleton <UIDropAnnounce> .I.Announce(UIDropAnnounce.DropAnnounceInfo.CreateEquipItemInfo((uint)equipItem.equipItemId, equipItem.num, out is_rare2)); int se_id2 = 40000154; SoundManager.PlayOneShotUISE(se_id2); } int k = 0; for (int count3 = list.fieldGather.item.Count; k < count3; k++) { QuestCompleteReward.Item item = list.fieldGather.item[k]; bool is_rare3 = false; MonoBehaviourSingleton <UIDropAnnounce> .I.Announce(UIDropAnnounce.DropAnnounceInfo.CreateItemInfo((uint)item.itemId, item.num, out is_rare3)); int se_id3 = (!is_rare3) ? 40000153 : 40000154; SoundManager.PlayOneShotUISE(se_id3); } } }); } }
public void Activate() { if (CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected()) { Logd("Activate failed with online."); } else if (!isActivate) { isActivate = true; packetReceiver.EraseAllPackets(); Logd("Activate."); if (mapId != 0) { svSocket.InitStage(mapId, enemyPopParams, nowEnemyId); } if (MonoBehaviourSingleton <CoopManager> .I.coopStage.isActivateStart) { MonoBehaviourSingleton <CoopNetworkManager> .I.RoomStageRequest(); } } }
private static void StartCoopOffline(Action <bool, bool, bool> call_back = null) { if (!CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected()) { StageObjectManager.CreatePlayerInfo createPlayerInfo = MonoBehaviourSingleton <StatusManager> .I.GetCreatePlayerInfo(); if (createPlayerInfo != null) { CharaInfo chara_info = createPlayerInfo.charaInfo; if (MonoBehaviourSingleton <CoopOfflineManager> .IsValid()) { MonoBehaviourSingleton <CoopOfflineManager> .I.Activate(); } CoopNetworkManager.ConnectData conn_data = new CoopNetworkManager.ConnectData(); MonoBehaviourSingleton <CoopNetworkManager> .I.Regist(conn_data, delegate(bool is_regist) { if (is_regist) { List <FieldModel.SlotInfo> slot_infos = new List <FieldModel.SlotInfo> { new FieldModel.SlotInfo { userId = chara_info.userId, userInfo = (chara_info as FriendCharaInfo) } }; MonoBehaviourSingleton <CoopManager> .I.coopRoom.Activate(slot_infos); } if (call_back != null) { call_back(true, true, is_regist); } }); } } }
public static bool IsValidInOnline() { return(MonoBehaviourSingleton <CoopManager> .IsValid() && CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected()); }
public static Type GetModelType(PACKET_TYPE type) { switch (type) { case PACKET_TYPE.REGISTER: return(typeof(Coop_Model_Register)); case PACKET_TYPE.REGISTER_ACK: return(typeof(Coop_Model_RegisterACK)); case PACKET_TYPE.ACK: return(typeof(Coop_Model_ACK)); case PACKET_TYPE.DISCONNECT: return(typeof(Coop_Model_Disconnect)); case PACKET_TYPE.ALIVE: return(typeof(Coop_Model_Alive)); case PACKET_TYPE.ROOM_ENTRY_CLOSE: return(typeof(Coop_Model_RoomEntryClose)); case PACKET_TYPE.ROOM_JOINED: return(typeof(Coop_Model_RoomJoined)); case PACKET_TYPE.ROOM_LEAVED: return(typeof(Coop_Model_RoomLeaved)); case PACKET_TYPE.ROOM_STAGE_CHANGE: return(typeof(Coop_Model_RoomStageChange)); case PACKET_TYPE.ROOM_STAGE_CHANGED: return(typeof(Coop_Model_RoomStageChanged)); case PACKET_TYPE.ROOM_STAGE_REQUEST: return(typeof(Coop_Model_RoomStageRequest)); case PACKET_TYPE.ROOM_STAGE_REQUESTED: return(typeof(Coop_Model_RoomStageRequested)); case PACKET_TYPE.ROOM_STAGE_HOST_CHANGED: return(typeof(Coop_Model_RoomStageHostChanged)); case PACKET_TYPE.BATTLE_START: return(typeof(Coop_Model_BattleStart)); case PACKET_TYPE.ENEMY_POP: return(typeof(Coop_Model_EnemyPop)); case PACKET_TYPE.ENEMY_ATTACK: return(typeof(Coop_Model_EnemyAttack)); case PACKET_TYPE.ENEMY_OUT: return(typeof(Coop_Model_EnemyOut)); case PACKET_TYPE.ENEMY_DEFEAT: return(typeof(Coop_Model_EnemyDefeat)); case PACKET_TYPE.REWARD_GET: return(typeof(Coop_Model_RewardGet)); case PACKET_TYPE.REWARD_PICKUP: