void Awake() { _rigidBody2D = GetComponent <Rigidbody2D>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _input = new ControlsMain(); }
void Awake() { _input = new ControlsMain(); _rigidBody2D = GetComponent <Rigidbody2D>(); _main = Camera.main; Cursor.visible = false; Cursor.lockState = CursorLockMode.Confined; }