IEnumerator LoginActivateCode(string username, string password, string activatecode) { WWWForm form = new WWWForm(); form.AddField("loginUser", username); form.AddField("loginPass", password); form.AddField("loginActivateCode", activatecode); //Debug.Log("LoginActivateCode : " + activatecode); using (UnityWebRequest www = UnityWebRequest.Post("https://unityfsadsa.000webhostapp.com/gameUnity/ActivateCodeManager.php", form)) { yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { HolderConsoleDataManagerLogin.text = www.error; } else { if (www.downloadHandler.text == "Login Success") { ControllsLogin.active = true; //PlayerPrefs.SetString("ControllLogin", "true"); _controllsLogin = GameObject.FindWithTag("ControllsLogin").GetComponent <ControllsLogin>(); ButtonMenu.active = true; TextUserButton.text = username; PlayerPrefs.SetString("UsernameLogin", username); PlayerPrefs.SetString("UsernamePassword", password); //Debug.Log("Login User: "******"UsernameLogin")); } else if (www.downloadHandler.text == "Input activate code from email") { InputActivateCode.active = true; Debug.Log("Welcome"); ToggleResendCode.active = true; } HolderConsoleDataManagerLogin.text = www.downloadHandler.text; } } }
// Start is called before the first frame update void Start() { //_spawnManager = GameObject.Find("SpawnManager").GetComponent<SpawnManager>(); _controllsLogin = GameObject.Find("ControllsLogin").GetComponent <ControllsLogin>(); }