return(typeof(Coop_Model_RewardPickup)); case PACKET_TYPE.ENEMY_EXTERMINATION: return(typeof(Coop_Model_EnemyExtermination)); case PACKET_TYPE.UPDATE_BOOST: return(typeof(Coop_Model_UpdateBoost)); case PACKET_TYPE.UPDATE_BOOST_COMPLETE: return(typeof(Coop_Model_UpdateBoostComplete)); case PACKET_TYPE.ROOM_TIME_CHECK: return(typeof(Coop_Model_RoomTimeCheck)); case PACKET_TYPE.ROOM_TIME_UPDATE: return(typeof(Coop_Model_RoomTimeUpdate)); case PACKET_TYPE.EVENT_HAPPEN_QUEST: return(typeof(Coop_Model_EventHappenQuest)); case PACKET_TYPE.CLIENT_STATUS: return(typeof(Coop_Model_ClientStatus)); case PACKET_TYPE.CLIENT_BECAME_HOST: return(typeof(Coop_Model_ClientBecameHost)); case PACKET_TYPE.CLIENT_LOADING_PROGRESS: return(typeof(Coop_Model_ClientLoadingProgress)); case PACKET_TYPE.CLIENT_CHANGE_EQUIP: return(typeof(Coop_Model_ClientChangeEquip)); case PACKET_TYPE.CLIENT_BATTLE_RETIRE: return(typeof(Coop_Model_ClientBattleRetire)); case PACKET_TYPE.CLIENT_SERIES_PROGRESS: return(typeof(Coop_Model_ClientSeriesProgress)); case PACKET_TYPE.ROOM_UPDATE_PORTAL_POINT: return(typeof(Coop_Model_RoomUpdatePortalPoint)); case PACKET_TYPE.ROOM_SYNC_EXPLORE_BOSS: return(typeof(Coop_Model_RoomSyncExploreBoss)); case PACKET_TYPE.ROOM_SYNC_EXPLORE_BOSS_MAP: return(typeof(Coop_Model_RoomSyncExploreBossMap)); case PACKET_TYPE.ROOM_EXPLORE_BOSS_DEAD: return(typeof(Coop_Model_RoomExploreBossDead)); case PACKET_TYPE.ROOM_SYNC_DEFENSE_BATTLE: return(typeof(Coop_Model_RoomSyncDefenseBattle)); case PACKET_TYPE.ROOM_NOTIFY_ENCOUNTER_BOSS: return(typeof(Coop_Model_RoomNotifyEncounterBoss)); case PACKET_TYPE.ROOM_SYNC_PLAYER_STATUS: return(typeof(Coop_Model_RoomSyncPlayerStatus)); case PACKET_TYPE.ROOM_CHAT_STAMP: return(typeof(Coop_Model_RoomChatStamp)); case PACKET_TYPE.ROOM_EXPLORE_BOSS_DAMAGE: return(typeof(Coop_Model_RoomExploreBossDamage)); case PACKET_TYPE.ROOM_EXPLORE_ALIVE: return(typeof(Coop_Model_RoomExploreAlive)); case PACKET_TYPE.ROOM_EXPLORE_ALIVE_REQUEST: return(typeof(Coop_Model_RoomExploreAliveRequest)); case PACKET_TYPE.ROOM_SYNC_ALL_PORTAL_POINT: return(typeof(Coop_Model_RoomSyncAllPortalPoint)); case PACKET_TYPE.ROOM_MOVE_FIELD: return(typeof(Coop_Model_RoomMoveField)); case PACKET_TYPE.ROOM_RUSH_REQUEST: return(typeof(Coop_Model_RushRequest)); case PACKET_TYPE.ROOM_RUSH_REQUESTED: return(typeof(Coop_Model_RushRequested)); case PACKET_TYPE.ROOM_NOTIFY_TRACE_BOSS: return(typeof(Coop_Model_RoomNotifyTraceBoss)); case PACKET_TYPE.STAGE_REQUEST: return(typeof(Coop_Model_StageRequest)); case PACKET_TYPE.STAGE_PLAYER_POP: return(typeof(Coop_Model_StagePlayerPop)); case PACKET_TYPE.STAGE_INFO: return(typeof(Coop_Model_StageInfo)); case PACKET_TYPE.STAGE_RESPONSE_END: return(typeof(Coop_Model_StageResponseEnd)); case PACKET_TYPE.STAGE_QUEST_CLOSE: return(typeof(Coop_Model_StageQuestClose)); case PACKET_TYPE.STAGE_TIMEUP: return(typeof(Coop_Model_StageTimeup)); case PACKET_TYPE.STAGE_CHAT: return(typeof(Coop_Model_StageChat)); case PACKET_TYPE.OBJECT_DESTROY: return(typeof(Coop_Model_ObjectDestroy)); case PACKET_TYPE.OBJECT_ATTACKED_HIT_OWNER: return(typeof(Coop_Model_ObjectAttackedHitOwner)); case PACKET_TYPE.OBJECT_ATTACKED_HIT_FIX: return(typeof(Coop_Model_ObjectAttackedHitFix)); case PACKET_TYPE.OBJECT_KEEP_WAITING_PACKET: return(typeof(Coop_Model_ObjectKeepWaitingPacket)); case PACKET_TYPE.CHARACTER_ACTION_TARGET: return(typeof(Coop_Model_CharacterActionTarget)); case PACKET_TYPE.CHARACTER_UPDATE_ACTION_POSITION: return(typeof(Coop_Model_CharacterUpdateActionPosition)); case PACKET_TYPE.CHARACTER_UPDATE_DIRECTION: return(typeof(Coop_Model_CharacterUpdateDirection)); case PACKET_TYPE.CHARACTER_PERIODIC_SYNC_ACTION_POSITION: