コード例 #1
0
        protected override void DrawUnselected(Controls.UserControl ctrl)
        {
            base.DrawUnselected(ctrl);
            var storedColors = ColorStore.StoreCurrentColors();

            Console.BackgroundColor = Configuration.Global.GetValue <ConsoleColor>("term_color_control_unselected_background");
            Console.ForegroundColor = Configuration.Global.GetValue <ConsoleColor>("term_color_control_unselected_foreground");
            DrawControl(ctrl);
            storedColors.Restore();
        }
コード例 #2
0
ファイル: BaseInterface.cs プロジェクト: KatekovAnton/Game
        // лучше не использовать конструкторы для контролов, а юзать вложенные методы Controls.CreateControl()
        public void Init()
        {
            List<HotKey> debug_textbox_hotkeys = new List<HotKey>();
            debug_textbox_hotkeys.Add(new HotKey(new Keys[] { Keys.Enter },onDebugTextboxEnter));
            debug_textbox_hotkeys.Add(new HotKey(new Keys[] { Keys.Escape }, onDebugTextboxEscape));
            debug_textbox_hotkeys.Add(new HotKey(new Keys[] { Keys.Up }, onDebugTextboxUp));
            debug_textbox_hotkeys.Add(new HotKey(new Keys[] { Keys.Down }, onDebugTextboxDown));
               // string init_text ="debug console textbox";
            debug_textbox = Controls.CreateTextBox(new Vector2(0, GameConfiguration.ScreenResolution.Y - Content.Fonts._font1.MeasureString("A").Y - 5), new Vector2(1000, 1), debug_textbox_hotkeys);
               // command_buffer.Add(init_text);

            KeyboardManager.Manager.AddKeyboardUser(debug_textbox);

            string out_str = "";
            out_str += "                           FPS:\n";
            out_str += "                    Frame time:\n";
            out_str += "         Visible objects count:\n";
            out_str += "  Recalulcalated objects count:\n";
            out_str += "               Character angle:\n\n" ;
            out_str += "       \'Escape\'  - Show MainMenu ( or exit from something else )\n";
            out_str += "            \'O\'  - swich debug render\n";
            out_str += "            \'P\'  - toggle physic model of box\n";
            out_str += "            \'I\'  - force marine to drop gun\n";
            out_str += "            \'~\'  - toggle event console\n";
            out_str += "\'Left Ctrl + ~\'  - console writing\n";
            out_str += "           \'Tab'  - switch camera mode\n";

            Vector2 poss = Content.Fonts._font1.MeasureString("  Recalulcalated objects count:  ");
            poss.Y--;
            Controls.Label l_up_label;
            l_fps =                                 Controls.CreateLabel(GColors.CText,     new Vector2(poss.X, 5),                 Content.Fonts._font1);
            l_Frame_time =                          Controls.CreateLabel(GColors.CText,     new Vector2(poss.X, poss.Y + 5),        Content.Fonts._font1);
            l_Visible_objects_count =               Controls.CreateLabel(GColors.CText,     new Vector2(poss.X, 5 + poss.Y * 2),    Content.Fonts._font1);
            l_Recalulcalated_objects_count =        Controls.CreateLabel(GColors.CText,     new Vector2(poss.X, 5 + poss.Y * 3),    Content.Fonts._font1);
            l_Character_angle =                     Controls.CreateLabel(GColors.CText,     new Vector2(poss.X, 5 + poss.Y * 4),    Content.Fonts._font1);
            l_Character_name =                      Controls.CreateLabel(GColors.CAlarm,    new Vector2(),                          Content.Fonts._font1);
            l_up_label =                            Controls.CreateLabel(GColors.CText,     new Vector2(5, 5),                      Content.Fonts._font1, out_str);

            Controls.Image img2 = Controls.CreateImage(Vector2.Zero, new PackTexture("tex_w2x2\0",true), GColors.CTextBack, Content.Fonts._font1.MeasureString(out_str));
            debug_panel = new Controls.UserControl();
            debug_panel.Position = new Vector2(5, 5);

            debug_panel.Add(img2);
            debug_panel.Add(l_fps);
            debug_panel.Add(l_Frame_time);
            debug_panel.Add(l_Visible_objects_count);
            debug_panel.Add(l_Recalulcalated_objects_count);
            debug_panel.Add(l_Character_angle);
            debug_panel.Add(l_Character_name);
            debug_panel.Add(l_up_label);
            debug_panel.Add(debug_textbox);
            Add(debug_panel);
        }