private void CarCodeLockCommand(IPlayer player, string cmd, string[] args) { if (player.IsServer) { return; } var basePlayer = player.Object as BasePlayer; ModularCar car; bool mustCraft; if (!VerifyPermissionAny(player, PermissionUse) || !VerifyNotBuildingBlocked(player) || !VerifyCarFound(player, out car) || !VerifyCarIsNotDead(player, car) || !VerifyCarHasNoLock(player, car) || !VerifyCarCanHaveALock(player, car) || !VerifyPlayerCanDeployLock(player, out mustCraft) || DeployWasBlocked(car, basePlayer)) { return; } var codeLock = DeployCodeLockForPlayer(car, basePlayer, isFree: player.HasPermission(PermissionFreeLock)); if (codeLock == null) { return; } if (mustCraft) { CraftCooldowns.UpdateLastUsedForPlayer(player.Id); } }
private void ClaimVehicleCommand(IPlayer player, string cmd, string[] args) { if (player.IsServer) { return; } var basePlayer = player.Object as BasePlayer; string perm = null; BaseCombatEntity vehicle = null; if (!VerifySupportedVehicleFound(player, GetLookEntity(basePlayer), ref vehicle, ref perm) || !VerifyPermissionAny(player, Permission_Claim_AllVehicles, perm) || !VerifyVehicleIsNotDead(player, vehicle) || !VerifyNotOwned(player, vehicle) || !VerifyOffCooldown(player) || !VerifyCanBuild(player) || !VerifyNoLockRestriction(player, vehicle) || !VerifyNotMounted(player, vehicle) || ClaimWasBlocked(basePlayer, vehicle)) { return; } ChangeVehicleOwnership(vehicle, basePlayer.userID); ClaimCooldowns.UpdateLastUsedForPlayer(basePlayer.userID); ReplyToPlayer(player, "Claim.Success"); }