// 190501 LifeBalance // When player touched gameplay button, this wiil be actived // Pref : Gamemanager.cs private void InitGamePlay() { //player.transform.SetParent(playerPosition.transform); //Debug.Log("1"); playerScript.SetSpawnAnimation(playerPosition.transform.position, playerSpawnAnimSpeed); RefreshCredit(0); SoundManager.Instance.BgmSpeaker(SoundManager.BGM.Stage, SoundManager.State.Play); //Debug.Log("2"); }