return(typeof(Coop_Model_CharacterPeriodicSyncActionPosition)); case PACKET_TYPE.CHARACTER_IDLE: return(typeof(Coop_Model_CharacterIdle)); case PACKET_TYPE.CHARACTER_MOVE_VELOCITY: return(typeof(Coop_Model_CharacterMoveVelocity)); case PACKET_TYPE.CHARACTER_MOVE_VELOCITY_END: return(typeof(Coop_Model_CharacterMoveVelocityEnd)); case PACKET_TYPE.CHARACTER_MOVE_TO_POSITION: return(typeof(Coop_Model_CharacterMoveToPosition)); case PACKET_TYPE.CHARACTER_MOVE_HOMING: return(typeof(Coop_Model_CharacterMoveHoming)); case PACKET_TYPE.CHARACTER_ROTATE: return(typeof(Coop_Model_CharacterRotate)); case PACKET_TYPE.CHARACTER_ROTATE_MOTION: return(typeof(Coop_Model_CharacterRotateMotion)); case PACKET_TYPE.CHARACTER_ATTACK: return(typeof(Coop_Model_CharacterAttack)); case PACKET_TYPE.CHARACTER_CONTINUS_ATTACK_SYNC: return(typeof(Coop_Model_CharacterContinusAttackSync)); case PACKET_TYPE.CHARACTER_BUFFSYNC: return(typeof(Coop_Model_CharacterBuffSync)); case PACKET_TYPE.CHARACTER_BUFFRECEIVE: return(typeof(Coop_Model_CharacterBuffReceive)); case PACKET_TYPE.CHARACTER_BUFFROUTINE: return(typeof(Coop_Model_CharacterBuffRoutine)); case PACKET_TYPE.CHARACTER_REACTION: return(typeof(Coop_Model_CharacterReaction)); case PACKET_TYPE.CHARACTER_REACTION_DELAY: return(typeof(Coop_Model_CharacterReactionDelay)); case PACKET_TYPE.PLAYER_LOAD_COMPLETE: return(typeof(Coop_Model_PlayerLoadComplete)); case PACKET_TYPE.PLAYER_INITIALIZE: return(typeof(Coop_Model_PlayerInitialize)); case PACKET_TYPE.PLAYER_ATTACK_COMBO: return(typeof(Coop_Model_PlayerAttackCombo)); case PACKET_TYPE.PLAYER_CHARGE_RELEASE: return(typeof(Coop_Model_PlayerChargeRelease)); case PACKET_TYPE.PLAYER_RESTRAINT: return(typeof(Coop_Model_PlayerRestraint)); case PACKET_TYPE.PLAYER_RESTRAINT_END: return(typeof(Coop_Model_PlayerRestraintEnd)); case PACKET_TYPE.PLAYER_AVOID: return(typeof(Coop_Model_PlayerAvoid)); case PACKET_TYPE.PLAYER_WARP: return(typeof(Coop_Model_PlayerWarp)); case PACKET_TYPE.PLAYER_BLOW_CLEAR: return(typeof(Coop_Model_PlayerBlowClear)); case PACKET_TYPE.PLAYER_STUNNED_END: return(typeof(Coop_Model_PlayerStunnedEnd)); case PACKET_TYPE.PLAYER_DEAD_COUNT: return(typeof(Coop_Model_PlayerDeadCount)); case PACKET_TYPE.PLAYER_DEAD_STANDUP: return(typeof(Coop_Model_PlayerDeadStandup)); case PACKET_TYPE.PLAYER_GATHER: return(typeof(Coop_Model_PlayerGather)); case PACKET_TYPE.PLAYER_STOP_COUNTER: return(typeof(Coop_Model_PlayerStopCounter)); case PACKET_TYPE.PLAYER_SKILL_ACTION: return(typeof(Coop_Model_PlayerSkillAction)); case PACKET_TYPE.PLAYER_GET_HEAL: return(typeof(Coop_Model_PlayerGetHeal)); case PACKET_TYPE.PLAYER_SPECIAL_ACTION: return(typeof(Coop_Model_PlayerSpecialAction)); case PACKET_TYPE.PLAYER_SHOT_ARROW: return(typeof(Coop_Model_PlayerShotArrow)); case PACKET_TYPE.PLAYER_SHOT_SOUL_ARROW: return(typeof(Coop_Model_PlayerShotSoulArrow)); case PACKET_TYPE.PLAYER_UPDATE_SKILL_INFO: return(typeof(Coop_Model_PlayerUpdateSkillInfo)); case PACKET_TYPE.PLAYER_PRAYER_START: return(typeof(Coop_Model_PlayerPrayerStart)); case PACKET_TYPE.PLAYER_PRAYER_END: return(typeof(Coop_Model_PlayerPrayerEnd)); case PACKET_TYPE.PLAYER_PRAYER_BOOST: return(typeof(Coop_Model_PlayerPrayerBoost)); case PACKET_TYPE.PLAYER_CHANGE_WEAPON: return(typeof(Coop_Model_PlayerChangeWeapon)); case PACKET_TYPE.PLAYER_APPLY_CHANGE_WEAPON: return(typeof(Coop_Model_PlayerApplyChangeWeapon)); case PACKET_TYPE.PLAYER_SETSTATUS: return(typeof(Coop_Model_PlayerSetStatus)); case PACKET_TYPE.PLAYER_GET_RAREDROP: return(typeof(Coop_Model_PlayerGetRareDrop)); case PACKET_TYPE.ENEMY_LOAD_COMPLETE: return(typeof(Coop_Model_EnemyLoadComplete)); case PACKET_TYPE.ENEMY_INITIALIZE: