public void ConvertPreflop_Player1IsSmallBlind__SetsSequencesCorrectly() { RelativeRatioResult result = ConvertPreflopThreePlayersHand(); IConvertedPokerHand convHand = result.ConvertedHand; IConvertedPokerPlayer smallBlindPlayer = convHand[0]; IConvertedPokerPlayer bigBlindPlayer = convHand[1]; IConvertedPokerPlayer buttonPlayer = convHand[2]; var action1 = new ConvertedPokerActionWithId(buttonPlayer[Streets.PreFlop][0], buttonPlayer.Position); var action2 = new ConvertedPokerActionWithId( smallBlindPlayer[Streets.PreFlop][0], smallBlindPlayer.Position); var action3 = new ConvertedPokerActionWithId(bigBlindPlayer[Streets.PreFlop][0], bigBlindPlayer.Position); var action4 = new ConvertedPokerActionWithId(buttonPlayer[Streets.PreFlop][1], buttonPlayer.Position); var action5 = new ConvertedPokerActionWithId( smallBlindPlayer[Streets.PreFlop][1], smallBlindPlayer.Position); var action6 = new ConvertedPokerActionWithId(bigBlindPlayer[Streets.PreFlop][1], bigBlindPlayer.Position); IConvertedPokerRound expectedPreflopSequence = new ConvertedPokerRound() .Add(action1) .Add(action2) .Add(action3) .Add(action4) .Add(action5) .Add(action6); Assert.That(expectedPreflopSequence, Is.EqualTo(convHand.Sequences[(int)Streets.PreFlop])); }
public void ConvertedRoundFrom_PokerActionWithId_ReturnsRoundWithPokerActionWithGivenId() { const ActionTypes actionType1 = ActionTypes.B; const double ratio1 = 0.5; const int playerId = 2; var expectedAction = new ConvertedPokerActionWithId( new ConvertedPokerAction(actionType1, ratio1), playerId); string csvString = "[" + playerId + "]" + actionType1 + ratio1; IConvertedPokerRound round = _converter.ConvertedRoundFrom(csvString); var firstAction = round[0] as IConvertedPokerActionWithId; Assert.That(firstAction, Is.EqualTo(expectedAction)); }
public void ProcessRound_PreflopAquPlayerWithOneRound_AddsActionAndPlayerIdToSequencesForCurrentRound() { const int playerPosition = 1; IConvertedPokerPlayer playerStub = new ConvertedPokerPlayer() .Add(); playerStub.Position = playerPosition; IAquiredPokerRound aquiredRound = new AquiredPokerRound() .Add(new AquiredPokerAction(_stub.Valid(For.ActionType, ActionTypes.C), _stub.Some <double>())); var expectedAction = new ConvertedPokerActionWithId(new ConvertedPokerAction(ActionTypes.C, 0), playerPosition); _converter.InvokeProcessRound(Streets.PreFlop, aquiredRound, playerStub); Assert.That(_converter.SequenceForCurrentRoundProp[0], Is.EqualTo(expectedAction)); }