public ConstructionMenuControl(string id, string _strControlHeader, DrawObj.Sprite _background) { ID = id; strControlHeader = _strControlHeader; menuBackground = _background; menuButtons = new List <FancyButtonControl>(); destinationDropDown = new FancyDropDownBoxControl(); facilityTypeDropDown = new FancyDropDownBoxControl(); }
public ConstructionMenuControl(string id, string _strControlHeader, DrawObj.Sprite _background) { ID = id; strControlHeader = _strControlHeader; menuBackground = _background; menuButtons = new List<FancyButtonControl>(); destinationDropDown = new FancyDropDownBoxControl(); facilityTypeDropDown = new FancyDropDownBoxControl(); }
public ConstructionMenuControl() { ID = ""; _isNull = true; strControlHeader = ""; menuBackground = new DrawObj.Sprite(); menuButtons = new List <FancyButtonControl>(); destinationDropDown = new FancyDropDownBoxControl(); facilityTypeDropDown = new FancyDropDownBoxControl(); }
public ConstructionMenuControl() { ID = ""; _isNull = true; strControlHeader = ""; menuBackground = new DrawObj.Sprite(); menuButtons = new List<FancyButtonControl>(); destinationDropDown = new FancyDropDownBoxControl(); facilityTypeDropDown = new FancyDropDownBoxControl(); }
//Draw Methods public void Draw(GameDrawClassComponents curGameDrawClassComponents, List <DataCards.Planet> planetList) { curGameDrawClassComponents._spriteBatch.Draw(this.imgControl, this.vectorPos, Color.White); //Display Menu Header Vector2 textVector = new Vector2(this.vectorPos.X + 10, this.vectorPos.Y + 10); curGameDrawClassComponents._spriteBatch.DrawString(curGameDrawClassComponents._staticFonts._courierNew, this.strControlHeader, textVector, Color.Black); Vector2 firstPlanetVector = new Vector2(this.vectorPos.X + 10, this.vectorPos.Y + 50); int i = 0; //Display Planets foreach (GameEngine.PlayerInvObjs.InvUnit curInvUnit in this.menuInvUnits) { string planetImagePath = ""; if (curInvUnit.transitObj._inTransit) { planetImagePath = Model.DataUtilities._ShipsImagePath + "Hyper.jpg"; } else { if (System.IO.File.Exists(Model.DataUtilities._ShipsImagePath + curInvUnit.iuShip.Name + ".jpg")) { planetImagePath = Model.DataUtilities._ShipsImagePath + curInvUnit.iuShip.Name + ".jpg"; } else { planetImagePath = Model.DataUtilities._ShipsImagePath + "UnknownShipImage.jpg"; } } Texture2D curPlanetImg = Texture2D.FromFile(curGameDrawClassComponents._graphicsDevice, planetImagePath); //Display Planet Image curGameDrawClassComponents._spriteBatch.Draw(curPlanetImg, firstPlanetVector, Color.White); Vector2 planetHeaderTextVector = new Vector2(); planetHeaderTextVector.X = firstPlanetVector.X + 70; planetHeaderTextVector.Y = firstPlanetVector.Y; //Displat Planet Header text curGameDrawClassComponents._spriteBatch.DrawString(curGameDrawClassComponents._staticFonts._courierNew, curInvUnit.iuShip.HeaderText, planetHeaderTextVector, Color.Black); Vector2 ddlVector = new Vector2(); ddlVector.X = firstPlanetVector.X + 170; ddlVector.Y = firstPlanetVector.Y; Controls.FancyDropDownBoxControl myfancyDDL = menuDropDownBoxControls[i]; //myfancyDDL._isEnabled = true; //myfancyDDL.dropDownBoxRect = new Rectangle((int)ddlVector.X, (int)ddlVector.Y, 125, 50); //myfancyDDL.backColor = Color.Red; //myfancyDDL.borderColor = Color.White; //myfancyDDL.borderSize = 2; //myfancyDDL.dropDownBoxArrow = new DrawObj.Sprite("mdDDLSprite", ddlVector, curGameDrawClassComponents._staticTextureImages._dropDownArrowTexture); //myfancyDDL.dropDownCollapsed = true; //myfancyDDL.selectedIndex = 0; //menuDropDownBoxControls.Add(myfancyDDL); List <string> strLstPlanets = new List <string>(); foreach (DataCards.Planet