コード例 #1
0
    private static void JoinServerRequest(GameServerChangeRequested_t param)
    {
        if (BoltNetwork.isRunning || SteamClientDSConfig.Server != null)
        {
            return;
        }
        AutoJoinAfterMPInvite autoJoinAfterMPInvite = UnityEngine.Object.FindObjectOfType <AutoJoinAfterMPInvite>();
        CoopSteamNGUI         exists = UnityEngine.Object.FindObjectOfType <CoopSteamNGUI>();

        SteamClientDSConfig.serverAddress = param.m_rgchServer;
        SteamClientDSConfig.password      = SteamDSConfig.PasswordToHash(param.m_rgchPassword);
        if (exists)
        {
            if (CoopLobby.IsInLobby)
            {
                return;
            }
            Debug.Log("todo ?");
        }
        else if (autoJoinAfterMPInvite)
        {
            autoJoinAfterMPInvite.invitedToPassword = param.m_rgchPassword;
            autoJoinAfterMPInvite.SetInvitedToServer(param.m_rgchServer);
        }
    }
コード例 #2
0
    private void OnEnable()
    {
        TheForest.Utils.Input.SetState(InputState.World, false);
        TheForest.Utils.Input.SetState(InputState.Menu, true);
        this.BreadCrumbLevel0();
        CoopSteamNGUI coopSteamNGUI = UnityEngine.Object.FindObjectOfType <CoopSteamNGUI>();

        if (coopSteamNGUI)
        {
            UnityEngine.Object.Destroy(coopSteamNGUI.gameObject);
        }
        if (BoltNetwork.isRunning)
        {
            BoltLauncher.Shutdown();
        }
        if (MenuMain.exiting)
        {
            Application.Quit();
        }
        else
        {
            MenuMain.exitingToMenu = false;
        }
        TheForest.Utils.Input.UnLockMouse();
    }
コード例 #3
0
ファイル: TheForestCore.cs プロジェクト: LaserHydra/Oxide
        private void InitLobby(CoopSteamNGUI ngui, Enum screen)
        {
            Interface.Oxide.LogInfo("InitLobby");

            Type type = typeof(CoopSteamNGUI).GetNestedTypes(BindingFlags.NonPublic).FirstOrDefault(x => x.IsEnum && x.Name.Equals("Screens"));
            Interface.Oxide.LogInfo("Type: {0}", type);
            object enumValue = type.GetField("LobbySetup", BindingFlags.Static | BindingFlags.Public).GetValue(null);
            Interface.Oxide.LogInfo("Screen: {0} Value: {0} Name: {1}", Convert.ToInt32(screen), (int)enumValue, Enum.GetName(type, enumValue));
            if (Convert.ToInt32(screen) != (int)enumValue) return;
            Interface.Oxide.NextTick(() =>
            {
                Interface.Oxide.LogInfo("InitLobby NextTick");

                var coop = UnityEngine.Object.FindObjectOfType<CoopSteamNGUI>();
                coop.OnHostLobbySetup();
            });
        }
コード例 #4
0
    private static void LobbyInvite(LobbyInvite_t param)
    {
        if (BoltNetwork.isRunning)
        {
            return;
        }
        AutoJoinAfterMPInvite autoJoinAfterMPInvite = UnityEngine.Object.FindObjectOfType <AutoJoinAfterMPInvite>();
        CoopSteamNGUI         coopSteamNGUI         = UnityEngine.Object.FindObjectOfType <CoopSteamNGUI>();

        if (coopSteamNGUI)
        {
            if (CoopLobby.IsInLobby)
            {
                return;
            }
            coopSteamNGUI.SetJoinText(param);
        }
        else if (autoJoinAfterMPInvite)
        {
            autoJoinAfterMPInvite.SetInvitedToGameId(param.m_ulSteamIDLobby);
        }
    }
コード例 #5
0
ファイル: CoopSteamNGUI.cs プロジェクト: GameDiffs/TheForest
 private void OpenScreen(CoopSteamNGUI.Screens screen)
 {
     this.ClearLoadingAndError();
     this._prevScreen = this._currentScreen;
     this._modalScreen._screen.SetActive(screen == CoopSteamNGUI.Screens.ModalScreen);
     this._inviteReceivedScreen._screen.SetActive(screen == CoopSteamNGUI.Screens.InviteReceivedScreen);
     this._lobbySetupScreen._screen.SetActive(screen == CoopSteamNGUI.Screens.LobbySetup);
     this._lobbyScreen._screen.SetActive(screen == CoopSteamNGUI.Screens.Lobby);
     this._gameBrowserScreen._screen.SetActive(screen == CoopSteamNGUI.Screens.GameBrowser);
     this._currentScreen = screen;
     if (screen == CoopSteamNGUI.Screens.GameBrowser)
     {
         this._previouslyPlayedServers = SaveSlotUtils.GetPreviouslyPlayedServers();
     }
 }