void OnCupboardItemSelected(IngredientType ingredient) { CookingMain.AddToStew(ingredient); CookingMain.CupboardList.Remove(ingredient); SceneManager.Instance.IncrementScene(); MakeButtons(); // Reset the button list without the selected item }
public void PickAnItemForTheStew() { IngredientType picked = CookingMain.CupboardList[Random.Range(0, CookingMain.CupboardList.Count)]; CookingMain.AddToStew(picked); UIManager.textReplaceIngredient = picked; CookingMain.CupboardList.Remove(picked); CupboardList.MakeButtons(); }