コード例 #1
0
 public void Reset()
 {
     Prng       = new PseudoRandomNumberGenerator(0);
     UpdateMesh = false;
     Hull.Reset();
     HullData.Faces       = null;
     HullData.VertexFaces = null;
     GetComponent <MeshFilter>().sharedMesh = new UnityEngine.Mesh();
 }