return(typeof(Coop_Model_EnemyInitialize)); case PACKET_TYPE.ENEMY_STEP: return(typeof(Coop_Model_EnemyStep)); case PACKET_TYPE.ENEMY_ANGRY: return(typeof(Coop_Model_EnemyAngry)); case PACKET_TYPE.ENEMY_REVIVE_REGION: return(typeof(Coop_Model_EnemyReviveRegion)); case PACKET_TYPE.ENEMY_WARP: return(typeof(Coop_Model_EnemyWarp)); case PACKET_TYPE.ENEMY_TARGRTSHOT_EVENT: return(typeof(Coop_Model_EnemyTargetShotEvent)); case PACKET_TYPE.ENEMY_RANDOMSHOT_EVENT: return(typeof(Coop_Model_EnemyRandomShotEvent)); case PACKET_TYPE.ENEMY_UPDATE_BLEED_DAMAGE: return(typeof(Coop_Model_EnemyUpdateBleedDamage)); case PACKET_TYPE.ENEMY_UPDATE_SHADOWSEALING: return(typeof(Coop_Model_EnemyUpdateShadowSealing)); case PACKET_TYPE.ENEMY_SYNC_TARGET: return(typeof(Coop_Model_EnemySyncTarget)); case PACKET_TYPE.CHARACTER_DEAD: return(typeof(Coop_Model_CharacterDead)); case PACKET_TYPE.STAGE_REQUEST_POP: return(typeof(Coop_Model_StageRequestPop)); case PACKET_TYPE.CHAT_MESSAGE: return(typeof(Coop_Model_StageChatMessage)); case PACKET_TYPE.STAGE_CHAT_STAMP: return(typeof(Coop_Model_StageChatStamp)); case PACKET_TYPE.PARTY_REGISTER: return(typeof(Party_Model_Register)); case PACKET_TYPE.PARTY_REGISTER_ACK: return(typeof(Party_Model_RegisterACK)); case PACKET_TYPE.PARTY_ROOM_JOINED: return(typeof(Party_Model_RoomJoined)); case PACKET_TYPE.PARTY_ROOM_LEAVED: return(typeof(Party_Model_RoomLeaved)); case PACKET_TYPE.PLAYER_GRABBED: return(typeof(Coop_Model_PlayerGrabbed)); case PACKET_TYPE.PLAYER_GRABBED_END: return(typeof(Coop_Model_PlayerGrabbedEnd)); case PACKET_TYPE.ENEMY_RELEASE_GRABBED_PLAYER: return(typeof(Coop_Model_EnemyReleasedGrabbedPlayer)); case PACKET_TYPE.ENEMY_SHOT: return(typeof(Coop_Model_EnemyShot)); case PACKET_TYPE.CREATE_ICE_FLOOR: return(typeof(Coop_Model_CreateIceFloor)); case PACKET_TYPE.ACTION_MINE: return(typeof(Coop_Model_ActionMine)); case PACKET_TYPE.STAGE_SYNC_PLAYER_RECORD: return(typeof(Coop_Model_StageSyncPlayerRecord)); case PACKET_TYPE.ENEMY_RECOVER_HP: return(typeof(Coop_Model_EnemyRecoverHp)); case PACKET_TYPE.CHARACTER_MOVE_SIDEWAYS: return(typeof(Coop_Model_CharacterMoveSideways)); case PACKET_TYPE.ENEMY_TURN_UP: return(typeof(Coop_Model_EnemyTurnUp)); case PACKET_TYPE.PLAYER_SET_PRESENT_BULLET: return(typeof(Coop_Model_PlayerSetPresentBullet)); case PACKET_TYPE.PLAYER_PICK_PRESENT_BULLET: return(typeof(Coop_Model_PlayerPickPresentBullet)); case PACKET_TYPE.PLAYER_SHOT_ZONE_BULLET: return(typeof(Coop_Model_PlayerShotZoneBullet)); case PACKET_TYPE.PLAYER_SHOT_DECOY_BULLET: return(typeof(Coop_Model_PlayerShotDecoyBullet)); case PACKET_TYPE.PLAYER_EXPLODE_DECOY_BULLET: return(typeof(Coop_Model_PlayerExplodeDecoyBullet)); case PACKET_TYPE.CHARACTER_MOVE_POINT: return(typeof(Coop_Model_CharacterMovePoint)); case PACKET_TYPE.CHARACTER_MOVE_LOOKAT: return(typeof(Coop_Model_CharacterMoveLookAt)); case PACKET_TYPE.PLAYER_CANNON_STANDBY: return(typeof(Coop_Model_PlayerCannonStandby)); case PACKET_TYPE.PLAYER_CANNON_SHOT: return(typeof(Coop_Model_PlayerCannonShot)); case PACKET_TYPE.PLAYER_CANNON_ROTATE: return(typeof(Coop_Model_PlayerCannonRotate)); case PACKET_TYPE.LOUNGE_REGISTER: return(typeof(Lounge_Model_Register)); case PACKET_TYPE.LOUNGE_REGISTER_ACK: return(typeof(Lounge_Model_RegisterACK)); case PACKET_TYPE.LOUNGE_ROOM_JOINED: return(typeof(Lounge_Model_RoomJoined)); case PACKET_TYPE.LOUNGE_ROOM_LEAVED: return(typeof(Lounge_Model_RoomLeaved)); case PACKET_TYPE.LOUNGE_ROOM_ENTRY_CLOSE: return(typeof(Lounge_Model_RoomEntryClose)); case PACKET_TYPE.LOUNGE_ROOM_HOST_CHANGED: return(typeof(Lounge_Model_RoomHostChanged)); case PACKET_TYPE.LOUNGE_ROOM_KICK: return(typeof(Lounge_Model_RoomKick)); case