コード例 #1
0
    /// <summary>
    /// Determines if a script engine with the input name exists.
    /// </summary>
    /// <param name="language">The language.</param>
    /// <returns>true if the engine exists; false otherwise.</returns>
    public static Version GetVersion(string language)
    {
        if (language == null)
        {
            throw new ArgumentNullException("language");
        }

        Type engine;
        Guid clsid = ConvertUtilities.ToGuid(language);

        if (clsid != Guid.Empty)
        {
            engine = Type.GetTypeFromCLSID(clsid, false);
        }
        else
        {
            engine = Type.GetTypeFromProgID(language, false);
        }
        if (engine == null)
        {
            return(null);
        }

        IActiveScript scriptEngine = Activator.CreateInstance(engine) as IActiveScript;

        if (scriptEngine == null)
        {
            return(null);
        }

        IActiveScriptProperty scriptProperty = scriptEngine as IActiveScriptProperty;

        if (scriptProperty == null)
        {
            return(new Version(1, 0, 0, 0));
        }

        int     major    = GetProperty(scriptProperty, SCRIPTPROP_MAJORVERSION, 0);
        int     minor    = GetProperty(scriptProperty, SCRIPTPROP_MINORVERSION, 0);
        int     revision = GetProperty(scriptProperty, SCRIPTPROP_BUILDNUMBER, 0);
        Version version  = new Version(major, minor, Environment.OSVersion.Version.Build, revision);

        Marshal.ReleaseComObject(scriptProperty);
        Marshal.ReleaseComObject(scriptEngine);
        return(version);
    }
コード例 #2
0
    /// <summary>
    /// Initializes a new instance of the <see cref="ScriptEngine"/> class.
    /// </summary>
    /// <param name="language">The scripting language. Standard Windows Script engines names are 'jscript' or 'vbscript'.</param>
    public ScriptEngine(string language)
    {
        if (language == null)
        {
            throw new ArgumentNullException("language");
        }

        Type engine;
        Guid clsid = ConvertUtilities.ToGuid(language);

        if (clsid != Guid.Empty)
        {
            engine = Type.GetTypeFromCLSID(clsid, true);
        }
        else
        {
            engine = Type.GetTypeFromProgID(language, true);
        }
        _engine = Activator.CreateInstance(engine) as IActiveScript;
        if (_engine == null)
        {
            throw new ArgumentException(language + " is not an Windows Script Engine", "language");
        }

        Site = new ScriptSite();
        _engine.SetScriptSite(Site);

        // support 32-bit & 64-bit process
        if (IntPtr.Size == 4)
        {
            _parse32 = (IActiveScriptParse32)_engine;
            _parse32.InitNew();
        }
        else
        {
            _parse64 = (IActiveScriptParse64)_engine;
            _parse64.InitNew();
        }
    }