curPlanet in planetList) { strLstPlanets.Add(curPlanet.Name); } //myfancyDDL.textOptions = strLstPlanets; myfancyDDL.Draw(curGameDrawClassComponents); //Displat Planet Header text //curGameDrawClassComponents._spriteBatch.DrawString(curGameDrawClassComponents._staticFonts._courierNew, curInvUnit.iuShip.HeaderText, planetHeaderTextVector, Color.Black); i++; firstPlanetVector.Y += curPlanetImg.Height + 60; } //Display Menu Buttons displayButtonsInMenu(curGameDrawClassComponents._spriteBatch, curGameDrawClassComponents._staticFonts, this.menuButtons); }
public void buildConstructionMenu(GameUpdateClassComponents curGameUpdateComponents, string btnID) { //GameEngine.Manufacturing.FacilityMFR if (btnID == "btnFacilityMFR") { Controls.GameEngineControls.ConstructionMenuControl buildConstructionMenu = new Controls.GameEngineControls.ConstructionMenuControl(); DrawObj.Sprite menuBackImg = new DrawObj.Sprite(); Vector2 curVector = new Vector2(100, 100); menuBackImg = new DrawObj.Sprite("ConstructionMenuBackground", curVector, curGameUpdateComponents._staticTextureImages._constructionMenu); Controls.FancyDropDownBoxControl ddlPlanet = new Controls.FancyDropDownBoxControl(); ddlPlanet._isEnabled = true; ddlPlanet.backColor = Color.LightBlue; ddlPlanet.borderColor = Color.Black; Vector2 ddlPlanetsVector = new Vector2(370, 150); ddlPlanet.ID = "ddlPlanets"; ddlPlanet.selectedIndex = 0; ddlPlanet.borderSize = 2; ddlPlanet.dropDownBoxRect = new Rectangle((int)ddlPlanetsVector.X, (int)ddlPlanetsVector.Y, 100, 25); List<DataCards.Planet> lstPlanets = new List<DataCards.Planet>(); //lstPlanet.Add("Coruscant"); //lstPlanet.Add("Corfai"); //lstPlanet.Add("Corellia"); lstPlanets = curGameUniverse.getAllPlanetsList(); List<string> lstStrPlanetNames = new List<string>(); foreach (DataCards.Planet curPlanet in lstPlanets) lstStrPlanetNames.Add(curPlanet.Name); ddlPlanet.textOptions = lstStrPlanetNames; Vector2 ddlPlanetsArrowBoxVector = new Vector2(370, 150); ddlPlanet.dropDownBoxArrow = new DrawObj.Sprite("ddlPlanetsArrowbox", ddlPlanetsArrowBoxVector, curGameUpdateComponents._staticTextureImages._dropDownArrowTexture); buildConstructionMenu = new Controls.GameEngineControls.ConstructionMenuControl("facilContructMenu", "", menuBackImg); buildConstructionMenu.destinationDropDown = ddlPlanet; //Build facility type list Controls.FancyDropDownBoxControl ddlFacilityTypes = new Controls.FancyDropDownBoxControl(); ddlFacilityTypes._isEnabled = true; ddlFacilityTypes.backColor = Color.LightSeaGreen; ddlFacilityTypes.borderColor = Color.Black; Vector2 ddlFacilityTypesVector = new Vector2(125, 200); ddlFacilityTypes.ID = "ddlFacilityTypes"; ddlFacilityTypes.selectedIndex = 0; ddlFacilityTypes.borderSize = 2; ddlFacilityTypes.dropDownBoxRect = new Rectangle((int)ddlFacilityTypesVector.X, (int)ddlFacilityTypesVector.Y, 175, 25); List<string> lstFacilityTypes = new List<string>(); lstFacilityTypes.Add("Starport"); lstFacilityTypes.Add("Barracks"); lstFacilityTypes.Add("ConstructionYard"); ddlFacilityTypes.textOptions = lstFacilityTypes; Vector2 ddlFacilityTypesArrowBoxVector = new Vector2(125, 200); ddlFacilityTypes.dropDownBoxArrow = new DrawObj.Sprite("ddlFacilityTypesArrowbox", ddlFacilityTypesArrowBoxVector, curGameUpdateComponents._staticTextureImages._dropDownArrowTexture); //buildConstructionMenu = new Controls.GameEngineControls.ConstructionMenuControl("facilContructMenu", "", menuBackImg); buildConstructionMenu.facilityTypeDropDown = ddlFacilityTypes; //Button Time!!! //Add the Exit Button Vector2 vectExitBtn = new Vector2(300, 375); buildConstructionMenu.menuButtons.Add(new