void Resume() { player.Resume(); player.enabled = true; //bonus.enabled = false; //latentCreature.enabled = false; //foreach(Zombie z in zombieList) //{ // z.Resume(); //} foreach (Bonus b in bonusList) { b.enabled = true; } foreach (LatentCreature l in latentCreatureList) { l.enabled = true; } foreach (CoolDownTimer cdt in cdTimerList) { cdt.Resume(); } CD_score.Resume(); CD_deltaScore.Resume(); //isPaused = false; }