PACKET_TYPE.LOUNGE_ROOM_AFK_KICK: return(typeof(Lounge_Model_AFK_Kick)); case PACKET_TYPE.LOUNGE_ROOM_MOVE: return(typeof(Lounge_Model_RoomMove)); case PACKET_TYPE.LOUNGE_ROOM_POSITION: return(typeof(Lounge_Model_RoomPosition)); case PACKET_TYPE.LOUNGE_ROOM_ACTION: return(typeof(Lounge_Model_RoomAction)); case PACKET_TYPE.LOUNGE_MEMBER_LOUNGE: return(typeof(Lounge_Model_MemberLounge)); case PACKET_TYPE.LOUNGE_MEMBER_FIELD: return(typeof(Lounge_Model_MemberField)); case PACKET_TYPE.LOUNGE_MEMBER_QUEST: return(typeof(Lounge_Model_MemberQuest)); case PACKET_TYPE.LOUNGE_MEMBER_ARENA: return(typeof(Lounge_Model_MemberArena)); case PACKET_TYPE.PLAYER_GET_CHARGE_SKILLGAUGE: return(typeof(Coop_Model_PlayerGetChargeSkillGauge)); case PACKET_TYPE.PLAYER_RESURRECT: return(typeof(Coop_Model_PlayerResurrect)); case PACKET_TYPE.PLAYER_GET_RESURRECT: return(typeof(Coop_Model_PlayerGetResurrect)); case PACKET_TYPE.PLAYER_SPECIAL_ACTION_CONTINUE: return(typeof(Coop_Model_PlayerSpecialActionContinue)); case PACKET_TYPE.PLAYER_SPECIAL_ACTION_GAUGE_SYNC: return(typeof(Coop_Model_PlayerSpecialActionGaugeSync)); case PACKET_TYPE.PLAYER_CHARGE_EXPAND_RELEASE: return(typeof(Coop_Model_PlayerChargeExpandRelease)); case PACKET_TYPE.PLAYER_JUMP_RIZE: return(typeof(Coop_Model_PlayerJumpRize)); case PACKET_TYPE.PLAYER_JUMP_END: return(typeof(Coop_Model_PlayerJumpEnd)); case PACKET_TYPE.PLAYER_SOUL_BOOST: return(typeof(Coop_Model_PlayerSoulBoost)); case PACKET_TYPE.PLAYER_EVOLVE_ACTION_SYNC: return(typeof(Coop_Model_PlayerEvolveActionSync)); case PACKET_TYPE.PLAYER_EVOLVE_SPECIAL_ACTION: return(typeof(Coop_Model_PlayerEvolveSpecialAction)); case PACKET_TYPE.ENEMY_BOSS_POP: return(typeof(Coop_Model_EnemyBossPop)); case PACKET_TYPE.ENEMY_BOSS_ESCAPE: return(typeof(Coop_Model_EnemyBossEscape)); case PACKET_TYPE.ENEMY_BOSS_ALIVE_REQUEST: return(typeof(Coop_Model_EnemyBossAliveRequest)); case PACKET_TYPE.ENEMY_BOSS_ALIVE_REQUESTED: return(typeof(Coop_Model_EnemyBossAliveRequested)); case PACKET_TYPE.PLAYER_SNATCH_POS: return(typeof(Coop_Model_PlayerSnatchPos)); case PACKET_TYPE.PLAYER_SNATCH_MOVE_START: return(typeof(Coop_Model_PlayerSnatchMoveStart)); case PACKET_TYPE.PLAYER_SNATCH_MOVE_END: return(typeof(Coop_Model_PlayerSnatchMoveEnd)); case PACKET_TYPE.WAVEMATCH_INFO: return(typeof(Coop_Model_WaveMatchInfo)); case PACKET_TYPE.PLAYER_PAIR_SWORDS_LASER_END: return(typeof(Coop_Model_PlayerPairSwordsLaserEnd)); case PACKET_TYPE.ENEMY_REGION_NODE_ACTIVATE: return(typeof(Coop_Model_EnemyRegionNodeActivate)); case PACKET_TYPE.PLAYER_SHOT_HEALING_HOMING: return(typeof(Coop_Model_PlayerShotHealingHoming)); case PACKET_TYPE.OBJECT_BULLET_OBSERVABLE_SET: return(typeof(Coop_Model_ObjectBulletObservableSet)); case PACKET_TYPE.OBJECT_BULLET_OBSERVABLE_BROKEN: return(typeof(Coop_Model_ObjectBulletObservableBroken)); default: if (CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected()) { Log.Warning(LOG.WEBSOCK, "not found packet type. " + type); } return(typeof(Coop_Model_Base)); } }
private IEnumerator DoInitialize() { yield return((object)null); if (MonoBehaviourSingleton <InputManager> .IsValid()) { MonoBehaviourSingleton <InputManager> .I.SetDisable(INPUT_DISABLE_FACTOR.INGAME_GRAB, false); MonoBehaviourSingleton <InputManager> .I.SetDisable(INPUT_DISABLE_FACTOR.INGAME_COMMAND, false); } MonoBehaviourSingleton <InGameManager> .I.ResumeQuestTransferInfo(); bool keep_record = false; bool is_back_transition = false; bool is_back_online_field = false; if (MonoBehaviourSingleton <InGameManager> .I.isTransitionQuestToField) { MonoBehaviourSingleton <InGameManager> .I.isTransitionQuestToField = false; if (MonoBehaviourSingleton <QuestManager> .IsValid()) { MonoBehaviourSingleton <QuestManager> .I.ClearPlayData(); } if (MonoBehaviourSingleton <InGameManager> .I.isQuestGate && MonoBehaviourSingleton <InGameRecorder> .I.isVictory) { MonoBehaviourSingleton <FieldManager> .I.SetCurrentFieldMapPortalID(MonoBehaviourSingleton <InGameManager> .I.beforePortalID); MonoBehaviourSingleton <InGameManager> .I.isGateQuestClear = true; } else if (MonoBehaviourSingleton <InGameManager> .I.backTransitionInfo != null) { FieldManager.FieldTransitionInfo trans_info = MonoBehaviourSingleton <InGameManager> .I.backTransitionInfo; MonoBehaviourSingleton <FieldManager> .I.SetCurrentFieldMapPortalID(trans_info.portalID, trans_info.mapX, trans_info.mapZ, trans_info.mapDir); is_back_transition = true; if (MonoBehaviourSingleton <InGameManager> .I.isQuestHappen) { is_back_online_field = true; } } MonoBehaviourSingleton <InGameManager> .I.backTransitionInfo = null; MonoBehaviourSingleton <InGameManager> .I.isQuestHappen = false; MonoBehaviourSingleton <InGameManager> .I.isQuestPortal = false; MonoBehaviourSingleton <InGameManager> .I.isQuestGate = false; MonoBehaviourSingleton <InGameManager> .I.isStoryPortal = false; } bool matching_flag = false; Action <bool> matching_end_action = delegate(bool is_connect) { if (!is_connect) { ((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_01ba: stateMachine*/)._003C_003Ef__this.coopServerInvalidFlag = true; } else { ((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_01ba: stateMachine*/)._003Cmatching_flag_003E__4 = true; } }; if (MonoBehaviourSingleton <InGameManager> .I.isTransitionFieldToQuest) { MonoBehaviourSingleton <InGameManager> .I.isTransitionFieldToQuest = false; if (MonoBehaviourSingleton <InGameManager> .I.isQuestGate) { if (MonoBehaviourSingleton <FieldManager> .IsValid()) { MonoBehaviourSingleton <FieldManager> .I.ClearCurrentFieldData(); } if (MonoBehaviourSingleton <QuestManager> .IsValid() && MonoBehaviourSingleton <QuestManager> .I.GetVorgonQuestType() != 0) { CoopApp.EnterQuestOffline(delegate(bool is_m, bool is_c, bool is_r, bool is_s) { ((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_0221: stateMachine*/)._003Cmatching_end_action_003E__5(is_c); }); } else if (MonoBehaviourSingleton <QuestManager> .I.IsForceDefeatQuest()) { CoopApp.EnterQuest(delegate(bool is_m, bool is_c, bool is_r, bool is_s) { ((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_0246: stateMachine*/)._003Cmatching_end_action_003E__5(is_c); }); } else { CoopApp.EnterQuestRandomMatching(delegate(bool is_m, bool is_c, bool is_r, bool is_s) { ((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_025c: stateMachine*/)._003Cmatching_end_action_003E__5(is_s); }); } } else if (MonoBehaviourSingleton <InGameManager> .I.isQuestHappen) { int now_stage_id4 = MonoBehaviourSingleton <CoopManager> .I.coopStage.stageId; MonoBehaviourSingleton <CoopNetworkManager> .I.RoomStageChange((int)MonoBehaviourSingleton <QuestManager> .I.currentQuestID, 0); while (CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected() && now_stage_id4 == MonoBehaviourSingleton <CoopManager> .I.coopStage.stageId) { yield return((object)null); } CoopApp.EnterQuestOnly(delegate { ((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_02e7: stateMachine*/)._003Cmatching_end_action_003E__5(CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected()); }); if (MonoBehaviourSingleton <CoopManager> .IsValid()) { MonoBehaviourSingleton <CoopManager> .I.OnStageChangeInterval(); } } else { if (MonoBehaviourSingleton <FieldManager> .IsValid()) { MonoBehaviourSingleton <FieldManager> .I.ClearCurrentFieldData(); } CoopApp.EnterQuest(delegate(bool