// Token: 0x06000255 RID: 597 RVA: 0x00037D08 File Offset: 0x00035F08 public virtual ActionElementMap GetActionElementMapToUse(Controller controller, string theAction, bool positiveAxis) { if (!RuntimeServices.EqualityOperator(controller, null)) { ControllerMap map = this.player.controllers.maps.GetMap(controller.type, controller.id, "Default", "Default"); ActionElementMap[] elementMapsWithAction = map.GetElementMapsWithAction(theAction); int i = 0; ActionElementMap[] array = elementMapsWithAction; int length = array.Length; while (i < length) { if (array[i].axisContribution == ((!positiveAxis) ? Pole.Negative : Pole.Positive)) { return(array[i]); } i++; } map = this.player.controllers.maps.GetMap(controller.type, controller.id, "Motorcycle", "Default"); if (!RuntimeServices.EqualityOperator(map, null)) { elementMapsWithAction = map.GetElementMapsWithAction(theAction); int j = 0; ActionElementMap[] array2 = elementMapsWithAction; int length2 = array2.Length; while (j < length2) { if (array2[j].axisContribution == ((!positiveAxis) ? Pole.Negative : Pole.Positive)) { return(array2[j]); } j++; } } map = this.player.controllers.maps.GetMap(controller.type, controller.id, "UI Nav", "Default"); if (!RuntimeServices.EqualityOperator(map, null)) { elementMapsWithAction = map.GetElementMapsWithAction(theAction); int k = 0; ActionElementMap[] array3 = elementMapsWithAction; int length3 = array3.Length; while (k < length3) { if (array3[k].axisContribution == ((!positiveAxis) ? Pole.Negative : Pole.Positive)) { return(array3[k]); } k++; } } } return(null); }