public override bool UseItem(Player player) { if (flag) { ConversionHandler.ConvertDown((int)(player.Center.X / 16f), (int)(player.Bottom.Y / 16f) + 3, 40, ConversionType.INFERNO); } else { ConversionHandler.ConvertDown((int)(player.Center.X / 16f), (int)(player.Bottom.Y / 16f) + 3, 40, ConversionType.MIRE); } flag = false; return(true); }