Controls.FancyButtonControl("btnExitManuFacilityMenu", curGameUpdateComponents._staticTextureImages._buttonTexture, vectExitBtn, new Rectangle((int)vectExitBtn.X, (int)vectExitBtn.Y, 130, 50), "Exit")); Vector2 vectConstructBtn = new Vector2(100, 375); buildConstructionMenu.menuButtons.Add(new Controls.FancyButtonControl("btnContructManuFacilityMenu", curGameUpdateComponents._staticTextureImages._buttonTexture, vectConstructBtn, new Rectangle((int)vectConstructBtn.X, (int)vectConstructBtn.Y, 130, 50), "Build")); ConstructionMenu = buildConstructionMenu; }//End btnFacilityMFR if (btnID == "btnShipMFR") { Controls.GameEngineControls.ConstructionMenuControl buildConstructionMenu = new Controls.GameEngineControls.ConstructionMenuControl(); DrawObj.Sprite menuBackImg = new DrawObj.Sprite(); Vector2 curVector = new Vector2(100, 100); menuBackImg = new DrawObj.Sprite("ConstructionMenuBackground", curVector, curGameUpdateComponents._staticTextureImages._constructionMenu); Controls.FancyDropDownBoxControl ddlPlanet = new Controls.FancyDropDownBoxControl(); ddlPlanet._isEnabled = true; ddlPlanet.backColor = Color.LightBlue; ddlPlanet.borderColor = Color.Black; Vector2 ddlPlanetsVector = new Vector2(370, 150); ddlPlanet.ID = "ddlPlanets"; ddlPlanet.selectedIndex = 0; ddlPlanet.borderSize = 2; ddlPlanet.dropDownBoxRect = new Rectangle((int)ddlPlanetsVector.X, (int)ddlPlanetsVector.Y, 100, 25); List<DataCards.Planet> lstPlanets = new List<DataCards.Planet>(); lstPlanets = curGameUniverse.getAllPlanetsList(); List<string> lstStrPlanetNames = new List<string>(); foreach (DataCards.Planet curPlanet in lstPlanets) lstStrPlanetNames.Add(curPlanet.Name); ddlPlanet.textOptions = lstStrPlanetNames; Vector2 ddlPlanetsArrowBoxVector = new Vector2(370, 150); ddlPlanet.dropDownBoxArrow = new DrawObj.Sprite("ddlPlanetsArrowbox", ddlPlanetsArrowBoxVector, curGameUpdateComponents._staticTextureImages._dropDownArrowTexture); buildConstructionMenu = new Controls.GameEngineControls.ConstructionMenuControl("shipContructMenu", "", menuBackImg); buildConstructionMenu.destinationDropDown = ddlPlanet; //Build facility type list Controls.FancyDropDownBoxControl ddlShipTypes = new Controls.FancyDropDownBoxControl(); ddlShipTypes._isEnabled = true; ddlShipTypes.backColor = Color.LightSeaGreen; ddlShipTypes.borderColor = Color.Black; Vector2 ddlShipTypesVector = new Vector2(125, 200); ddlShipTypes.ID = "ddlShipTypes"; ddlShipTypes.selectedIndex = 0; ddlShipTypes.borderSize = 2; ddlShipTypes.dropDownBoxRect = new Rectangle((int)ddlShipTypesVector.X, (int)ddlShipTypesVector.Y, 175, 25); List<string> lstShipTypes = new List<string>(); lstShipTypes.Add("NebulonBFrigate"); lstShipTypes.Add("ActionVITransport"); lstShipTypes.Add("AurekTacticalStrikefighter"); ddlShipTypes.textOptions = lstShipTypes; Vector2 ddlShipTypesArrowBoxVector = new Vector2(125, 200); ddlShipTypes.dropDownBoxArrow = new DrawObj.Sprite("ddlFacilityTypesArrowbox", ddlShipTypesArrowBoxVector, curGameUpdateComponents._staticTextureImages._dropDownArrowTexture); //buildConstructionMenu = new Controls.GameEngineControls.ConstructionMenuControl("facilContructMenu", "", menuBackImg); buildConstructionMenu.facilityTypeDropDown = ddlShipTypes; //Button Time!!! //Add the Exit Button Vector2 vectExitBtn = new Vector2(300, 375); buildConstructionMenu.menuButtons.Add(new Controls.FancyButtonControl("btnExitManuFacilityMenu", curGameUpdateComponents._staticTextureImages._buttonTexture, vectExitBtn, new Rectangle((int)vectExitBtn.X, (int)vectExitBtn.Y, 130, 50), "Exit")); Vector2 vectConstructBtn = new Vector2(100, 375); buildConstructionMenu.menuButtons.Add(new