is_m, bool is_c, bool is_r, bool is_s) { ((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_0325: stateMachine*/)._003Cmatching_end_action_003E__5(is_c); }); } if (MonoBehaviourSingleton <InGameManager> .I.isQuestGate) { isEncounterBoss = true; } } else if (MonoBehaviourSingleton <InGameManager> .I.isTransitionQuestToQuest) { MonoBehaviourSingleton <InGameManager> .I.isTransitionQuestToQuest = false; if (MonoBehaviourSingleton <FieldManager> .IsValid()) { MonoBehaviourSingleton <FieldManager> .I.ClearCurrentFieldData(); } CoopApp.EnterPartyQuest(delegate(bool is_m, bool is_c, bool is_r, bool is_s) { ((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_0384: stateMachine*/)._003Cmatching_end_action_003E__5(is_c); }); } else if (QuestManager.IsValidInGame()) { if (MonoBehaviourSingleton <QuestManager> .I.IsExplore() || MonoBehaviourSingleton <InGameManager> .I.IsRush()) { if (MonoBehaviourSingleton <QuestManager> .I.IsExplore()) { isTransitionFieldMap = true; } bool is_stage_change = true; if (MonoBehaviourSingleton <InGameManager> .I.isTransitionFieldReentry) { MonoBehaviourSingleton <InGameManager> .I.isTransitionFieldReentry = false; isTransitionFieldMap = false; is_stage_change = false; bool wait = true; uint currentMapID = MonoBehaviourSingleton <FieldManager> .I.currentMapID; float currentStartMapX = MonoBehaviourSingleton <FieldManager> .I.currentStartMapX; float currentStartMapZ = MonoBehaviourSingleton <FieldManager> .I.currentStartMapZ; CoopApp.EnterPartyField(delegate(bool is_m, bool is_c, bool is_r) { ((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_0448: stateMachine*/)._003Cwait_003E__8 = false; if (is_r) { ((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_0448: stateMachine*/)._003Cis_stage_change_003E__7 = true; } if (((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_0448: stateMachine*/)._003Cbefore_map_id_003E__9 != MonoBehaviourSingleton <FieldManager> .I.currentMapID) { MonoBehaviourSingleton <FieldManager> .I.SetCurrentFieldMapID(((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_0448: stateMachine*/)._003Cbefore_map_id_003E__9, ((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_0448: stateMachine*/)._003Cbefore_map_x_003E__10, ((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_0448: stateMachine*/)._003Cbefore_map_z_003E__11, 0f); } }, true); while (wait) { yield return((object)null); } } else { MonoBehaviourSingleton <CoopManager> .I.coopRoom.SnedMoveField((int)MonoBehaviourSingleton <QuestManager> .I.GetLastPortalId()); } int mapIndex = 0; int questId = 0; uint dstMapId = MonoBehaviourSingleton <FieldManager> .I.currentMapID; if (MonoBehaviourSingleton <QuestManager> .I.IsExplore()) { questId = (int)MonoBehaviourSingleton <QuestManager> .I.currentQuestID; mapIndex = MonoBehaviourSingleton <QuestManager> .I.ExploreMapIdToIndex(dstMapId); } else if (MonoBehaviourSingleton <InGameManager> .I.IsRush()) { questId = (int)MonoBehaviourSingleton <PartyManager> .I.GetQuestId(); mapIndex = MonoBehaviourSingleton <InGameManager> .I.GetRushIndex(); } if (is_stage_change && MonoBehaviourSingleton <CoopManager> .I.coopStage.stageIndex != mapIndex) { int now_stage_id2 = MonoBehaviourSingleton <CoopManager> .I.coopStage.stageId; MonoBehaviourSingleton <CoopNetworkManager> .I.RoomStageChange(questId, mapIndex); while (CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected() && now_stage_id2 == MonoBehaviourSingleton <CoopManager> .I.coopStage.stageId) { yield return((object)null); } } matching_end_action(true); keep_record = true; if (MonoBehaviourSingleton <InGameManager> .I.IsRush()) { uint map_id = MonoBehaviourSingleton <QuestManager> .I.GetCurrentMapId(); if (MonoBehaviourSingleton <FieldManager> .I.currentMapID != map_id) { MonoBehaviourSingleton <FieldManager> .I.SetCurrentFieldMapID(map_id, 0f, 0f, 0f); } } if (MonoBehaviourSingleton <CoopManager> .IsValid()) { MonoBehaviourSingleton <CoopManager> .I.OnStageChangeInterval(); } if (dstMapId == MonoBehaviourSingleton <QuestManager> .I.GetExploreBossBatlleMapId() && isTransitionFieldMap) { isEncounterBoss = true; } if (MonoBehaviourSingleton <InGameManager> .I.isTransitionQuestToFieldExplore) { fromBossExplore = true; MonoBehaviourSingleton <InGameManager> .I.isTransitionQuestToFieldExplore = false; } } else { int now_stage_id3 = MonoBehaviourSingleton <CoopManager> .I.coopStage.stageId; MonoBehaviourSingleton <CoopNetworkManager> .I.RoomStageChange((int)MonoBehaviourSingleton <QuestManager> .I.currentQuestID, (int)MonoBehaviourSingleton <QuestManager> .I.currentQuestSeriesIndex); while (CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected() && now_stage_id3 == MonoBehaviourSingleton <CoopManager> .I.coopStage.stageId) { yield return((object)null); } matching_end_action(true); uint map_id2 = MonoBehaviourSingleton <QuestManager> .I.GetCurrentMapId(); if (MonoBehaviourSingleton <FieldManager> .I.currentMapID != map_id2) { MonoBehaviourSingleton <FieldManager> .I.SetCurrentFieldMapID(map_id2, 0f, 0f, 0f); } keep_record = true; if (MonoBehaviourSingleton <CoopManager> .IsValid()) { MonoBehaviourSingleton <CoopManager> .I.OnQuestSeriesInterval(); } } } else if (FieldManager.IsValidInGame()) { isNewField = !MonoBehaviourSingleton <FieldManager> .I.CanJumpToMap(MonoBehaviourSingleton <FieldManager> .I.currentMapID); portalID = MonoBehaviourSingleton <FieldManager> .I.currentPortalID; if (!is_back_transition && !MonoBehaviourSingleton <InGameManager> .I.isTransitionFieldReentry) { isTransitionFieldMap = true; } MonoBehaviourSingleton <InGameManager> .I.isTransitionFieldReentry = false; if (is_back_online_field && CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected()) { int now_stage_id = MonoBehaviourSingleton <CoopManager> .I.coopStage.stageId; MonoBehaviourSingleton <CoopNetworkManager> .I.RoomStageChange(0, 0); while (CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected() && now_stage_id == MonoBehaviourSingleton <CoopManager> .I.coopStage.stageId) { yield return((object)null); } matching_end_action(CoopWebSocketSingleton <KtbWebSocket> .IsValidConnected()); if (MonoBehaviourSingleton <CoopManager> .IsValid()) { MonoBehaviourSingleton <CoopManager> .I.OnStageChangeInterval(); } } else { uint portal_id = MonoBehaviourSingleton <FieldManager> .I.currentPortalID; CoopApp.EnterField(portal_id, 0u, delegate(bool is_m, bool is_c, bool is_r) { ((_003CDoInitialize_003Ec__IteratorAE) /*Error near IL_0889: stateMachine*/)._003Cmatching_end_action_003E__5(is_c); }); } } while (!matching_flag && !coopServerInvalidFlag) { yield return((object)null); } if (coopServerInvalidFlag) { base.Initialize(); } else { if (MonoBehaviourSingleton <UIManager> .IsValid() && MonoBehaviourSingleton <UIManager> .I.mainChat != null) { MonoBehaviourSingleton <UIManager> .I.mainChat.Open(UITransition.TYPE.OPEN); } if (!keep_record && MonoBehaviourSingleton <InGameRecorder> .IsValid()) { Object.DestroyImmediate(MonoBehaviourSingleton <InGameRecorder> .I); } MonoBehaviourSingleton <StageManager> .I.UnloadStage(); yield return((object)MonoBehaviourSingleton <AppMain> .I.UnloadUnusedAssets(true)); if (MonoBehaviourSingleton <InGameManager> .IsValid()) { MonoBehaviourSingleton <InGameManager> .I.ClearAllDrop(); } MonoBehaviourSingleton <AppMain> .I.mainCamera.get_gameObject().SetActive(true); base.Initialize(); } }