// Update is called once per frame void Update() { if (Input.GetKey("escape")) { Application.Quit(); } if (RumblingRightNow) { RumbleTimer += Time.deltaTime; CurrentRumble.UpdateRumble(); } //if (ReadyToGetInputPreTime) // PreTime += Time.deltaTime; if (ReadyToGetInput) { InputTime += Time.deltaTime; } //print(RumbleTimer); foreach (ControllerPlayer p in ControllerPlayers) { p.UpdateState(); if (ReadyToGetInput) { if (inputCounter < ControllerPlayers.Count) { // pressed if (p.ButtonPressedRightNow(ButtonsToPress.A) == true && !p.HasInputted) { p.HasInputted = true; inputCounter++; float time; time = InputTime; bool correct = CurrentRumble.pattern == ButtonsToPress.A; if (CurrentRumble is RightLeft) { if (CurrentRumble.pattern == ButtonsToPress.A || CurrentRumble.pattern == ButtonsToPress.B) { correct = true; } } string test = string.Format("{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}", (int)p.Index + 1, usingHelpPaper, CurrentRumble.ToString(), CurrentRumble.pattern, ButtonsToPress.A.ToString(), CurrentRumble.RumbleDuration, time, time - CurrentRumble.RumbleDuration, correct); LoggingManager.AddTextNoTimeStamp(test); } if (p.ButtonPressedRightNow(ButtonsToPress.B) == true && !p.HasInputted) { p.HasInputted = true; inputCounter++; float time; time = InputTime; bool correct = CurrentRumble.pattern == ButtonsToPress.B; if (CurrentRumble is RightLeft) { if (CurrentRumble.pattern == ButtonsToPress.B || CurrentRumble.pattern == ButtonsToPress.A) { correct = true; } } string test = string.Format("{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}", (int)p.Index + 1, usingHelpPaper, CurrentRumble.ToString(), CurrentRumble.pattern, ButtonsToPress.B.ToString(), CurrentRumble.RumbleDuration, time, time - CurrentRumble.RumbleDuration, correct); LoggingManager.AddTextNoTimeStamp(test); } if (p.ButtonPressedRightNow(ButtonsToPress.X) == true && !p.HasInputted) { p.HasInputted = true; inputCounter++; float time; time = InputTime; bool correct = CurrentRumble.pattern == ButtonsToPress.X; if (CurrentRumble is RightLeft) { if (CurrentRumble.pattern == ButtonsToPress.X || CurrentRumble.pattern == ButtonsToPress.Y) { correct = true; } } string test = string.Format("{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}", (int)p.Index + 1, usingHelpPaper, CurrentRumble.ToString(), CurrentRumble.pattern, ButtonsToPress.X.ToString(), CurrentRumble.RumbleDuration, time, time - CurrentRumble.RumbleDuration, correct); LoggingManager.AddTextNoTimeStamp(test); } if (p.ButtonPressedRightNow(ButtonsToPress.Y) == true && !p.HasInputted) { p.HasInputted = true; inputCounter++; float time; time = InputTime; bool correct = CurrentRumble.pattern == ButtonsToPress.Y; if (CurrentRumble is RightLeft) { if (CurrentRumble.pattern == ButtonsToPress.Y || CurrentRumble.pattern == ButtonsToPress.X) { correct = true; } } string test = string.Format("{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}", (int)p.Index + 1, usingHelpPaper, CurrentRumble.ToString(), CurrentRumble.pattern, ButtonsToPress.Y.ToString(), CurrentRumble.RumbleDuration, time, time - CurrentRumble.RumbleDuration, correct); LoggingManager.AddTextNoTimeStamp(test); } } else { ReadyToGetInput = false; //ReadyToGetInputPreTime = false; inputCounter = 0; InputTime = 0; //PreTime = 0; if (!RumblingRightNow) { RemoveRumble(); } } } p.previousState = p.state; } }