// Use this for initialization void Start () { // DH change // Get room that player is in var room = RoomManager.getInstance().getRoom(matchID); Debug.Log("MC: room id / host name / player_id: " + matchID + " " + room.host + " " + player_id); Debug.Log("MC: Number of players: " + room.numPlayers()); if (GameState.player.GetName () == room.host) { host = true; Debug.Log ("This player is the host"); } else { host = false; Debug.Log ("This player is not the host"); } Game.StartEnterTransition (); //to generate converge-ecosystem.txt, remove comments and let protocol run; //server will generate txt from sql table //NetworkManager.Send(ConvergeEcosystemsProtocol.Prepare(),ProcessConvergeEcosystems); //get list of ecosystems ReadConvergeEcosystemsFile (); //set default ecosystem values new_ecosystem_id = Constants.ID_NOT_SET; ecosystem_idx = 0; // Initially set to first ecosystem ecosystem_id = GetEcosystemId (ecosystem_idx); //get player's most recent prior attempts // DH change - start everyone at beginning to make equal // GetPriorAttempts (); // Replacement for GetPriorAttempts() NoPriorAttempts(); //create array of ecosystem descriptions if (ecosystemList != null) { ecosysDescripts = ConvergeEcosystem.GetDescriptions (ecosystemList); } // GetHints (); Debug.Log ("Now in MultiConverge.cs"); moment = DateTime.Now; timeNow = moment.Millisecond; Debug.Log ("Time: " + timeNow); InitializeBarGraph(); }
// Use this for initialization void Start() { Game.StartEnterTransition(); //get list of ecosystems //NetworkManager.Send(ConvergeEcosystemsProtocol.Prepare(),ProcessConvergeEcosystems); ReadConvergeEcosystemsFile(); //set default ecosystem values new_ecosystem_id = Constants.ID_NOT_SET; ecosystem_idx = 0; ecosystem_id = GetEcosystemId(ecosystem_idx); //get player's most recent prior attempts GetPriorAttempts(); //create array of ecosystem descriptions if (ecosystemList != null) { ecosysDescripts = ConvergeEcosystem.GetDescriptions(ecosystemList); } GetHints(); }