Controls.FancyButtonControl("btnContructManuShipMenu", curGameUpdateComponents._staticTextureImages._buttonTexture, vectConstructBtn, new Rectangle((int)vectConstructBtn.X, (int)vectConstructBtn.Y, 130, 50), "Build")); ConstructionMenu = buildConstructionMenu; }//End btnShipsMFR if (btnID == "btnTroopsMFR") { Controls.GameEngineControls.ConstructionMenuControl buildConstructionMenu = new Controls.GameEngineControls.ConstructionMenuControl(); DrawObj.Sprite menuBackImg = new DrawObj.Sprite(); Vector2 curVector = new Vector2(100, 100); menuBackImg = new DrawObj.Sprite("ConstructionMenuBackground", curVector, curGameUpdateComponents._staticTextureImages._constructionMenu); Controls.FancyDropDownBoxControl ddlPlanet = new Controls.FancyDropDownBoxControl(); ddlPlanet._isEnabled = true; ddlPlanet.backColor = Color.LightBlue; ddlPlanet.borderColor = Color.Black; Vector2 ddlPlanetsVector = new Vector2(370, 150); ddlPlanet.ID = "ddlPlanets"; ddlPlanet.selectedIndex = 0; ddlPlanet.borderSize = 2; ddlPlanet.dropDownBoxRect = new Rectangle((int)ddlPlanetsVector.X, (int)ddlPlanetsVector.Y, 100, 25); List<DataCards.Planet> lstPlanets = new List<DataCards.Planet>(); lstPlanets = curGameUniverse.getAllPlanetsList(); List<string> lstStrPlanetNames = new List<string>(); foreach (DataCards.Planet curPlanet in lstPlanets) lstStrPlanetNames.Add(curPlanet.Name); ddlPlanet.textOptions = lstStrPlanetNames; Vector2 ddlPlanetsArrowBoxVector = new Vector2(370, 150); ddlPlanet.dropDownBoxArrow = new DrawObj.Sprite("ddlPlanetsArrowbox", ddlPlanetsArrowBoxVector, curGameUpdateComponents._staticTextureImages._dropDownArrowTexture); buildConstructionMenu = new Controls.GameEngineControls.ConstructionMenuControl("troopsContructMenu", "", menuBackImg); buildConstructionMenu.destinationDropDown = ddlPlanet; //Build facility type list Controls.FancyDropDownBoxControl ddlTroopsTypes = new Controls.FancyDropDownBoxControl(); ddlTroopsTypes._isEnabled = true; ddlTroopsTypes.backColor = Color.LightSeaGreen; ddlTroopsTypes.borderColor = Color.Black; Vector2 ddlTroopsTypesVector = new Vector2(125, 200); ddlTroopsTypes.ID = "ddlTroopsTypes"; ddlTroopsTypes.selectedIndex = 0; ddlTroopsTypes.borderSize = 2; ddlTroopsTypes.dropDownBoxRect = new Rectangle((int)ddlTroopsTypesVector.X, (int)ddlTroopsTypesVector.Y, 175, 25); List<string> lstTroopsTypes = new List<string>(); lstTroopsTypes.Add("ImperialGarrison"); lstTroopsTypes.Add("StormTroopers"); ddlTroopsTypes.textOptions = lstTroopsTypes; Vector2 ddlShipTypesArrowBoxVector = new Vector2(125, 200); ddlTroopsTypes.dropDownBoxArrow = new DrawObj.Sprite("ddlFacilityTypesArrowbox", ddlShipTypesArrowBoxVector, curGameUpdateComponents._staticTextureImages._dropDownArrowTexture); //buildConstructionMenu = new Controls.GameEngineControls.ConstructionMenuControl("facilContructMenu", "", menuBackImg); buildConstructionMenu.facilityTypeDropDown = ddlTroopsTypes; //Button Time!!! //Add the Exit Button Vector2 vectExitBtn = new Vector2(300, 375); buildConstructionMenu.menuButtons.Add(new Controls.FancyButtonControl("btnExitManuFacilityMenu", curGameUpdateComponents._staticTextureImages._buttonTexture, vectExitBtn, new Rectangle((int)vectExitBtn.X, (int)vectExitBtn.Y, 130, 50), "Exit")); Vector2 vectConstructBtn = new Vector2(100, 375); buildConstructionMenu.menuButtons.Add(new Controls.FancyButtonControl("btnContructManuTroopsMenu", curGameUpdateComponents._staticTextureImages._buttonTexture, vectConstructBtn, new Rectangle((int)vectConstructBtn.X, (int)vectConstructBtn.Y, 130, 50), "Build")); ConstructionMenu = buildConstructionMenu; }//End btnTroopsMFR if (btnID == "btnTroops") { } }